Last updated at 05/06/2026 05:50:41
Tin Goose Board Game
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Tin Goose Board Game Sealed
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Tin Goose
Delivery $8.99
| Release date Australia | August 8th, 2016 |
| Number of Players | 3-5 |
| Play Time | 90-150 minutes |
| Board Game Type | Board Game |
| Board Game Requirement | Base Game |
Tin Goose Board Game
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Tin Goose Board Game Sealed
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Tin Goose
Delivery $8.99
| Release date Australia | August 8th, 2016 |
| Number of Players | 3-5 |
| Play Time | 90-150 minutes |
| Board Game Type | Board Game |
| Board Game Requirement | Base Game |

Spread your wings and soar, but be careful not to crash and burn. In Tin Goose, the players develop their own airlines in the dawn of commercial aviation. At the beginning of the game, the map is seeded with aviation demand. The players are given starting capital and 5 condition cards (which limit the players' actions). The players bid for starting routes and place one of their planes on their starting city. Over 7 rounds, the players play cards that either trigger an event (strike, a crash, or oil replenishment) or trigger an auction to expand a player's fleet. Then a player can take 3 of these actions: increase income, add a plane to the board (possibly affecting his incoming), commit a plane to International service, take 1 or 2 Labor Chips or issue a Bond. Finally at the end of his turn, the player takes his income. When a player wins an auction, he may choose to either increase the number of planes in his fleet and remove one of his Condition cards, or upgrade his fleet, which will reduce his liabilities. At the end of 7 rounds, the players receive income for international destinations and major cities serviced. The player with the most money wins.
Spread your wings and soar, but be careful not to crash and burn. In Tin Goose, the players develop their own airlines in the dawn of commercial aviation. At the beginning of the game, the map is seeded with aviation demand. The players are given starting capital and 5 condition cards (which limit the players' actions). The players bid for starting routes and place one of their planes on their starting city. Over 7 rounds, the players play cards that either trigger an event (strike, a crash, or oil replenishment) or trigger an auction to expand a player's fleet. Then a player can take 3 of these actions: increase income, add a plane to the board (possibly affecting his incoming), commit a plane to International service, take 1 or 2 Labor Chips or issue a Bond. Finally at the end of his turn, the player takes his income. When a player wins an auction, he may choose to either increase the number of planes in his fleet and remove one of his Condition cards, or upgrade his fleet, which will reduce his liabilities. At the end of 7 rounds, the players receive income for international destinations and major cities serviced. The player with the most money wins.
Tin Goose - Board Game
Spread your wings and soar, but be careful not to crash and burn. In Tin Goose, the players develop their own airlines in the dawn of commercial aviation. At the beginning of the game, the map is seeded with aviation demand. The players are given starting capital and 5 condition cards (which limit the players' actions). The players bid for starting routes and place one of their planes on their starting city. Over 7 rounds, the players play cards that either trigger an event (strike, a crash, or oil replenishment) or trigger an auction to expand a player's fleet. Then a player can take 3 of these actions: increase income, add a plane to the board (possibly affecting his incoming), commit a plane to International service, take 1 or 2 Labor Chips or issue a Bond. Finally at the end of his turn, the player takes his income. When a player wins an auction, he may choose to either increase the number of planes in his fleet and remove one of his Condition cards, or upgrade his fleet, which will reduce his liabilities. At the end of 7 rounds, the players receive income for international destinations and major cities serviced. The player with the most money wins.
Spread your wings and soar, but be careful not to crash and burn. In Tin Goose, the players develop their own airlines in the dawn of commercial aviation. At the beginning of the game, the map is seeded with aviation demand. The players are given starting capital and 5 condition cards (which limit the players' actions). The players bid for starting routes and place one of their planes on their starting city. Over 7 rounds, the players play cards that either trigger an event (strike, a crash, or oil replenishment) or trigger an auction to expand a player's fleet. Then a player can take 3 of these actions: increase income, add a plane to the board (possibly affecting his incoming), commit a plane to International service, take 1 or 2 Labor Chips or issue a Bond. Finally at the end of his turn, the player takes his income. When a player wins an auction, he may choose to either increase the number of planes in his fleet and remove one of his Condition cards, or upgrade his fleet, which will reduce his liabilities. At the end of 7 rounds, the players receive income for international destinations and major cities serviced. The player with the most money wins.
in 3 offers
The lowest price for Tin Goose - Board Game right now is $60.00 at eBay.com.au, compared across 3 retailers.
The all-time low was $34.00 on 11 Apr 2026 — today's price is 76% above the lowest ever. It has been notably cheaper before — worth setting a price alert.
Prices last updated 5 June 2026.