NOTE: Gameplay language is English and French only. The campaign spans the time period from the 1980s to 2025, making it the first game in the Call of Duty series to have a futuristic setting. Beginning in the 1980s, the campaign tells the origin story of the game’s main antagonist Raul Menendez, with players getting to step into the shoes of the original Black Ops protagonist Alex Mason once again, and then the chance to play as his son David Mason in the year 2025. In both time periods, the world is caught in a Cold War; in the year 2025, China and the United States are at logger heads as China bans the export of rare earth elements following a cyber attack that crippled the Chinese stock exchange. Cyber terrorism plays an enormous threat to the world and its inhabitants in this time period, with the vicious and vindictive villain Raul Menendez himself being a terrorist leader. Black Ops 2 presents itself as the first in the franchise to have branching storylines, completely player-driven based upon the player’s decisions and choices. Within parts of the campaign, there are missions, etc. which you can either fail or succeed in, inevitably either enabling or hindering the antagonist Menendez with his ultimate terrorist goals. The ability for the player to make important decisions allows the campaign’s storyline to be completely non-linear, and also allows for replayability to see other ways in which the game could play out. By the end of the game, the player may have changed the results of the futuristic Cold War, and will be shown what could have gone differently.
NOTE: Gameplay language is English and French only. The campaign spans the time period from the 1980s to 2025, making it the first game in the Call of Duty series to have a futuristic setting. Beginning in the 1980s, the campaign tells the origin story of the game’s main antagonist Raul Menendez, with players getting to step into the shoes of the original Black Ops protagonist Alex Mason once again, and then the chance to play as his son David Mason in the year 2025. In both time periods, the world is caught in a Cold War; in the year 2025, China and the United States are at logger heads as China bans the export of rare earth elements following a cyber attack that crippled the Chinese stock exchange. Cyber terrorism plays an enormous threat to the world and its inhabitants in this time period, with the vicious and vindictive villain Raul Menendez himself being a terrorist leader. Black Ops 2 presents itself as the first in the franchise to have branching storylines, completely player-driven based upon the player’s decisions and choices. Within parts of the campaign, there are missions, etc. which you can either fail or succeed in, inevitably either enabling or hindering the antagonist Menendez with his ultimate terrorist goals. The ability for the player to make important decisions allows the campaign’s storyline to be completely non-linear, and also allows for replayability to see other ways in which the game could play out. By the end of the game, the player may have changed the results of the futuristic Cold War, and will be shown what could have gone differently.
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NOTE: Gameplay language is English and French only. The campaign spans the time period from the 1980s to 2025, making it the first game in the Call of Duty series to have a futuristic setting. Beginning in the 1980s, the campaign tells the origin story of the game’s main antagonist Raul Menendez, with players getting to step into the shoes of the original Black Ops protagonist Alex Mason once again, and then the chance to play as his son David Mason in the year 2025. In both time periods, the world is caught in a Cold War; in the year 2025, China and the United States are at logger heads as China bans the export of rare earth elements following a cyber attack that crippled the Chinese stock exchange. Cyber terrorism plays an enormous threat to the world and its inhabitants in this time period, with the vicious and vindictive villain Raul Menendez himself being a terrorist leader. Black Ops 2 presents itself as the first in the franchise to have branching storylines, completely player-driven based upon the player’s decisions and choices. Within parts of the campaign, there are missions, etc. which you can either fail or succeed in, inevitably either enabling or hindering the antagonist Menendez with his ultimate terrorist goals. The ability for the player to make important decisions allows the campaign’s storyline to be completely non-linear, and also allows for replayability to see other ways in which the game could play out. By the end of the game, the player may have changed the results of the futuristic Cold War, and will be shown what could have gone differently.
NOTE: Gameplay language is English and French only. The campaign spans the time period from the 1980s to 2025, making it the first game in the Call of Duty series to have a futuristic setting. Beginning in the 1980s, the campaign tells the origin story of the game’s main antagonist Raul Menendez, with players getting to step into the shoes of the original Black Ops protagonist Alex Mason once again, and then the chance to play as his son David Mason in the year 2025. In both time periods, the world is caught in a Cold War; in the year 2025, China and the United States are at logger heads as China bans the export of rare earth elements following a cyber attack that crippled the Chinese stock exchange. Cyber terrorism plays an enormous threat to the world and its inhabitants in this time period, with the vicious and vindictive villain Raul Menendez himself being a terrorist leader. Black Ops 2 presents itself as the first in the franchise to have branching storylines, completely player-driven based upon the player’s decisions and choices. Within parts of the campaign, there are missions, etc. which you can either fail or succeed in, inevitably either enabling or hindering the antagonist Menendez with his ultimate terrorist goals. The ability for the player to make important decisions allows the campaign’s storyline to be completely non-linear, and also allows for replayability to see other ways in which the game could play out. By the end of the game, the player may have changed the results of the futuristic Cold War, and will be shown what could have gone differently.
Last updated at 24/09/2024 00:02:45
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available about 2 months ago
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originally posted on influenster.com
originally posted on influenster.com
originally posted on influenster.com
Updated about 11 hours ago
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