D&D Critical Role Presents Call of The Netherdeep
Can You Change Fate? Can epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel. First major adventure module within Critical Role’s world of Exandria, taking players from levels 3-12. Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean. Bursting with lore and all new art depicting Exandria. Includes new magic items and creatures and introduces new rival NPCs.
Can You Change Fate? Can epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel. First major adventure module within Critical Role’s world of Exandria, taking players from levels 3-12. Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean. Bursting with lore and all new art depicting Exandria. Includes new magic items and creatures and introduces new rival NPCs.
Can You Change Fate? Can epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel. First major adventure module within Critical Role’s world of Exandria, taking players from levels 3-12. Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean. Bursting with lore and all new art depicting Exandria. Includes new magic items and creatures and introduces new rival NPCs.
Can You Change Fate? Can epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel. First major adventure module within Critical Role’s world of Exandria, taking players from levels 3-12. Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean. Bursting with lore and all new art depicting Exandria. Includes new magic items and creatures and introduces new rival NPCs.
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The lowest price for D&D Critical Role Presents Call of The Netherdeep right now is $26.00 at nobleknight.com, compared across 51 retailers.
The all-time low was $18.08 on 16 July 2025 — today's price is 44% above the lowest ever. It has been notably cheaper before — worth setting a price alert.
Prices last updated 14 July 2026.
Last updated at 14/07/2026 18:36:29
Wizards of the Coast Critical Role Presents: Call of the Netherdeep (D&D Adventure Book)
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Critical Role - Call of the Netherdeep
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originally posted on shop.critrole.com
To begin with, as always with Mercer and crowd, the writing and world-building are solid. Whether you're running your campaign in Exandria, or just borrowing elements for another world, there is plenty to play with. More Vestiges, of course, as well as the kind of kindred idea of the other party (be they rivals, enemies or allies -even friends). Like the Vestiges, as everyone knows, they level with the players. What isn't as widely said is that they each have very believable, empathetic motives, goals and personalities. They are likeable.It goes very well with the Tal'dorei and Wildemount books. Now, all we need is one for the continents of Marquet and Issylra.
originally posted on walmart.com
Really fun adventure! If you're a Critical Role fan it's a must have, if not it's still a great adventure but it might be a 4 star for you, or it might get you hooked into the world and Critical Role in general! :)
originally posted on shop.critrole.com
The detail and love that went into the story and world along with the npcs is insane. Everything's to detailed and thought out and the art is beautiful.Such an amazing book and story!
| General | |
| Format | Hardback |
Wizards of the Coast Critical Role Presents: Call of the Netherdeep (D&D Adventure Book)
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Critical Role - Call of the Netherdeep
Delivery $44.95
Dungeons & Dragons Critical Role Presents: Call of the Netherdeep
Delivery between 17–24 July $9.50
D&D Critical Role Presents: Call of the Netherdeep From Gameology
Delivery $12
D&D 5th Edition: Critical Role Presents - Call of the Netherdeep
Delivery $10
To begin with, as always with Mercer and crowd, the writing and world-building are solid. Whether you're running your campaign in Exandria, or just borrowing elements for another world, there is plenty to play with. More Vestiges, of course, as well as the kind of kindred idea of the other party (be they rivals, enemies or allies -even friends). Like the Vestiges, as everyone knows, they level with the players. What isn't as widely said is that they each have very believable, empathetic motives, goals and personalities. They are likeable.It goes very well with the Tal'dorei and Wildemount books. Now, all we need is one for the continents of Marquet and Issylra.
Really fun adventure! If you're a Critical Role fan it's a must have, if not it's still a great adventure but it might be a 4 star for you, or it might get you hooked into the world and Critical Role in general! :)
The detail and love that went into the story and world along with the npcs is insane. Everything's to detailed and thought out and the art is beautiful.Such an amazing book and story!
The CR Team does not disappoint with yet ANOTHER 10/10 story under their belts. It comes with so many cool built in interactions with your players to create sad moments, epic battle moments, cinematic flashback moments, funny moments, a whole CR experience ready for you to put your own spin on. Highly recommend!
The team involved is fantastic as always. I especially appreciate the number of female and NB voices involved. I love the ways in which the mechanics and lore are tweaked and expanded. The competing adventuring team is a nice touch.
Everyone in campaign 3 is so wonderful and endearing, but Sam and Marisha, I hope y'all are reading. You've made me so happy and connected with me on a deeply emotional level, best 4 hours of my day, and I gotta say. Y'all have made this critter, so incredibly happy. Thank you. All of you. Also, the book is amazing, and the art is beautiful, the Kryptonian eradicator did an excellent job reviewing.
Very well put together from start to finish. The organization of the material is very straightforward and really immersed you in the world and the characters. Hyped for more :)
We've had Critical Role sourcebooks before, but only a handful of adventures. This one FEELS like an episode. The NPCs feel alive; the plot makes players feel like the fate of the world is in their hands, and of course: horrific monsters. Absolutely recommend!
A Critical Role *campaign* (not just a world-guide) that takes you out of your normal D&D worlds (Faerun, Forgotten Realms, etc.) and does something new and different! Great content to run, or draw from if you're homebrewing.
CR and specifically Matt and the content team are the perfect example of actually doing the work to make great content that is not cartoon-like(no offense to the actual CR cartoon). So many adventures are black and white and utterly banal. Other content seems like being railroaded. This feels as though different paths yield very different outcomes.I have played on and off since OG DnD. Have played multiple systems and made it to GenCon back in the adolescent years of the Con. It is truly refreshing to see content with actual depth.If you ever make it to WI, happy to buy Matt and the gang a meal or feed you some incredible food and beverage involving encased meats are great drinks.Keep doing the work that yields something new and refreshing. So. Much. Nuance.
| General | |
| Format | Hardback |