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Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game
Nintendo Paper Mario Color Splash Wii U Game

Nintendo Paper Mario Color Splash Wii U Game

$55.73

(335 reviews)

The newest game in the Paper Mario series. Join Mario and the gang once again in an all-new adventure in restoring color to the world! On a dark stormy night, Mario finds Princess Peach and Toad at his door. Surprised, he lets them in and receives a mysterious letter. In the letter is a Toad drained of his colors. The stamp on the letter points to Prism Island and Mario and co. quickly head there on a boat, even traveling through a storm. Upon arriving, the town square is deserted and much of the color has been drained. Toad then heads off, while Mario and Peach soon met Huey, a mysterious 3D talking paint bucket. A scream is heard and Mario, Huey and Princess Peach quickly head over to the sound only to find a Slurp Guy draining the color from Toad. After Toad is returned to color and Huey is squeezed by Mario into a 2D object, they head off to find the culprit.

The newest game in the Paper Mario series. Join Mario and the gang once again in an all-new adventure in restoring color to the world! On a dark stormy night, Mario finds Princess Peach and Toad at his door. Surprised, he lets them in and receives a mysterious letter. In the letter is a Toad drained of his colors. The stamp on the letter points to Prism Island and Mario and co. quickly head there on a boat, even traveling through a storm. Upon arriving, the town square is deserted and much of the color has been drained. Toad then heads off, while Mario and Peach soon met Huey, a mysterious 3D talking paint bucket. A scream is heard and Mario, Huey and Princess Peach quickly head over to the sound only to find a Slurp Guy draining the color from Toad. After Toad is returned to color and Huey is squeezed by Mario into a 2D object, they head off to find the culprit.

Nintendo Paper Mario Color Splash Wii U Game

(335 reviews)

The newest game in the Paper Mario series. Join Mario and the gang once again in an all-new adventure in restoring color to the world! On a dark stormy night, Mario finds Princess Peach and Toad at his door. Surprised, he lets them in and receives a mysterious letter. In the letter is a Toad drained of his colors. The stamp on the letter points to Prism Island and Mario and co. quickly head there on a boat, even traveling through a storm. Upon arriving, the town square is deserted and much of the color has been drained. Toad then heads off, while Mario and Peach soon met Huey, a mysterious 3D talking paint bucket. A scream is heard and Mario, Huey and Princess Peach quickly head over to the sound only to find a Slurp Guy draining the color from Toad. After Toad is returned to color and Huey is squeezed by Mario into a 2D object, they head off to find the culprit.

The newest game in the Paper Mario series. Join Mario and the gang once again in an all-new adventure in restoring color to the world! On a dark stormy night, Mario finds Princess Peach and Toad at his door. Surprised, he lets them in and receives a mysterious letter. In the letter is a Toad drained of his colors. The stamp on the letter points to Prism Island and Mario and co. quickly head there on a boat, even traveling through a storm. Upon arriving, the town square is deserted and much of the color has been drained. Toad then heads off, while Mario and Peach soon met Huey, a mysterious 3D talking paint bucket. A scream is heard and Mario, Huey and Princess Peach quickly head over to the sound only to find a Slurp Guy draining the color from Toad. After Toad is returned to color and Huey is squeezed by Mario into a 2D object, they head off to find the culprit.

$55.73 - $389.45

in 24 offers

The lowest price for Nintendo Paper Mario Color Splash Wii U Game right now is $55.73 at Amazon.com.au, compared across 8 retailers.

The all-time low was $23.99 on 26 Oct 2025 — today's price is 132% above the lowest ever. It has been notably cheaper before — worth setting a price alert.

Prices last updated 9 June 2026.

Price comparison

Price data powered by pricesAPI.io

Last updated at 09/06/2026 19:12:24

Please note: price history and price alerts are not available for some stores, including Amazon.com.au.
Amazon.com.au

$55.73

Paper Mario Color Splash /Wii U

Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!

Play-Asia.com

$73.57

Paper Mario: Color Splash

Delivery $12.96

Play-Asia.com

$73.96

Paper Mario: Color Splash

Delivery $16.10

Play-Asia.com

$74.09

Paper Mario: Color Splash

Delivery $10.20

Play-Asia.com

$74.38

Paper Mario: Color Splash

Delivery $14.73

Play-Asia.com

$74.49

Paper Mario: Color Splash

Delivery $22.18

Play-Asia.com

$74.60

Paper Mario: Color Splash

Delivery $22.20

Play-Asia.com

$82.51

Paper Mario: Color Splash

Delivery $14.69

Play-Asia.com

$83.94

Paper Mario: Colour Splash

Delivery $12.66

Play-Asia.com

$87.07

Paper Mario: Colour Splash

Delivery $22.04

Price history

Price history

Please note: price history and price alerts are not available for some stores, including Amazon.com.au.

Reviews

Bad gameplay negates and overshadows the good graphics and soundtrack
28 August 2021thespoilerreview

originally posted on ebay.com

Oh boy. Let's start with the positives. Up to this point, Paper Mario: Color Splash is the most beautiful Paper Mario game, in aesthetic and graphics. Everything in the world genuinely looks like paper or carboard, especially with the white border around all the characters (I know that's a hot take, but I think the white border really sells the paper aesthetic ). Someone might even think Nintendo found a way to make a stop motion video game. Nintendo knew if they want to make the focal point of this Paper Mario game colors, they had to bring the colors. Indeed, they truly brought the colors. All the colors in the game were bright and vibrant. I especially appreciate how they divided the game's world into 6 main colors, and the levels within the world all have shades ... MoreOh boy. Let's start with the positives. Up to this point, Paper Mario: Color Splash is the most beautiful Paper Mario game, in aesthetic and graphics. Everything in the world genuinely looks like paper or carboard, especially with the white border around all the characters (I know that's a hot take, but I think the white border really sells the paper aesthetic ). Someone might even think Nintendo found a way to make a stop motion video game. Nintendo knew if they want to make the focal point of this Paper Mario game colors, they had to bring the colors. Indeed, they truly brought the colors. All the colors in the game were bright and vibrant. I especially appreciate how they divided the game's world into 6 main colors, and the levels within the world all have shades of those colors. Also deserving praise is the soundtrack. Up to this point, Paper Mario: Color Splash has one of the most beautiful soundtracks. Koji Kondo has created one of the best soundtracks in his career. The soundtrack covers a wide array of genres, and none of them seem out of place. The game credits 29 musicians, each for their own instrument, and they deserve it. This game definitely needs to be played with television sound all the way up or wearing headphones or earbuds. Then comes the gameplay, which negates or even overpowers the look and sound of the game. The primary gameplay loop from Paper Mario: Sticker Star returns to Paper Mario: Color Splash. The battle sequence is turn-based, but it is not a turn-based RPG, meaning no experience points and no levels, but time hits still reappear. This time, however, it's more complicated. Instead of stickers, Color Splash uses cards. First, the gamer has to select the card on the touch screen. Nintendo must have heard the complaints about the lack of space for stickers because Color Splash has room for 99 cards, and all cards are the same size, just taking up 1 slot. Rarely will the player run out of room for cards (that only happened once or twice for me). Second, the player has to paint the card. After all, it would not be a color splash without paint. Paint increases damage and likelihood of perfectly timed attacks. Players can use cards without paint, but it will do less damage, and it will less likely lead to multiple attacks. Third, gamers have to flick the card from the Wii U Game Pad to the TV. Yes, 3 moves to execute an attack (four if including pressing A/tapping the screen for timed attacks). It felt like a lot to execute an attack, especially next to Sticker Star, in which the player had to merely tap on the sticker. Furthermore, this new primary game loop requires the gamer to have both cards and paint in inventory to execute an attack. Again, yes, technically an attack does not need paint, but it will hinder without it. And yes, some cards come already painted. Furthermore, to be honest, the game provides plenty of opportunities to collect point, as I personally only ran out of paint once or twice. Nevertheless, it complicates the primary game loop. It has come a far way from merely pressing a button to select an attack, as seen in the first 2 Paper Mario games. The complication becomes even less worth it knowing it will not give experience points or leveling up (oh, more HP comes as a result of beating a world boss and recovering a big paint star). As mention above, just like Paper Mario: Sticker Star, Paper Mario: Color Splash divides into 6 worlds. Since this Paper Mario game is subtitled Color Splash, all the worlds have color names. Furthermore, the levels within the world all the levels within the world all have shades of those colors. For example Cherry Lake & Crimson Tower in Red World, and Plum Park & Violet Passage in Purple World. Nintendo deserves praise for that creativity. On the flip side, however, Color Splash has no good reason why the divide the game into worlds and levels. Dividing into worlds and levels made sense for Sticker Star, for the 3DS may not have the power to handle a single, open world. The original Paper Mario had a single, open world on the Nintendo 64, and Paper Mario: Thousand Year Door had a single, open world on the GameCube. Surely, the Wii U could handle a single, open world. Just like Sticker Star, Shigeru Miyamoto and Takashi Tezuka supervised Color Splash, which explains a lot. If unfamiliar with Nintendo, Shigeru Miyamoto and Takashi Tezuka supervise the Super Mario series. Super Mario games always divide into worlds and levels, so naturally, Paper Mario: Color Splash has to divide into worlds and level to feel like a Super Mario game (perhaps to attract a wider audience?). What makes worlds and level so bad is that it makes apparent the pacing of the game. Splitting the game into worlds and levels made apparently the slow pacing of the game.

Beautiful, Hilarious Game
18 November 2016Christian

originally posted on bestbuy.com

I would recommend this game to anyone that has enjoyed a Paper Mario game in the past, or anyone who is simply looking for a thoroughly hilarious title with a keen sense of style. It is family-friendly (reading comprehension is a must), but would really have quite a bit to offer to a player of any age. I genuinely don't think I've played a funnier game, though of course the visuals are beautiful and the environments are quite unique.The one point of controversy is the battle mechanic, since it retains the turn-based style of past titles but swaps in limited cards, achieved through an in-game shop or discovery in the environment (just to be clear, the shop uses in-game currency - no microtransactions here). Some have decried this battle system, but I found that the ... MoreI would recommend this game to anyone that has enjoyed a Paper Mario game in the past, or anyone who is simply looking for a thoroughly hilarious title with a keen sense of style. It is family-friendly (reading comprehension is a must), but would really have quite a bit to offer to a player of any age. I genuinely don't think I've played a funnier game, though of course the visuals are beautiful and the environments are quite unique.The one point of controversy is the battle mechanic, since it retains the turn-based style of past titles but swaps in limited cards, achieved through an in-game shop or discovery in the environment (just to be clear, the shop uses in-game currency - no microtransactions here). Some have decried this battle system, but I found that the tactile aspect of using the Gamepad to scroll through the cards and fling them "to the screen" for use in battle kept me engaged with the action. Difficulty is not high for completion of the main story, but as with many Nintendo titles, there are other rewards for players interested in going the extra mile and exploring their environment/collecting all of the cards.There's too much to talk about in a short review, but I'd say that you'll certainly get your money's worth if you're looking for a whimsical, beautiful RPG on the Wii U.

Excellent Fun, but with room for improvement
19 October 2016thepurplepanther26

originally posted on ebay.com

(The following is the unbiased objective opinion of my 12 year old son as he's inscribed it, Eden is a BIG Mario Fan!) The new paint feature adds a little more fun to the game; you can use it in many ways, which is a great aspect about it! The fire flower and ice flower controls are not clear at all which is a shame, it took me a while to get used to it. The game needs counter attacks too, like in paper Mario, paper jam. It's great that you can paint cards to add power, it adds a little fun and boots the power of the moves. Things are VERY hard to get! I remember when I used my fan for the first time and then I came to Bloo Bay Beach (I think it was that!) and had to rescue a blue toad by using the fan! I used a mushroom (stupidly) and it just went! I was stuck for ... More(The following is the unbiased objective opinion of my 12 year old son as he's inscribed it, Eden is a BIG Mario Fan!) The new paint feature adds a little more fun to the game; you can use it in many ways, which is a great aspect about it! The fire flower and ice flower controls are not clear at all which is a shame, it took me a while to get used to it. The game needs counter attacks too, like in paper Mario, paper jam. It's great that you can paint cards to add power, it adds a little fun and boots the power of the moves. Things are VERY hard to get! I remember when I used my fan for the first time and then I came to Bloo Bay Beach (I think it was that!) and had to rescue a blue toad by using the fan! I used a mushroom (stupidly) and it just went! I was stuck for ages until I found the Wringer, and I was stuck for absolute AGES until I saved up enough coins to squeeze a fan! I really enjoy the whole cutting though! It also needs running shoes or dash socks or whatever because paper Mario is REALLY slow! You should also be able to save when and where you like; save blocks are quite inconvenient. I really enjoy the animation for hurting enemies; you drain their paint and that is something really cool! All the new things (not Things!) add even a tiny bit more enjoyment. On the whole, it's a great game and I really love it!

Specification

Number of players1
Development CompanyIntelligent Systems
Software HouseNintendo
Video Dimensions3D
Point Of ViewThird-person, over the shoulder

Price comparison

Updated 4 days ago
Please note: price history and price alerts are not available for some stores, including Amazon.com.au.
Amazon.com.au

$55.73

Paper Mario Color Splash /Wii U

Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!

Play-Asia.com

$73.57

Paper Mario: Color Splash

Delivery $12.96

Play-Asia.com

$73.96

Paper Mario: Color Splash

Delivery $16.10

Play-Asia.com

$74.09

Paper Mario: Color Splash

Delivery $10.20

Play-Asia.com

$74.38

Paper Mario: Color Splash

Delivery $14.73

Price history

Price history

Please note: price history and price alerts are not available for some stores, including Amazon.com.au.

Reviews

Bad gameplay negates and overshadows the good graphics and soundtrack
28 August 2021

Oh boy. Let's start with the positives. Up to this point, Paper Mario: Color Splash is the most beautiful Paper Mario game, in aesthetic and graphics. Everything in the world genuinely looks like paper or carboard, especially with the white border around all the characters (I know that's a hot take, but I think the white border really sells the paper aesthetic ). Someone might even think Nintendo found a way to make a stop motion video game. Nintendo knew if they want to make the focal point of this Paper Mario game colors, they had to bring the colors. Indeed, they truly brought the colors. All the colors in the game were bright and vibrant. I especially appreciate how they divided the game's world into 6 main colors, and the levels within the world all have shades ... MoreOh boy. Let's start with the positives. Up to this point, Paper Mario: Color Splash is the most beautiful Paper Mario game, in aesthetic and graphics. Everything in the world genuinely looks like paper or carboard, especially with the white border around all the characters (I know that's a hot take, but I think the white border really sells the paper aesthetic ). Someone might even think Nintendo found a way to make a stop motion video game. Nintendo knew if they want to make the focal point of this Paper Mario game colors, they had to bring the colors. Indeed, they truly brought the colors. All the colors in the game were bright and vibrant. I especially appreciate how they divided the game's world into 6 main colors, and the levels within the world all have shades of those colors. Also deserving praise is the soundtrack. Up to this point, Paper Mario: Color Splash has one of the most beautiful soundtracks. Koji Kondo has created one of the best soundtracks in his career. The soundtrack covers a wide array of genres, and none of them seem out of place. The game credits 29 musicians, each for their own instrument, and they deserve it. This game definitely needs to be played with television sound all the way up or wearing headphones or earbuds. Then comes the gameplay, which negates or even overpowers the look and sound of the game. The primary gameplay loop from Paper Mario: Sticker Star returns to Paper Mario: Color Splash. The battle sequence is turn-based, but it is not a turn-based RPG, meaning no experience points and no levels, but time hits still reappear. This time, however, it's more complicated. Instead of stickers, Color Splash uses cards. First, the gamer has to select the card on the touch screen. Nintendo must have heard the complaints about the lack of space for stickers because Color Splash has room for 99 cards, and all cards are the same size, just taking up 1 slot. Rarely will the player run out of room for cards (that only happened once or twice for me). Second, the player has to paint the card. After all, it would not be a color splash without paint. Paint increases damage and likelihood of perfectly timed attacks. Players can use cards without paint, but it will do less damage, and it will less likely lead to multiple attacks. Third, gamers have to flick the card from the Wii U Game Pad to the TV. Yes, 3 moves to execute an attack (four if including pressing A/tapping the screen for timed attacks). It felt like a lot to execute an attack, especially next to Sticker Star, in which the player had to merely tap on the sticker. Furthermore, this new primary game loop requires the gamer to have both cards and paint in inventory to execute an attack. Again, yes, technically an attack does not need paint, but it will hinder without it. And yes, some cards come already painted. Furthermore, to be honest, the game provides plenty of opportunities to collect point, as I personally only ran out of paint once or twice. Nevertheless, it complicates the primary game loop. It has come a far way from merely pressing a button to select an attack, as seen in the first 2 Paper Mario games. The complication becomes even less worth it knowing it will not give experience points or leveling up (oh, more HP comes as a result of beating a world boss and recovering a big paint star). As mention above, just like Paper Mario: Sticker Star, Paper Mario: Color Splash divides into 6 worlds. Since this Paper Mario game is subtitled Color Splash, all the worlds have color names. Furthermore, the levels within the world all the levels within the world all have shades of those colors. For example Cherry Lake & Crimson Tower in Red World, and Plum Park & Violet Passage in Purple World. Nintendo deserves praise for that creativity. On the flip side, however, Color Splash has no good reason why the divide the game into worlds and levels. Dividing into worlds and levels made sense for Sticker Star, for the 3DS may not have the power to handle a single, open world. The original Paper Mario had a single, open world on the Nintendo 64, and Paper Mario: Thousand Year Door had a single, open world on the GameCube. Surely, the Wii U could handle a single, open world. Just like Sticker Star, Shigeru Miyamoto and Takashi Tezuka supervised Color Splash, which explains a lot. If unfamiliar with Nintendo, Shigeru Miyamoto and Takashi Tezuka supervise the Super Mario series. Super Mario games always divide into worlds and levels, so naturally, Paper Mario: Color Splash has to divide into worlds and level to feel like a Super Mario game (perhaps to attract a wider audience?). What makes worlds and level so bad is that it makes apparent the pacing of the game. Splitting the game into worlds and levels made apparently the slow pacing of the game.

thespoilerreview originally posted on ebay.com
Beautiful, Hilarious Game
18 November 2016

I would recommend this game to anyone that has enjoyed a Paper Mario game in the past, or anyone who is simply looking for a thoroughly hilarious title with a keen sense of style. It is family-friendly (reading comprehension is a must), but would really have quite a bit to offer to a player of any age. I genuinely don't think I've played a funnier game, though of course the visuals are beautiful and the environments are quite unique.The one point of controversy is the battle mechanic, since it retains the turn-based style of past titles but swaps in limited cards, achieved through an in-game shop or discovery in the environment (just to be clear, the shop uses in-game currency - no microtransactions here). Some have decried this battle system, but I found that the ... MoreI would recommend this game to anyone that has enjoyed a Paper Mario game in the past, or anyone who is simply looking for a thoroughly hilarious title with a keen sense of style. It is family-friendly (reading comprehension is a must), but would really have quite a bit to offer to a player of any age. I genuinely don't think I've played a funnier game, though of course the visuals are beautiful and the environments are quite unique.The one point of controversy is the battle mechanic, since it retains the turn-based style of past titles but swaps in limited cards, achieved through an in-game shop or discovery in the environment (just to be clear, the shop uses in-game currency - no microtransactions here). Some have decried this battle system, but I found that the tactile aspect of using the Gamepad to scroll through the cards and fling them "to the screen" for use in battle kept me engaged with the action. Difficulty is not high for completion of the main story, but as with many Nintendo titles, there are other rewards for players interested in going the extra mile and exploring their environment/collecting all of the cards.There's too much to talk about in a short review, but I'd say that you'll certainly get your money's worth if you're looking for a whimsical, beautiful RPG on the Wii U.

Christian originally posted on bestbuy.com
Excellent Fun, but with room for improvement
19 October 2016

(The following is the unbiased objective opinion of my 12 year old son as he's inscribed it, Eden is a BIG Mario Fan!) The new paint feature adds a little more fun to the game; you can use it in many ways, which is a great aspect about it! The fire flower and ice flower controls are not clear at all which is a shame, it took me a while to get used to it. The game needs counter attacks too, like in paper Mario, paper jam. It's great that you can paint cards to add power, it adds a little fun and boots the power of the moves. Things are VERY hard to get! I remember when I used my fan for the first time and then I came to Bloo Bay Beach (I think it was that!) and had to rescue a blue toad by using the fan! I used a mushroom (stupidly) and it just went! I was stuck for ... More(The following is the unbiased objective opinion of my 12 year old son as he's inscribed it, Eden is a BIG Mario Fan!) The new paint feature adds a little more fun to the game; you can use it in many ways, which is a great aspect about it! The fire flower and ice flower controls are not clear at all which is a shame, it took me a while to get used to it. The game needs counter attacks too, like in paper Mario, paper jam. It's great that you can paint cards to add power, it adds a little fun and boots the power of the moves. Things are VERY hard to get! I remember when I used my fan for the first time and then I came to Bloo Bay Beach (I think it was that!) and had to rescue a blue toad by using the fan! I used a mushroom (stupidly) and it just went! I was stuck for ages until I found the Wringer, and I was stuck for absolute AGES until I saved up enough coins to squeeze a fan! I really enjoy the whole cutting though! It also needs running shoes or dash socks or whatever because paper Mario is REALLY slow! You should also be able to save when and where you like; save blocks are quite inconvenient. I really enjoy the animation for hurting enemies; you drain their paint and that is something really cool! All the new things (not Things!) add even a tiny bit more enjoyment. On the whole, it's a great game and I really love it!

thepurplepanther26 originally posted on ebay.com
Give it a chance.
10 November 2016

Let me start by saying that my two favorite Paper Mario Games are the first one on N64 and TYD on Gamecube. There is one thing I have realized about Nintendo; They love getting creative and going off the beaten path... and sometimes their ideas seem awful. That being said, they almost ALWAYS provide great content and a game that keeps you wanting more. I hated Sticker Star because I wasn't open minded, and only played it for maybe 2 hours. So much upset me about the battle system and the lack of RPG elements. I didn't give it a chance. I still bought Color Splash and it seems similar in ways, which means I should go back and play through Sticker Star. Color slash is hilarious, has a compelling story, and allows you to think creatively while not putting too much ... MoreLet me start by saying that my two favorite Paper Mario Games are the first one on N64 and TYD on Gamecube. There is one thing I have realized about Nintendo; They love getting creative and going off the beaten path... and sometimes their ideas seem awful. That being said, they almost ALWAYS provide great content and a game that keeps you wanting more. I hated Sticker Star because I wasn't open minded, and only played it for maybe 2 hours. So much upset me about the battle system and the lack of RPG elements. I didn't give it a chance. I still bought Color Splash and it seems similar in ways, which means I should go back and play through Sticker Star. Color slash is hilarious, has a compelling story, and allows you to think creatively while not putting too much effort into it. It's not the hardest Paper Mario by any means, but it's up there with the best of them as far as fun factor. The music is also AMAZING. I never leave reviews, but I feel more people need to give this game a chance.

retro_connection originally posted on ebay.com
Humor is color, color is an adventure
9 January 2022

Charming game, didn't think it would make me chuckle. Gorgeous looking graphics, pretty much like a coloring book adventure, except not as boring. Its not an RPG, no leveling up, it plays like a adventure game with turn based battles peppered in. Sound and music is up to nintendo standards. You can play entire game on gamepad/tablet. If you play on tv, the tablet shows inventory and other data. Its pretty pricey, as it was released at the tail end of Wii U's console life.

sonnym20 originally posted on ebay.com
Paper Mario Color Splash
19 September 2022

Before you let anyone tell that this game is exactly like sticker star know that this game does take the card mechanic of sticker star, but it's not terrible. The game is actually kind of charming and genuinely funny at times. The visuals do the whole papercraft asthectic very well. Overall it's a fun game that doesn't deserve all the hate it gets.

Tom C. originally posted on dkoldies.com
Sticker Star, but very slightly better.
2 March 2018

The game plays a lot like Sticker Star, which wasn't very warmly welcomed by fans of the Paper Mario series. Once again, attacks in battles depend on you having the right stickers...I mean, cards, in your inventory. Once again, Things return, and this time at least you get some more hints on which Thing you'll need at a given moment. The actual new mechanic of this game is paint. This time around, you have a RYB color meter that gets used up whenever you use colorless cards, whack colorless stuff, and that's about it. Depending on where you are in the game, paint can be graciously provided to you in boatloads, even when you don't need it. Other times, you can find yourself mindlessly whacking at a tree, trying to get some precious blue paint from the green the tree ... MoreThe game plays a lot like Sticker Star, which wasn't very warmly welcomed by fans of the Paper Mario series. Once again, attacks in battles depend on you having the right stickers...I mean, cards, in your inventory. Once again, Things return, and this time at least you get some more hints on which Thing you'll need at a given moment. The actual new mechanic of this game is paint. This time around, you have a RYB color meter that gets used up whenever you use colorless cards, whack colorless stuff, and that's about it. Depending on where you are in the game, paint can be graciously provided to you in boatloads, even when you don't need it. Other times, you can find yourself mindlessly whacking at a tree, trying to get some precious blue paint from the green the tree gives you. That's something that sounds really fun in concept: color restoration. By whacking blank objects with your hammer, some of your paint gets used in order to return color to that particular object. Sometimes you gotta whack around until the blank surface is completely colored, which can be troublesome every now and then. Battles are one of the complains I have with this game. They are, essentially, completely needless. They can be cumbersome if you don't have the right attack cards in your inventory, which prompts one to go back to town after completing a stage, in order to buy more jump or hammer cards (get the colorless ones, they are vastly cheaper, and you won't be running out of paint very often). As I mentioned before, finding paint is often as easy as whacking a background object of the color you require, so it being a reward for winning battles is kind of confusing. Coins are extremely easy to obtain as well. One hour into the game, I had already obtained over 1,000 of these. The only battle-exclusive reward I can think of is hammer experience, which levels up your hammer, but only in the aspect of how much paint it can hold. The damage it causes is not increased, confusingly. In the terms of visuals and music, both are astonishingly good. Color Splash manages an extremely realistic aesthetic of an arts-and-crafts landscape, with every detail of the world looking like it could belong right in a diorama and the music ends up being quite catchy. Content-wise, I have yet to complete the game, but so far, it seems roughly the same as Sticker Star. Small, self-contained stages that only have one or two objectives each, with you having to traverse the stage once again to get the second one. The most disappointing part of this game so far are the Roshambo Temples, which, as the nameimplies, are places dedicated solely to games of rock-paper-scissors. These often involve the luck-based factor that characterizes this game, which can end up being quite frustrating if RNGs aren't on your side. The writing in Color Splash is one of its saving graces. Interestingly, the enemies in the game have the most interesting dialogue, with witty remarks when they drag you into combat. Overall, the game seems to be a slightly better written and looking continuation of Sticker Star, albeit still a far cry from the original three games in the series. If you plan on getting it, make yourself a favor and try to find a used or discounted copy: you do not want to pay $60 for this. At most, $20.

wolfenpilot687 originally posted on ebay.com
The Game has Problems in Every Area that Really Matters
8 October 2016

The most important part of every game is the game play and in Paper Mario Colour Splash, the game play and mechanics are directly copied from Paper Mario Sticker Star, with very few improvements. Paper Mario Sticker Star is the 4th entry in the Paper Mario series and it received heavy backlash from fans for being boring, unrewarding, unbalanced, bland, and devoid of any story, which were all things that the first 3 installments in the series did very well on. Paper Mario Colour Splash does not follow in the footsteps of the beloved original 3 games but rather follows the trends set by Paper Mario Sticker Star with slight improvements in every area, but not enough to be considered much better. Colour Splash features amazing humor and a very beautiful looking world, ... MoreThe most important part of every game is the game play and in Paper Mario Colour Splash, the game play and mechanics are directly copied from Paper Mario Sticker Star, with very few improvements. Paper Mario Sticker Star is the 4th entry in the Paper Mario series and it received heavy backlash from fans for being boring, unrewarding, unbalanced, bland, and devoid of any story, which were all things that the first 3 installments in the series did very well on. Paper Mario Colour Splash does not follow in the footsteps of the beloved original 3 games but rather follows the trends set by Paper Mario Sticker Star with slight improvements in every area, but not enough to be considered much better. Colour Splash features amazing humor and a very beautiful looking world, but that's it. Everything else in the game is poorly designed and the game is extremely easy. Yes, writing and graphics can compliment a game, but a game should never depend on them alone. Furthermore, sometimes there is such an overwhelming amount of humor that you can't take anything seriously. The game is advertised as an Action Adventure game but with easy and boring game play it does not feel very action oriented. And the lack of any cohesive story, linear level design as well as a lack of unique characters definitely does NOT make it feel like an adventure. It definitely isn't the worst game in the world but there are many games that are a much better use of your time and money.

AConcernedFan originally posted on bestbuy.ca
Wii U's Hidden Gem
24 February 2017

The Wii U is going out with a bang with its inclusion of Paper Mario: Color Splash on its system. This installment of Paper Mario is easily in the Top 3 of Best Wii U games. Beyond the witty dialogue (what game has that anymore?), the innovative play makes this a game that both gamers and casual players alike would enjoy.I also want to say that this game included my favorite individual video game level I've ever played: the Green Energy Plant is the best, most creative Mario level that's ever been designed. I loved the level so much I had my wife play it a few times, and even she really liked it.With all the buzz about the Switch and the end of the life cycle for the Wii U, Paper Mario Color Splash will probably get overlooked and trip into obscurity because of ... MoreThe Wii U is going out with a bang with its inclusion of Paper Mario: Color Splash on its system. This installment of Paper Mario is easily in the Top 3 of Best Wii U games. Beyond the witty dialogue (what game has that anymore?), the innovative play makes this a game that both gamers and casual players alike would enjoy.I also want to say that this game included my favorite individual video game level I've ever played: the Green Energy Plant is the best, most creative Mario level that's ever been designed. I loved the level so much I had my wife play it a few times, and even she really liked it.With all the buzz about the Switch and the end of the life cycle for the Wii U, Paper Mario Color Splash will probably get overlooked and trip into obscurity because of the timing of the game's release. But if you own a Wii U, this game is a must-have. I finished the game yesterday and am actually having some sadness withdrawals as I wish I could continue playing, but there's nothing left for me to do in the game. That's the mark of an excellent game, and an experience I've had only a handful of times.

danger originally posted on bestbuy.com
oh, how I wanted to love this
21 January 2018

I have been a huge fan of the Paper Mario series since I was a preteen. Paper Mario and the Thousand Year Door [gamecube] is probably one of my favorite games ever created. This game is not even close to that.The gameplay mechanics are very unrewarding. And while Color Splash is vastly better than the horrid Sticker Star, bringing back the rpg fighting style but with the horrible sticker quality and not even giving us experience points... That was a very BAD move. I also find it kind of depressing that Nintendo has seen it fit to strip away all of the unique characters known to the paper universe and stick to bland white bread toads as all of the npcs you can interact with [BRING BACK KOOPAS, GOOMBAS, BOOS, PINATAS... FEMALE Toads! B R I NG 'EM BACK, ... MoreI have been a huge fan of the Paper Mario series since I was a preteen. Paper Mario and the Thousand Year Door [gamecube] is probably one of my favorite games ever created. This game is not even close to that.The gameplay mechanics are very unrewarding. And while Color Splash is vastly better than the horrid Sticker Star, bringing back the rpg fighting style but with the horrible sticker quality and not even giving us experience points... That was a very BAD move. I also find it kind of depressing that Nintendo has seen it fit to strip away all of the unique characters known to the paper universe and stick to bland white bread toads as all of the npcs you can interact with [BRING BACK KOOPAS, GOOMBAS, BOOS, PINATAS... FEMALE Toads! B R I NG 'EM BACK, NINTENDO.]This is not to say that there aren't SOME positives. This game has plenty of charming and hilarious moments throughout it's [very simple] storyline, which I was relieved to see [sticker star had NONE of this]. And your paint bucket sidekick is a pretty cute little fella, I did enjoy coloring the paper world with him by my side.Bottom line? I saw shadows of what made this series so great originally, which while a little depressing, also gave me hope that Nintendo will take this series back in the right direction. I would recommend getting this game if you're a mega fan of Paper Mario like I am, but only during a very good sale.

rachel originally posted on bestbuy.com

Specification

Number of players1
Development CompanyIntelligent Systems
Software HouseNintendo
Video Dimensions3D
Point Of ViewThird-person, over the shoulder

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