It’s not easy trying to rule space and time, contending with rival Daleks and Cybermen, interfering Time Lords, and predatory Weeping Angels. There are worlds to move, realities to destroy, time wars to win, a cyberium to find and Gallifrey itself for that matter too, paradoxes and the endless schemes of the Doctor and the Master to unravel. In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends. Your old nemesis, the Doctor, endlessly seeks to thwart your plans. Worse still, his other adversaries have their own schemes, and they don’t involve you controlling everything. You must send your minions out to thwart both the Doctor’s and your opponents’ schemes, while bringing your own schemes to fruition. 1 Rulebook, 70 Tokens, 204 Cards, 4 Nemesis Token Stands, 4 Nemesis Control Boards, 5 Dice. 2 - 4 players, 45-90 minute play time As the Doctor’s nemesis, you win by completing one of your nefarious schemes by meeting the Win trigger of a Scheme card in play. Defeat the Doctor - rule space and time! Thwart enemy plans and take advantage of the Doctor’s actions to further your own; Varied abilities themed around your Nemesis of choice.
It’s not easy trying to rule space and time, contending with rival Daleks and Cybermen, interfering Time Lords, and predatory Weeping Angels. There are worlds to move, realities to destroy, time wars to win, a cyberium to find and Gallifrey itself for that matter too, paradoxes and the endless schemes of the Doctor and the Master to unravel. In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends. Your old nemesis, the Doctor, endlessly seeks to thwart your plans. Worse still, his other adversaries have their own schemes, and they don’t involve you controlling everything. You must send your minions out to thwart both the Doctor’s and your opponents’ schemes, while bringing your own schemes to fruition. 1 Rulebook, 70 Tokens, 204 Cards, 4 Nemesis Token Stands, 4 Nemesis Control Boards, 5 Dice. 2 - 4 players, 45-90 minute play time As the Doctor’s nemesis, you win by completing one of your nefarious schemes by meeting the Win trigger of a Scheme card in play. Defeat the Doctor - rule space and time! Thwart enemy plans and take advantage of the Doctor’s actions to further your own; Varied abilities themed around your Nemesis of choice.
in 28 offers
It’s not easy trying to rule space and time, contending with rival Daleks and Cybermen, interfering Time Lords, and predatory Weeping Angels. There are worlds to move, realities to destroy, time wars to win, a cyberium to find and Gallifrey itself for that matter too, paradoxes and the endless schemes of the Doctor and the Master to unravel. In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends. Your old nemesis, the Doctor, endlessly seeks to thwart your plans. Worse still, his other adversaries have their own schemes, and they don’t involve you controlling everything. You must send your minions out to thwart both the Doctor’s and your opponents’ schemes, while bringing your own schemes to fruition. 1 Rulebook, 70 Tokens, 204 Cards, 4 Nemesis Token Stands, 4 Nemesis Control Boards, 5 Dice. 2 - 4 players, 45-90 minute play time As the Doctor’s nemesis, you win by completing one of your nefarious schemes by meeting the Win trigger of a Scheme card in play. Defeat the Doctor - rule space and time! Thwart enemy plans and take advantage of the Doctor’s actions to further your own; Varied abilities themed around your Nemesis of choice.
It’s not easy trying to rule space and time, contending with rival Daleks and Cybermen, interfering Time Lords, and predatory Weeping Angels. There are worlds to move, realities to destroy, time wars to win, a cyberium to find and Gallifrey itself for that matter too, paradoxes and the endless schemes of the Doctor and the Master to unravel. In Doctor Who: Nemesis, you play one of the Doctor’s many adversaries seeking to twist space and time to your own ends. Your old nemesis, the Doctor, endlessly seeks to thwart your plans. Worse still, his other adversaries have their own schemes, and they don’t involve you controlling everything. You must send your minions out to thwart both the Doctor’s and your opponents’ schemes, while bringing your own schemes to fruition. 1 Rulebook, 70 Tokens, 204 Cards, 4 Nemesis Token Stands, 4 Nemesis Control Boards, 5 Dice. 2 - 4 players, 45-90 minute play time As the Doctor’s nemesis, you win by completing one of your nefarious schemes by meeting the Win trigger of a Scheme card in play. Defeat the Doctor - rule space and time! Thwart enemy plans and take advantage of the Doctor’s actions to further your own; Varied abilities themed around your Nemesis of choice.
Last updated at 27/09/2024 21:47:14
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Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
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Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Game Type | Base / Core Game |
Players | 2 - 4 |
Theme / Genre | Movies / TV / Radio theme, Science Fiction |
Updated about 18 hours ago
See 22 more history offers
Game Type | Base / Core Game |
Players | 2 - 4 |
Theme / Genre | Movies / TV / Radio theme, Science Fiction |