Dungeons & Dragons - Dungeon Master's Guide
Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game. Wizards of the Coast Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game. Wizards of the Coast Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game. Wizards of the Coast Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game. Wizards of the Coast Everything a Dungeon Master needs to weave legendary stories for the worlds greatest roleplaying game The Dungeon Masters Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside youll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more! The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the games experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
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The lowest price for Dungeons & Dragons - Dungeon Master's Guide right now is $42.53 at D&D Beyond, compared across 25 retailers.
The all-time low was $9.43 on 19 Aug 2025 — today's price is 351% above the lowest ever. It has been notably cheaper before — worth setting a price alert.
Prices last updated 7 June 2026.
Last updated at 07/06/2026 06:45:18
Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks)
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D&D RPG DUNGEON MASTERS GUIDE HC Hardcover – 22 September 2021
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D&D Dungeon Master's Guide 5th Edition
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D&D Dungeon Master's Guide 5th Edition
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Dungeon Masters Guide (Dungeons Dragons Core Rulebooks) by Wizards - NEW
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Dnd Dungeon Master's Guide
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Dungeon Master's Guide 5th Edition Advanced Dungeons & Dragons Dm's
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Dungeons & Dragons Dungeon Masters Guide 5th Edition
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D&D Dungeon Master's Guide
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originally posted on ebay.com
I read many other reviews of the PHB and waited a long time before I purchased it. I was missing out on a very impressive edition that reads well, plays easily and feels good. WOTC returned to the origins of D&D and recaptured the simplicity and opened up the classes to characters I want play from fantasy novels and epic films. The background creates a sense of purpose without forcing or restricting me as a player. The great thing is that this version encourages greatness without handicaps. It works when I want to optimize the numbers, role play, explore or just have a casual gaming session. This is my D&D.
originally posted on ebay.com
The Player's Handbook is a most have tool if your starting playing D&D, or even for those D&D veterans. All that essential knowledge and rules that all players must know are between those pages. From how to create characters, backgrounds, to the skills, spells ... this book have it all simplified and covered. Once you get the Player's Handbook, you will start getting all the other books. Great information and really nice art work lies in those pages.
originally posted on miniaturemarket.com
What can I say that has not been said? This is a classic and a must-have for every DM. I'd even go so far as to say every fantasy writer and narrative game designer should own a copy to peruse. It's a classic for a reason
| Product Weight | |
| Weight | 2.34 lb |
Dungeon Master's Guide (Dungeons & Dragons Core Rulebooks)
Free delivery
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
D&D RPG DUNGEON MASTERS GUIDE HC Hardcover – 22 September 2021
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
D&D Dungeon Master's Guide 5th Edition
Free next-day delivery
D&D Dungeon Master's Guide 5th Edition
Free next-day delivery
Dungeon Masters Guide (Dungeons Dragons Core Rulebooks) by Wizards - NEW
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
I read many other reviews of the PHB and waited a long time before I purchased it. I was missing out on a very impressive edition that reads well, plays easily and feels good. WOTC returned to the origins of D&D and recaptured the simplicity and opened up the classes to characters I want play from fantasy novels and epic films. The background creates a sense of purpose without forcing or restricting me as a player. The great thing is that this version encourages greatness without handicaps. It works when I want to optimize the numbers, role play, explore or just have a casual gaming session. This is my D&D.
The Player's Handbook is a most have tool if your starting playing D&D, or even for those D&D veterans. All that essential knowledge and rules that all players must know are between those pages. From how to create characters, backgrounds, to the skills, spells ... this book have it all simplified and covered. Once you get the Player's Handbook, you will start getting all the other books. Great information and really nice art work lies in those pages.
What can I say that has not been said? This is a classic and a must-have for every DM. I'd even go so far as to say every fantasy writer and narrative game designer should own a copy to peruse. It's a classic for a reason
It's fun packed in a box. It's like D&D turned into in a board game, with cards instead of dice and DM. Takes time to unbox and set up (huge amount of token and cards), but this is fun too. Quality of parts is top notch. Gameplay is amazingly designed. You can choose how much you role play, but you can definitively role play if you want. Feels like a campaign setting for D&D.
The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon ... MoreThe third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master. The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters. Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game. Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
Well it's different from 3rd edition and way better then 4th. It's almost like a reset on D&D. It makes the players have to role play more then 3rd and defently more then 4th. Its easier then 3rd but not so easy it's boring like 4th edition. Also there's no prestige class anymore, you basically do that at 3rd level for most classes. The price I got it for was well worth it as well. Only down side to 5th edition is that wizards of the coast priced it so high. I haven't played a 5th edition game much but from what I can tell its definitely better then 4th. Well any edition is better then 4th.
An original fantasy true role playing game. This game was an integral part of my life growing up through high school and led to a continuing life enjoying fantasy books and games. This book was purchased for my son who has also fallen in love with the game. I expect to still be playing this while in the old folks home.
Being new to the DnD scene, as well as becoming a Dungeon Master, I definitely needed to have a guide of sorts because, yeah, it was a lot that I needed to learn. This book has it all! Everything you need to know, it's right here. Granted, it was A LOT of reading and A LOT to take in, but it helped me out tremendously! It's also nice to have a hard copy so I can flip to wherever I need to go and not need to be on my computer (I'm a bit old school, haha)Love BAM! a lot! So glad it's close to my house and I can go there in my free time.#sweepstakes
A fantastic product for those that currently, or plan on, DM a 5th edition game. It helps break down all the necessary steps for campaign settings, use of figures (including movement, combat, and spellcasting), and plenty of random tables for Monster Encounters or Treasure to give your players. Unfortunately, this was a gift and our campaign runs on 3.5, so we were forced to return it; however, it would have been an excellent addition to our campaign if we ran 5th edition.
This is the last of the core three rulebooks for the 5th Edition of Dungeons & Dragons. This is a great book in my honest opinion, however, you really only need this if you are a huge nerd like myself. What I mean by this is the following: if you want ideas for creating a multiverse, an adventure, a non-player character, a creature, a spell, a magic item, or really anything then this is a good book for you. These ideas can then be placed into a tabletop role-playing game and hopefully, there's a good time to be had. Additionally, the book has advice, rules options, random tables, and even sample maps at the end. Lastly, there are about a hundred pages devoted entirely to magic items and treasure, so if that's what you were looking for (you know who you are), then ... MoreThis is the last of the core three rulebooks for the 5th Edition of Dungeons & Dragons. This is a great book in my honest opinion, however, you really only need this if you are a huge nerd like myself. What I mean by this is the following: if you want ideas for creating a multiverse, an adventure, a non-player character, a creature, a spell, a magic item, or really anything then this is a good book for you. These ideas can then be placed into a tabletop role-playing game and hopefully, there's a good time to be had. Additionally, the book has advice, rules options, random tables, and even sample maps at the end. Lastly, there are about a hundred pages devoted entirely to magic items and treasure, so if that's what you were looking for (you know who you are), then this is also a good book for you.
| Product Weight | |
| Weight | 2.34 lb |