Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula.Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out When Vul-Kar starts rumbling, the spiders start jumpingThis expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make there way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula.Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out When Vul-Kar starts rumbling, the spiders start jumpingThis expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make there way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
in 3 offers
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula.Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out When Vul-Kar starts rumbling, the spiders start jumpingThis expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make there way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
Fireball Island just got a whole lot bigger. There's just one problem: It's covered with spiders, and they have a nasty habit of "popping up" all over the place. Use the caves to get to the peninsula.Navigate the chasm to scoop up valuable spider eggs. Stop for a snapshot on the scenic bridge. But watch out When Vul-Kar starts rumbling, the spiders start jumpingThis expansion adds a new location to explore, a new kind of treasure to collect and a new hazard: spiders Spiders are worth negative points at the end of the game. In the center of the chasm is a spring-loaded "spider launcher". Marbles can trigger the launcher, sending spiders around the chasm or into a crevasse, where they can make there way onto the main island. You'll even send spiders through Vul-Kar with the new Arachnoclysm action card. It even offers a new way to get off the island via a secret submarine.
Last updated at 12/11/2024 15:20:13
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originally posted on ebay.com
originally posted on ebay.com
originally posted on miniaturemarket.com
Release date Australia | February 26th, 2019 |
Number of Players | 2-4 |
Play Time | 45-60 minutes |
Board Game Type | Board Game |
Board Game Requirement | Expansion - Requires Base Game |
Updated 3 days ago
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Release date Australia | February 26th, 2019 |
Number of Players | 2-4 |
Play Time | 45-60 minutes |
Board Game Type | Board Game |
Board Game Requirement | Expansion - Requires Base Game |