Dune (Board Game)
Set thousands of years in the future, Dune the board game is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Designed by the creators at Eon of 'Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanisms or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates player interaction through negotiation and bluffing. Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty. The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Note that the Descartes edition of Dune includes the Duel Expansion and Spice Harvest Expansion, the "Landsraad variant from Avalon Hill's General magazine, and additional character disks not provided by AH. Players 2-6Playing time 60-180 minsAges 12+ Dune Board Game 365games.co.uk Board&CardGames, BoardGames, Strategy.
Set thousands of years in the future, Dune the board game is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Designed by the creators at Eon of 'Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanisms or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates player interaction through negotiation and bluffing. Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty. The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Note that the Descartes edition of Dune includes the Duel Expansion and Spice Harvest Expansion, the "Landsraad variant from Avalon Hill's General magazine, and additional character disks not provided by AH. Players 2-6Playing time 60-180 minsAges 12+ Dune Board Game 365games.co.uk Board&CardGames, BoardGames, Strategy.
Set thousands of years in the future, Dune the board game is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Designed by the creators at Eon of 'Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanisms or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates player interaction through negotiation and bluffing. Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty. The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Note that the Descartes edition of Dune includes the Duel Expansion and Spice Harvest Expansion, the "Landsraad variant from Avalon Hill's General magazine, and additional character disks not provided by AH. Players 2-6Playing time 60-180 minsAges 12+ Dune Board Game 365games.co.uk Board&CardGames, BoardGames, Strategy.
Set thousands of years in the future, Dune the board game is based on the Frank Herbert novels about an arid planet at the heart of the human space empire's political machinations. Designed by the creators at Eon of 'Cosmic Encounter fame, some contend that the game can best be described as Cosmic Encounter set within the Dune universe, but the two games bear little in common in the actual mechanisms or goals; they're just both set in space. Like Cosmic Encounter, it is a game that generates player interaction through negotiation and bluffing. Players each take the role of one of the factions attempting to control Dune. Each faction has special powers that overlook certain rules in the game. Each turn players move about the map attempting to pick up valuable spice while dealing with giant sandworms, deadly storms, and other players' military forces. A delicate political balance is formed amongst the factions to prevent any one side from becoming too strong. When a challenge is made in a territory, combat takes the form of hidden bids with additional treachery cards to further the uncertainty. The game concludes when one faction (or two allied factions) is able to control a certain number of strongholds on the planet. Note that the Descartes edition of Dune includes the Duel Expansion and Spice Harvest Expansion, the "Landsraad variant from Avalon Hill's General magazine, and additional character disks not provided by AH. Players 2-6Playing time 60-180 minsAges 12+ Dune Board Game 365games.co.uk Board&CardGames, BoardGames, Strategy.
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The lowest price for Dune (Board Game) right now is $52.74 at Titan Cards, compared across 32 retailers.
The all-time low was $29.99 on 22 Aug 2025 — today's price is 76% above the lowest ever. It has been notably cheaper before — worth setting a price alert.
Prices last updated 3 Aug 2026.
Last updated at 03/08/2026 21:56:22
Dune the Board Game 2019 by GF9 Games
Delivery $27.82
Dune Board Game 2019
Free delivery
Dune: Board Game
Delivery $34.06
Dune - Board Game
Delivery between 10–18 Aug $10
Dune: A Game of Conquest, Diplomacy & Betrayal
Delivery $10
Dune
Delivery between 10–13 Aug $11
Dune Board Game
30-day returns
Dune Board Game
Delivery $10
Dune
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Dune Board Game
Delivery between 7–13 Aug $9.95
originally posted on thirstymeeples.co.uk
So compared to a lot of new games, this near Demi century classic is a harsh and competitive game. Each player controls a faction, and each faction has unique powers and conditions, meaning each player has a completely different experience and method to play, making the game both exciting and challenging every play through.This game is for true board game enthusiasts who don’t mind having a losing game, where bluffing and deception and negotiation are just as important as troops and resources, and where victory can come as a surprise or through a slow plod.Teaching the game can be a bit of a challenge simply due to how many rules each faction has, along with the base rules. The game box rule book covers both the basic and advanced method of play, and I recommend ... MoreSo compared to a lot of new games, this near Demi century classic is a harsh and competitive game. Each player controls a faction, and each faction has unique powers and conditions, meaning each player has a completely different experience and method to play, making the game both exciting and challenging every play through.This game is for true board game enthusiasts who don’t mind having a losing game, where bluffing and deception and negotiation are just as important as troops and resources, and where victory can come as a surprise or through a slow plod.Teaching the game can be a bit of a challenge simply due to how many rules each faction has, along with the base rules. The game box rule book covers both the basic and advanced method of play, and I recommend to play the advanced game straight away As it includes the most interesting and dynamic rules. But I recommend ignoring the advanced combat rules, which are better for extremely competent players who enjoy stupid maths and a more attrition orientated game.Overall, awesome experience, with the right people (and hopefully all six factions) an amazing morning or afternoon of heavy negotiation and strategy.
originally posted on homeessentialsdirect.com
A packing error damaged 2 of my Shai Hulud cards. Some of the cards make no sense in context of the lore. You can tell the people designing it never read the books but I digress... it's nitpicky that Soo-Soo-Sook! is a cry of an Arrakeen Water Seller and not the actual name of a person that warrants a Leader Token (the character with the nickname was never named in the book as such and only appeared in the CCG as Nejhre and was actually a Harkonnen agent.) and there war for more important Spacing Guild Leaders that could have served the role. In fact, none of the Spacing guild characters except the Guild Rep. are actually guild characters. The Tueks are smugglers and Master Bewt is yet another water seller based in the polar regions. I can forgive all that as it's ... MoreA packing error damaged 2 of my Shai Hulud cards. Some of the cards make no sense in context of the lore. You can tell the people designing it never read the books but I digress... it's nitpicky that Soo-Soo-Sook! is a cry of an Arrakeen Water Seller and not the actual name of a person that warrants a Leader Token (the character with the nickname was never named in the book as such and only appeared in the CCG as Nejhre and was actually a Harkonnen agent.) and there war for more important Spacing Guild Leaders that could have served the role. In fact, none of the Spacing guild characters except the Guild Rep. are actually guild characters. The Tueks are smugglers and Master Bewt is yet another water seller based in the polar regions. I can forgive all that as it's just a board game. Many characters are ill-placed or not relevant to the factions they are in. the game itself is solid. The only reason why it got 4 stars were the mangled worm cards. In all honesty you could 1:1 this game with almost any IP with few adjustments and come out with a winner. If you've been faithful to the source material... just let it slide. It's fun. It just disappoints with the lack of reverence for the source material. I had to look up some of the characters to check who they were and they were wrong. That means GF9 can't even do a proper Wiki search.
originally posted on board-game.co.uk
I found this quick to learn and play, though more complex and longer than basic euro games like Cataan and Alhambra. The thematic element works well and anyone who's read Frank Herbert's Dune will recognise it immediately here. Each players takes a house with it's special skills, play depends heavily on these but is not wildly asymetric. Combat, leaders, treachery is excellent and decisions really matter. Very satisfying: 2-6 players, better the more you have.
| Number of Game Players | 2 - 6 |
| Number of pieces | 1 |
| Assembly Required | No |
| Material Type(s) | Cardboard |
| Release date | 6 April 2023 |
Dune the Board Game 2019 by GF9 Games
Delivery $27.82
Dune Board Game 2019
Free delivery
Dune: Board Game
Delivery $34.06
Dune - Board Game
Delivery between 10–18 Aug $10
Dune: A Game of Conquest, Diplomacy & Betrayal
Delivery $10
So compared to a lot of new games, this near Demi century classic is a harsh and competitive game. Each player controls a faction, and each faction has unique powers and conditions, meaning each player has a completely different experience and method to play, making the game both exciting and challenging every play through.This game is for true board game enthusiasts who don’t mind having a losing game, where bluffing and deception and negotiation are just as important as troops and resources, and where victory can come as a surprise or through a slow plod.Teaching the game can be a bit of a challenge simply due to how many rules each faction has, along with the base rules. The game box rule book covers both the basic and advanced method of play, and I recommend ... MoreSo compared to a lot of new games, this near Demi century classic is a harsh and competitive game. Each player controls a faction, and each faction has unique powers and conditions, meaning each player has a completely different experience and method to play, making the game both exciting and challenging every play through.This game is for true board game enthusiasts who don’t mind having a losing game, where bluffing and deception and negotiation are just as important as troops and resources, and where victory can come as a surprise or through a slow plod.Teaching the game can be a bit of a challenge simply due to how many rules each faction has, along with the base rules. The game box rule book covers both the basic and advanced method of play, and I recommend to play the advanced game straight away As it includes the most interesting and dynamic rules. But I recommend ignoring the advanced combat rules, which are better for extremely competent players who enjoy stupid maths and a more attrition orientated game.Overall, awesome experience, with the right people (and hopefully all six factions) an amazing morning or afternoon of heavy negotiation and strategy.
A packing error damaged 2 of my Shai Hulud cards. Some of the cards make no sense in context of the lore. You can tell the people designing it never read the books but I digress... it's nitpicky that Soo-Soo-Sook! is a cry of an Arrakeen Water Seller and not the actual name of a person that warrants a Leader Token (the character with the nickname was never named in the book as such and only appeared in the CCG as Nejhre and was actually a Harkonnen agent.) and there war for more important Spacing Guild Leaders that could have served the role. In fact, none of the Spacing guild characters except the Guild Rep. are actually guild characters. The Tueks are smugglers and Master Bewt is yet another water seller based in the polar regions. I can forgive all that as it's ... MoreA packing error damaged 2 of my Shai Hulud cards. Some of the cards make no sense in context of the lore. You can tell the people designing it never read the books but I digress... it's nitpicky that Soo-Soo-Sook! is a cry of an Arrakeen Water Seller and not the actual name of a person that warrants a Leader Token (the character with the nickname was never named in the book as such and only appeared in the CCG as Nejhre and was actually a Harkonnen agent.) and there war for more important Spacing Guild Leaders that could have served the role. In fact, none of the Spacing guild characters except the Guild Rep. are actually guild characters. The Tueks are smugglers and Master Bewt is yet another water seller based in the polar regions. I can forgive all that as it's just a board game. Many characters are ill-placed or not relevant to the factions they are in. the game itself is solid. The only reason why it got 4 stars were the mangled worm cards. In all honesty you could 1:1 this game with almost any IP with few adjustments and come out with a winner. If you've been faithful to the source material... just let it slide. It's fun. It just disappoints with the lack of reverence for the source material. I had to look up some of the characters to check who they were and they were wrong. That means GF9 can't even do a proper Wiki search.
I found this quick to learn and play, though more complex and longer than basic euro games like Cataan and Alhambra. The thematic element works well and anyone who's read Frank Herbert's Dune will recognise it immediately here. Each players takes a house with it's special skills, play depends heavily on these but is not wildly asymetric. Combat, leaders, treachery is excellent and decisions really matter. Very satisfying: 2-6 players, better the more you have.
Very solid game, war, planning and assimetric powers. Nice art and beatiful map. Maybe the map could have more space to put the armies. It's an 8 for me.
Fantastic game even for those who know nothing of the books or movies. The learning curve is not too steep though learning to play well takes time. The one drawback is that you really need 4 or more to play. With 3 or less the game becomes very wonky and can be wildly unbalanced for some factions.
I'm very happy to have this items in my hands when I think always wanted to play, because I have a friend who knows the 1979 edition and I heard from him. How ever, he insisted that "$ 50 for it's expensive!", which was my concern, but, when I opened the box of the 2019 edition, I was very satisfied with the quality of the components. For example, the thickness of the cards is very thin, but not flapping, tokens and game boards also seemed to use very high quality materials, and it comes with a tray to hold each component. I will attach the picture of the contents for reference.
Just an outstanding board game especially for the price. This game originally devised in the 70s bears many trappings that seemingly date it on the surface. Like a poorly constructed rulebook and obtrusive game length. But past these barriers to entry is the most cunning board game ever devised. This will put people both against and for each other in the most brutal fashion. If you think Monopoly or Risk is brutal and kills friendships then steer clear of this because you will screw each other over so hard they may never recover. At that might happen at total accident for never players. This is the ultimate "Once we know how to play itll be awesome." game. As not knowing how a specific rule or mechanic works can be game ending for some situations and in a situation ... MoreJust an outstanding board game especially for the price. This game originally devised in the 70s bears many trappings that seemingly date it on the surface. Like a poorly constructed rulebook and obtrusive game length. But past these barriers to entry is the most cunning board game ever devised. This will put people both against and for each other in the most brutal fashion. If you think Monopoly or Risk is brutal and kills friendships then steer clear of this because you will screw each other over so hard they may never recover. At that might happen at total accident for never players. This is the ultimate "Once we know how to play itll be awesome." game. As not knowing how a specific rule or mechanic works can be game ending for some situations and in a situation where a game can go on for 3-4 hours easy that can be super punishing and turn people off. But full knowledge of the games and more important the factions systems is more easily achieveable than youd guess and the reward is a game of economy, area control, wit, intuition and most importantly cunning, 9/10. Almost perfect. Needs a better rulebook.
This is fun right out of the box. All ages can play against each other. My 5 year old beat me fair and square. It is well make and smaller than I had pictured. With that being said, though, I am glad it isn't any bigger than it is. I'm really glad we found this game and I have a feeling it'll get played time and time again.
Unbelievably addictive and well thought out, excellent asymmetric strategy game that don't require you to move one million cubes around. Highly competitive and interactive. if you add all of those euro games together they will not come close. imagine a game each faction is so much different than each other but balanced, and anyone can win any moment if you are not careful, and throw in alliances and secrecy, and all that jazz, this is a masterpiece. excellent rule book, quick guide will get you going and you will get advanced rules in no time after single game. i understand why they say this is the best board game ever. i really do.
This is a game that would never be designed today, but I'm glad it exists. (there's even a card you can play, simply to make your opponent tell you the truth).It's excellent if your group likes long, swingy, grueling strategy games, and grinding their opponents into the dust. But if you want fast, streamlined game, this may not be for you.
| Number of Game Players | 2 - 6 |
| Number of pieces | 1 |
| Assembly Required | No |
| Material Type(s) | Cardboard |
| Release date | 6 April 2023 |