![Insignia [Book]](/_next/image?url=https%3A%2F%2Fm.media-amazon.com%2Fimages%2FI%2F91E9FykVOiL._SY522_.jpg&w=640&q=75)
Insignia [Book]
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom’s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone’s been watching his virtual-reality prowess, and he’s offered the incredible—a place at the Pentagonal Spire, an elite military academy. There, Tom’s instincts for combat will be put to the test and if he passes, he’ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he’ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom’s always wanted—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him? Gripping and provocative, S. Kincaid’s futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom’s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone’s been watching his virtual-reality prowess, and he’s offered the incredible—a place at the Pentagonal Spire, an elite military academy. There, Tom’s instincts for combat will be put to the test and if he passes, he’ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he’ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom’s always wanted—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him? Gripping and provocative, S. Kincaid’s futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom’s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone’s been watching his virtual-reality prowess, and he’s offered the incredible—a place at the Pentagonal Spire, an elite military academy. There, Tom’s instincts for combat will be put to the test and if he passes, he’ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he’ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom’s always wanted—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him? Gripping and provocative, S. Kincaid’s futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom’s drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone’s been watching his virtual-reality prowess, and he’s offered the incredible—a place at the Pentagonal Spire, an elite military academy. There, Tom’s instincts for combat will be put to the test and if he passes, he’ll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he’ll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom’s always wanted—friends, the possibility of a girlfriend, and a life where his every action matters—but what will it cost him? Gripping and provocative, S. Kincaid’s futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
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The lowest price for Insignia [Book] right now is $6.85 at AbeBooks.com, compared across 3 retailers.
The all-time low was $6.85 on 13 May 2026. That's the lowest price we've ever tracked — a great time to buy.
Prices last updated 13 May 2026.
Last updated at 13/05/2026 21:44:07
Insignia: 1 Hardcover – 10 July 2012
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Insignia: 1 Kincaid, S J [Used - Very good] [Softcover]
Delivery $11.19
Insignia by S J Kincaid
Delivery $43.64
Insignia (Insignia Trilogy) by S. J. Kincaid
Delivery $41.39
originally posted on audiobookstore.com
This book was a little bit like Feed and a lot like what I remember of Ender's Game, but whether or not it was very original, I totally enjoyed it.
originally posted on audiobookstore.com
If only every book was as spectacular as this one. Insignia is without a doubt one of the very best novels I've ever had the pleasure of reading. Please do yourself the ultimate favour of giving it a go.
originally posted on audiobookstore.com
This would make an awesome movie. The book was fun, action-packed and riveting. I will keep an eye out for the second book
| Product Dimensions | |
| Length | 1.46 in |
| Height | 8.52 in |
| Width | 5.84 in |
Insignia: 1 Hardcover – 10 July 2012
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Insignia: 1 Kincaid, S J [Used - Very good] [Softcover]
Delivery $11.19
Insignia by S J Kincaid
Delivery $43.64
Insignia (Insignia Trilogy) by S. J. Kincaid
Delivery $41.39
This book was a little bit like Feed and a lot like what I remember of Ender's Game, but whether or not it was very original, I totally enjoyed it.
If only every book was as spectacular as this one. Insignia is without a doubt one of the very best novels I've ever had the pleasure of reading. Please do yourself the ultimate favour of giving it a go.
This would make an awesome movie. The book was fun, action-packed and riveting. I will keep an eye out for the second book
Perfect example that we can have a well written futuristic sci-fi YA book without all the characters being white.
I can't finish this book, sorry about the author, who has brilliant ideas, but the story is simple and the characters are completely normal, with nothing new to show. The story is tooooo slowly.
This was just what I needed--a fast-paced, exciting, intriguing read. Think Ender's Game, but without the language and extreme violence. And ultra-modern. And with a wonderful theme of friendship throughout. Okay, so maybe think a more humane Ender's Game that highlights relationships. That was perhaps my favorite thing about this book--how our protagonist learns about real friends, how real their interactions were, and how those relationships come to be meaningful to him. Very high tech and cool, but not so much so that I was left trying to figure out what was going on. Really enjoyed the characters.
EXCELLENT book. I didn't want to put it down. It was well written, action filled and a fairly realistic view of how the world could change in the future. I sure hope it doesn't go that way...but it IS a possibility I think.
It was ok. I got board in some parts. Most of them were when the main character was in class learning stuff. Although those parts were very boring I knew I needed to read them because something that connected to what they were talking about would come up later in the book.
I liked it. The characters were strong and plot moved well. I think my middle schoolers will like it.
Fun book! At first, I was afraid INSIGNIA was going to be too much like Orson Scott Card's ENDER'S GAME, which I loved. But Kincaid found a way to breathe new life to the idea of teenaged virtual warriors. The premise is too realistic for comfort, but that's also part of its appeal.
| Product Dimensions | |
| Length | 1.46 in |
| Height | 8.52 in |
| Width | 5.84 in |