Dungeons & Dragons - Strixhaven: A Curriculum of Chaos
This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10. Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join. Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10. Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join. Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10. Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join. Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
This book includes a poster map that shows Strixhaven’s campuses on one side and location maps on the other. Through the book’s multiyear campaign, players begin as first-year students who study, socialize, and adventure their way to graduation. Experience D&D in new ways through the academic challenges, extracurricular activities and jobs, and relationships explored on campus. Includes four adventures that can be played as stand-alones or woven together to create one campaign taking players from level 1 to level 10. Players can create characters using a new race presented in the book, an owlin, one of the owlfolk who study at the university. Adds new player character options including feats and backgrounds. Includes new spells and magic items that help your character feel connected to the college they choose to join. Encounter over forty magical, mysterious creatures and NPCs in the bestiary. Strixhaven can easily be dropped into any D&D world or campaign with the provided rules for adventuring as a student of magic.
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The lowest price for Dungeons & Dragons - Strixhaven: A Curriculum of Chaos right now is $37.38 at Good Games, compared across 48 retailers.
The all-time low was $20.68 on 7 July 2025 — today's price is 81% above the lowest ever. It has been notably cheaper before — worth setting a price alert.
Prices last updated 14 July 2026.
Last updated at 14/07/2026 18:37:18
Strixhaven - Curriculum of Chaos: Dungeons & Dragons (DDN)
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Dungeons & Dragons Strixhaven: A Curriculum of Chaos
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D&D 5th Edition: Strixhaven - A Curriculum of Chaos
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Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book) (Dungeons... by Dungeons &...
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D&D Strixhaven A Curriculum of Chaos From Gameology
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Dungeons and Dragons Strixhaven: A Curriculum of Chaos
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D&D Strixhaven: A Curriculum of Chaos Dungeons & Dragons
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originally posted on gamekings.co.nz
Purchased as a birthday gift. Quick delievery. I am sure my son is going to be very happy to recieve this gift.
originally posted on Google Customer Reviews
Interesting setting. I admit that I wasn't immediately enthralled with the MtG settings, but they've grown on me. Looking forward to trying an Owlin in my next game.
originally posted on gamekings.co.nz
Happy with this arrival, it took a little time to get here but glad it did! I have an arcane academic in my campaign, this will be useful for inspiration
| General | |
| Format | Hardback |
Strixhaven - Curriculum of Chaos: Dungeons & Dragons (DDN)
Free delivery
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Dungeons & Dragons Strixhaven: A Curriculum of Chaos
Delivery between 17–24 July $9.50
D&D 5th Edition: Strixhaven - A Curriculum of Chaos
Delivery $10
Strixhaven: Curriculum of Chaos (D&D/MTG Adventure Book) (Dungeons... by Dungeons &...
Delivery $45.15
D&D Strixhaven A Curriculum of Chaos From Gameology
Delivery $12
Purchased as a birthday gift. Quick delievery. I am sure my son is going to be very happy to recieve this gift.
Interesting setting. I admit that I wasn't immediately enthralled with the MtG settings, but they've grown on me. Looking forward to trying an Owlin in my next game.
Happy with this arrival, it took a little time to get here but glad it did! I have an arcane academic in my campaign, this will be useful for inspiration
This is an awesome book! I’ve made an Owlin Wizard. Can’t wait to play him!
The book is amazing and presents the setting very well. I have players who enjoy the MtG setting and love this book. The next additions to the books do seem setting specific and may not be balanced for play with other realms. But as a lover of MtG, this was a must have.
If you want to play a campaign where you get the magical school adventures ala Harry Potter and the like, Strixhaven is one such setting for 5e rules.I find it tedious and lackluster in that it doesn't live up to all of the hype that was being advertised. Others are likely to disagree.The only real draw is the new Owlin race and with Monsters of the Multiverse coming, I should have waited for that. Other than that inner art is fantastic, this setting just doesn't do it. Not alone. Maybe if I dropped some of the ideas to another setting such as Eberron for the Morgrave University.
I like that it was a hard case book, not flimsy papers.
I went into this feeling really hopeful (D&D magic school? Yes please!), but what I was left with was a hodgepodge of half baked ideas that tried to do lots of things rather than a couple of things really well.The Owlin is a fun inclusion, but it's strange that this is the only player option (beyond the spells - I'll get to those). It feels like this could have been a great chance to add some subclasses that would fit into a magic school. Certainly, a few more magical subclasses for martial characters would have massively opened up options for what to play as during the campaign. The spells are... Fine? Silvery Barbs isn't nearly as game-breaking as some make it out to be, unless you're building around it with something like a Divine Soul Sorcerer with an Order ... MoreI went into this feeling really hopeful (D&D magic school? Yes please!), but what I was left with was a hodgepodge of half baked ideas that tried to do lots of things rather than a couple of things really well.The Owlin is a fun inclusion, but it's strange that this is the only player option (beyond the spells - I'll get to those). It feels like this could have been a great chance to add some subclasses that would fit into a magic school. Certainly, a few more magical subclasses for martial characters would have massively opened up options for what to play as during the campaign. The spells are... Fine? Silvery Barbs isn't nearly as game-breaking as some make it out to be, unless you're building around it with something like a Divine Soul Sorcerer with an Order Domain Cleric dip. Mostly I'm just disappointed that the book about learning magic really didn't have that much new magical stuff to learn.The adventure is probably the most disappointing aspect though. As a DM, I want an adventure that makes my life easy! I want to be able to read the books, maybe add some unique hooks based on my players' backgrounds, and then jump in. I don't doubt that someone could make the adventure included fun... But there's just so little to work with in spots that it would take a lot of work.If you want a good MTG 5e setting book, I recommend Mythic Odysseys of Theros. If you just want a good setting book, I also recommend Theros. If you want a 5e magic school campaign, I recommend homebrewing something yourself, because that's what you'd basically be doing anyway if you buy this book.
Fun book and a very different kind of adventure for DnD. More role-playing than combat, if that is what you are into.
The first 39 pages are a passable world book and the maps and college is great. Also, there is art (but no content) of an adventurer in a wheelchair, and while I thought previous handicap adventurers in D&D was a horrible idea, here it would actually work (being a school and not a death trap dungeon). The adventure though is pure garbage. The adventure is basically random encounters that throws too many NPCs at players to befriend/rival and does it too thinly. Until the last year's adventure, the bad guy's actions are completely non-sensical as the players just encounter side effects of off screen activity. There was zero effort into making this happen in a place with believable actions-- the first year students (players) will fight monsters while senior students ... MoreThe first 39 pages are a passable world book and the maps and college is great. Also, there is art (but no content) of an adventurer in a wheelchair, and while I thought previous handicap adventurers in D&D was a horrible idea, here it would actually work (being a school and not a death trap dungeon). The adventure though is pure garbage. The adventure is basically random encounters that throws too many NPCs at players to befriend/rival and does it too thinly. Until the last year's adventure, the bad guy's actions are completely non-sensical as the players just encounter side effects of off screen activity. There was zero effort into making this happen in a place with believable actions-- the first year students (players) will fight monsters while senior students and professors stand around. A professor (who you just met) at one point, literally gives you the magic cloak off her back as a reward (odd!). Despite the attacks, at no time do the Deans give a speech about the unusual dangers at Strixhaven, but professors still send students unchaperoned into the bog, b/c it's usually safe. Worst WotC DnD book ever published. Avoid.
| General | |
| Format | Hardback |