The Classic Expansion Pack combines three popular gameplay modules from earlier editions and expansions of Anachrony. DoomsdayThis module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it - but the game is still won individually, so be careful with the cooperation! Pioneers of New EarthIn this module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw. Guardians of the CouncilThis module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council's favor to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. This module features six highly detailed, 55mm tall Guardian miniatures. Please note this is an expansion, and requires a copy of the base game in order to play.
The Classic Expansion Pack combines three popular gameplay modules from earlier editions and expansions of Anachrony. DoomsdayThis module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it - but the game is still won individually, so be careful with the cooperation! Pioneers of New EarthIn this module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw. Guardians of the CouncilThis module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council's favor to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. This module features six highly detailed, 55mm tall Guardian miniatures. Please note this is an expansion, and requires a copy of the base game in order to play.
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The Classic Expansion Pack combines three popular gameplay modules from earlier editions and expansions of Anachrony. DoomsdayThis module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it - but the game is still won individually, so be careful with the cooperation! Pioneers of New EarthIn this module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw. Guardians of the CouncilThis module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council's favor to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. This module features six highly detailed, 55mm tall Guardian miniatures. Please note this is an expansion, and requires a copy of the base game in order to play.
The Classic Expansion Pack combines three popular gameplay modules from earlier editions and expansions of Anachrony. DoomsdayThis module features Experiment cards that allow players to change the time of the cataclysm, to the point of avoiding it completely. It adds a semi-cooperative element to the game: two of the Paths would like to see the Capital fall in the wake of the cataclysm, while the other two are striving to avoid it - but the game is still won individually, so be careful with the cooperation! Pioneers of New EarthIn this module, players can spend resources to improve their Exosuit technology, equipping them with powerful augments and sensors. On a new Action spot, players can push their luck and use their Exosuits to take on risky but rewarding adventures in the wastelands of New Earth, with various ways to mitigate the luck of the draw. Guardians of the CouncilThis module features six independent, high-tech Exosuits owned by the World Council. Players may earn the Council's favor to obtain these Exosuits and improve their arsenal. The Guardian Exosuits do not need Workers to operate, and have a placement slot at the Council reserved just for them. This module features six highly detailed, 55mm tall Guardian miniatures. Please note this is an expansion, and requires a copy of the base game in order to play.
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Assembly Required | No |
Release date | 1 January 2020 |
Product dimensions | 29.5 x 29.5 x 8.5 cm; 589.67 Grams |
Age range (description) | Adults |
Item dimensions L x W x H | 29.5 x 29.5 x 8.5 centimetres |
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Assembly Required | No |
Release date | 1 January 2020 |
Product dimensions | 29.5 x 29.5 x 8.5 cm; 589.67 Grams |
Age range (description) | Adults |
Item dimensions L x W x H | 29.5 x 29.5 x 8.5 centimetres |