LittleBigPlanet PSVita is a platform game and also a game-creation system that has been developed by a collection of companies, primarily Tarsier Studios and Double Eleven, with a bit of oversight by Media Molecule, the studio which developed the original PlayStation 3 title. This version of the game is very close in mechanics to LittleBigPlanet 2, with the same sort of in-game cut scenes used to link the levels and tell the story of Sackboy's adventure. There are, of course, additions to the basic gameplay that take advantage of the Vita's front and back touch panels. Features that work well are the pushable blocks that can be slid into or out of the screen by tapping the touch panels in the right place. The addition of a cursor when moving your finger across the back panel is a very welcome feature. Create Mode enables LBP owners to create their own games and levels of games, and share these online to be played and voted on by other gamers. In Create Mode the functionality of moving objects between layers and making them "fatter" or "thinner" is controlled by a pop-up panel that is activated by holding down the left shoulder button. This feature has the option to use the thumbsticks as well as touching the panel directly. The exception is using system menus, where the touch controls have no alternative. In a lot of ways, the touchscreen functionality of the Vita provides the perfect home for the rough and tumble creativity of LittleBigPlanet.
LittleBigPlanet PSVita is a platform game and also a game-creation system that has been developed by a collection of companies, primarily Tarsier Studios and Double Eleven, with a bit of oversight by Media Molecule, the studio which developed the original PlayStation 3 title. This version of the game is very close in mechanics to LittleBigPlanet 2, with the same sort of in-game cut scenes used to link the levels and tell the story of Sackboy's adventure. There are, of course, additions to the basic gameplay that take advantage of the Vita's front and back touch panels. Features that work well are the pushable blocks that can be slid into or out of the screen by tapping the touch panels in the right place. The addition of a cursor when moving your finger across the back panel is a very welcome feature. Create Mode enables LBP owners to create their own games and levels of games, and share these online to be played and voted on by other gamers. In Create Mode the functionality of moving objects between layers and making them "fatter" or "thinner" is controlled by a pop-up panel that is activated by holding down the left shoulder button. This feature has the option to use the thumbsticks as well as touching the panel directly. The exception is using system menus, where the touch controls have no alternative. In a lot of ways, the touchscreen functionality of the Vita provides the perfect home for the rough and tumble creativity of LittleBigPlanet.
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LittleBigPlanet PSVita is a platform game and also a game-creation system that has been developed by a collection of companies, primarily Tarsier Studios and Double Eleven, with a bit of oversight by Media Molecule, the studio which developed the original PlayStation 3 title. This version of the game is very close in mechanics to LittleBigPlanet 2, with the same sort of in-game cut scenes used to link the levels and tell the story of Sackboy's adventure. There are, of course, additions to the basic gameplay that take advantage of the Vita's front and back touch panels. Features that work well are the pushable blocks that can be slid into or out of the screen by tapping the touch panels in the right place. The addition of a cursor when moving your finger across the back panel is a very welcome feature. Create Mode enables LBP owners to create their own games and levels of games, and share these online to be played and voted on by other gamers. In Create Mode the functionality of moving objects between layers and making them "fatter" or "thinner" is controlled by a pop-up panel that is activated by holding down the left shoulder button. This feature has the option to use the thumbsticks as well as touching the panel directly. The exception is using system menus, where the touch controls have no alternative. In a lot of ways, the touchscreen functionality of the Vita provides the perfect home for the rough and tumble creativity of LittleBigPlanet.
LittleBigPlanet PSVita is a platform game and also a game-creation system that has been developed by a collection of companies, primarily Tarsier Studios and Double Eleven, with a bit of oversight by Media Molecule, the studio which developed the original PlayStation 3 title. This version of the game is very close in mechanics to LittleBigPlanet 2, with the same sort of in-game cut scenes used to link the levels and tell the story of Sackboy's adventure. There are, of course, additions to the basic gameplay that take advantage of the Vita's front and back touch panels. Features that work well are the pushable blocks that can be slid into or out of the screen by tapping the touch panels in the right place. The addition of a cursor when moving your finger across the back panel is a very welcome feature. Create Mode enables LBP owners to create their own games and levels of games, and share these online to be played and voted on by other gamers. In Create Mode the functionality of moving objects between layers and making them "fatter" or "thinner" is controlled by a pop-up panel that is activated by holding down the left shoulder button. This feature has the option to use the thumbsticks as well as touching the panel directly. The exception is using system menus, where the touch controls have no alternative. In a lot of ways, the touchscreen functionality of the Vita provides the perfect home for the rough and tumble creativity of LittleBigPlanet.
Last updated at 17/11/2024 02:16:34
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