Buy wisely
Buy wiselyBuy wisely
For RetailersFor developers
  1. Home
  2. Entertainment
  3. Games
  4. Nintendo switch games
  5. Nintendo Switch - Luigi's Mansion 3
Buy wisely

BuyWisely is your one stop price comparison platform, delivering the best deals from over 20,000 online shops. We empower shoppers to make smart, cost-effective choices by offering transparent pricing, price history, and the latest deals across a broad range of products. With BuyWisely, your money goes further.

Popular Shops
JB Hi-Fi
The Good Guys
Harvey Norman
Appliances Online
Bing Lee
Kogan
Amazon
Officeworks
Contact Us
[email protected]
Affiliate Disclosure
Legal Information
Privacy Policy
Logos provided by Logo.dev
© 2026 BuyWisely•Price data powered by pricesAPI.io•Retailers: SellWisely.io
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3
Nintendo Switch - Luigi's Mansion 3

Nintendo Switch - Luigi's Mansion 3

$38.32

(15,831 reviews)

Luigi's dream vacation turns into a ghostly - and gooey - nightmare in Luigi's Mansion 3 for Nintendo Switch! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts' defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can't get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online or locally with up to eight players on four Nintendo Switch systems.

Luigi's dream vacation turns into a ghostly - and gooey - nightmare in Luigi's Mansion 3 for Nintendo Switch! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts' defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can't get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online or locally with up to eight players on four Nintendo Switch systems.

Nintendo Switch - Luigi's Mansion 3

(15,831 reviews)

Luigi's dream vacation turns into a ghostly - and gooey - nightmare in Luigi's Mansion 3 for Nintendo Switch! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts' defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can't get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online or locally with up to eight players on four Nintendo Switch systems.

Luigi's dream vacation turns into a ghostly - and gooey - nightmare in Luigi's Mansion 3 for Nintendo Switch! Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them. Wield the upgraded Poltergust G-00 to slam and blow away the ghosts' defenses, or summon Gooigi, an all-green doppelganger that can help Luigi overcome obstacles he can't get past alone. Interchange between Luigi and Gooigi as one player, or grab a friend and control one each. For more frenetic multiplayer action, race the timer to clear various objectives on a series of floors in ScareScraper mode. ScareScraper mode can be played online or locally with up to eight players on four Nintendo Switch systems.

$38.32 - $146.00

in 34 offers

The lowest price for Nintendo Switch - Luigi's Mansion 3 right now is $38.32 at K4G, compared across 24 retailers.

The all-time low was $37.99 on 2 June 2026 — today's price is 1% above the lowest ever. This is at or near its all-time low — a good time to buy.

Prices last updated 9 June 2026.

Price comparison

Price data powered by pricesAPI.io

Last updated at 09/06/2026 01:06:04

Please note: price history and price alerts are not available for some stores, including Amazon.com.au.
Amazon.com.au

$69.00

Luigis Mansion 3 - Nintendo Switch

Free delivery

Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!

K4G

$38.32

Luigi’s Mansion 3 Nintendo Switch Account

Delivery $4.88

Super Retro Australia

$58.00

Luigi’s Mansion 3 - Switch - Super Retro - Nintendo Switch Standard

Delivery $7.95

Gamory

$59.96

Luigi's Mansion 3 (Nintendo Switch)

Delivery $9.95

Collectors Quest

$59.99

Luigi's Mansion 3 - Nintendo Switch Game - FREE POST!

Collectors Quest

$59.99

Luigi's Mansion 3 - Nintendo Switch Game - FREE POST!

WAFUU

$61.00

Luigi's Mansion 3 Nintendo Switch

Delivery $11.36

Play-Asia.com

$62.71

Luigi Mansion 3 (English)

Delivery $11.39

Play-Asia.com

$77.56

Luigi's Mansion 3

Delivery $11.39

Play-Asia.com

$79.21

Luigi's Mansion 3

Delivery $11.39

Price history

Price history

Please note: price history and price alerts are not available for some stores, including Amazon.com.au.

Reviews

29 June 2022kelly.k

originally posted on influenster.com

Eh, this game is pretty boring as a single player. I was waiting for Gooigi to appear, but kept falling asleep throughout the game and needed my boyfriend to finish playing xD. I looooove Boo,and I loved that he looked so scary in this!! I also love the ghost pup, he's so cute. I liked how interactive the game was and how money was everywhere and we could explore different areas and go back to different areas. The Ghostbusters inspired fights we're actually pretty boring and total lack of creativity imo. It was clicking the same buttons until the ghosts were sucked up. Overall I might sell the game but it looked amazing.

Best Game I've Played On Nintendo in 10 Years!
20 May 2022AndreaL

originally posted on very.co.uk

I'm in my early 40s, always loved Nintendo. This should easily be ranked as one of the best Switch games. So much fun, plenty of gaming. So far I've got 23 hours gameplay and I am only 3/4 through the game. That's just the story mode, plenty more fun to be had battling other players. The graphics, story, ghosts, bosses, hidden secrets, hidden gems and hilarious ghosts and subplots in this 20 story hotel make this game incredibly fun, hilarious and challenging (challenging enough but not to the point of frustration) I recommend this game to everyone. So much better and longer than previous mansion games.

Better than Dark Moon, but still not the orignal
15 May 2022TheSpoilerReview

originally posted on bestbuy.com

I finished Luigi's Mansion 3 and did not complete it because Nintendo made Luigi's Mansion 3 a nightmare to complete (no pun intended). On top of collecting all the Boos and all the gems, which is par for Luigi's Mansion games, Nintendo gave this game achievements. Now some of the game's achievements overlap with the Boo collecting and gem collecting, but for the rest, it can get quite ridiculous. On top of collecting boos and gems, you have to collect a certain number of each ghost (there's 6 types of ghosts), collect a certain amount of each currency (currency comes in coins, bills, bars and pearls) and collect a special collectable on each floor. Furthermore, each floor has a random achievement, which the gamer won't know until he does it, either by accident or ... MoreI finished Luigi's Mansion 3 and did not complete it because Nintendo made Luigi's Mansion 3 a nightmare to complete (no pun intended). On top of collecting all the Boos and all the gems, which is par for Luigi's Mansion games, Nintendo gave this game achievements. Now some of the game's achievements overlap with the Boo collecting and gem collecting, but for the rest, it can get quite ridiculous. On top of collecting boos and gems, you have to collect a certain number of each ghost (there's 6 types of ghosts), collect a certain amount of each currency (currency comes in coins, bills, bars and pearls) and collect a special collectable on each floor. Furthermore, each floor has a random achievement, which the gamer won't know until he does it, either by accident or on purpose. With all these achievements required for completion, it's not worth completion. It's a shame because Luigi's Mansion 3 has created a world in which the player wants to explore every nook and cranny. If it weren't for those achievements, and it was just the collectables (for which the game provides help), I probably would have gone for completing the game. Luigi's Mansion 3 should have been named Luigi's Hotel (or at least Luigi's Mansion 3: Luigi's Hotel). Instead of doing multiple mansions, like Lugi's Mansion 2: Dark Moon, Luigi's Mansion 3 goes back to a single building, like Lugi's Mansion 1. Fortunately, it does bring over the themes of Luigi's Mansion 2: Dark Moon, one of the highlights of that game. The hotel has 15 floors plus 2 basement floors, and each floor has its own theme. Some of the floors make sense for a hotel, like boilerworks, a basement, a lobby, a mezzanine, a shopping mall, a theatre, a garden, a dance hall and a fitness center. I would expect those all in a hotel, especially a fancy hotel. Other floors do not make sense for a hotel. Would a hotel have a castle arena (unless they are going for a Medieval Times Dinner & Tournament kind of thing), a movie making studio, a museum, an Egyptian pyramid and a pirate ship? Unless it was a themed hotel, I would not imagine any of these in a hotel, and even in the case of a themed hotel, it would have 1 of these themes, not all of them. I get Nintendo did this to have more floors and expand game time, but it really lacks that universal theme, even for a hotel. Furthermore, all these floors are somewhat lacking balance. On some floors, the gamer has to explore a multi-level maze to get to the boss ghost. On other floors, the player just has to go down the hall to a single room, and the boss ghost is there. Sometimes a floor can take hours, while at other times, a floor just takes minutes. Luigi's Mansion 3 does boss ghosts right this time by leaning away from what Luigi's Mansion 2: Dark Moon did and learning towards what Luigi's Mansion 1 did. Each boss ghost as his or her own character and personality...well, kind of sort of. Each ghost boss fits the theme of its room. Garden room has a gardener, dance hall has a DJ, fitness center has a bodybuilder, Egyptian pyramid has a mummy, movie studio has a director, pirate ship has a pirate shark, etc. That's it. Furthermore, in Luigi's Mansion 1, upon capturing the boss ghost, the gamer could read a description of the boss ghost. Despite Luigi's Mansion 3 having a ghost gallery, the player has no description to read. This creates a 1-dimension character and personality for the ghost. Again, better than Luigi's Mansion 2: Dark Moon, but it still feels like a long shot from Luigi's Mansion 1. Luigi's Mansion 3 brings back many features from Luigi's Mansion 2: Dark Moon, such as the strobe light and the dark light. Luigi's Mansion 3 also includes Gooigi, a goo clone of Luigi. Technically, Gooigi originated in the 3DS remake of Luigi's Mansion 1 to give that game co-op multiplayer, although I remember Nintendo advertising Gooigi as brand new for Luigi's Mansion 3. That could be due to the criticism that Gooigi did not work for Luigi's Mansion 1 because the game was never intended to have co-op multiplayer. Well, Luigi's Mansion 3 did intend for co-op multiplayer, and I would even say it encourages it. Luigi's Mansion 3 has some puzzles which require both Luigi and Gooigi to solve it. A single player can hop back and forth between Luigi and Gooigi to solve these puzzles by himself or herself. At best, this slows down game play, and at worse it makes game play harder. While I appreciate Nintendo thought of how co-op multiplayer could change up the game, I wish they would have made single player and co-op multiplayer into 2 different game modes. Luigi's Mansion 3 adds some new poltergust features. The poltergust G-00 comes with a plunger rope, which can be used grab ahold of things and throw them or tear them down, which can reveal new paths. It's another layer of gameplay, which contributes to new and innovative puzzles. In some rooms, Luigi can plug in poltergust G-00 into a socket to activate super suction, which tears down walls and other fixtures to reveal a new path. Unfortunately, this is its only use, and it's only used in some rooms on some floors. By pressing both ZL and ZR, Luigi has an air boost, which kind of acts as a jump. It does not go high, but it has good use for doging floor attacks, and again, opening up new paths. In Luigi's Mansion 3, when Luigi has sucked in a ghost for long enough, Luigi can now slam the ghost onto the floor for extra damage. I like this over the "extra suction" in Luigi's Mansion 2: Dark Moon. This attack has further application when facing a wave of ghosts, for Luigi can slam ghosts into other ghosts, which does damage to both the slammer and the slammee. Again, a big improvement from the last game. The only thing that does not return are the elemental medals from the first game. Such a shame because those elemental medals added another level of gameplay for puzzles. Just like in the previous Luigi's Mansion 2: Dark Moon, in-game currency in Luigi's Mansion 3 has more use than just ranking the gamer at the end of the game. In Luigi's Mansion 2: Dark Moon, the in-game currency just upgraded the poltergust, but in Luigi's Mansion 3, the poltergust comes updated. In Luigi's Mansion 3, in-game currency goes towards 3 things: gold bones, boo finders and gem finders. Gold bones serves as extra continues. When Luigi loses all 99 hearts, a gold bone gives Luigi an extra continue, so Luigi can pick up right where he left off, as opposed to a game over (which Luigi's Mansion games calls "good night"), which requires Luigi to start at the last saved checkpoint. At first, the game only allows 5 golden bones at once, but later on in the game, it allows you to hold 10 golden. As if this game wasn't generous enough with its auto-saves (auto-saves happen every time Luigi enters or exits a room), the golden bones make it even more generous. Seriously, I went into the final boss with 9 gold bones, and I defeated with 3. I prefer the method in Luigi's Mansion 2: Dark Moon, with only 1 golden bone per mission (I know that doesn't exactly work for Luigi's Mansion 3, but they could have done something similar, like find 1 golden bone per floor). Boo finders and gem finders are cartridges installed into poltergust G-00, which causes poltergust (and the controller) to vibrate when close to a boo or gem. The closet Luigi, the strong the vibration. This aids greatly in collecting both boos and gems. Like I said before, if it wasn't for the achievements, the boo finders and the gem finders would making collecting easy. The catch with the boo and gem finders, as well as the golden bones, is that money spent does not go towards your grand total for your ranking, so you lose money (and possibly rank) by spending it on finders and bones. It causes the player to stop and weigh out his or her options before purchasing finders and bones. Overall, a good game. Luigi's Mansion 3 has created a world in which the gamer wants to explore. The mansion/hotel has character, its ghosts (especially boss ghosts) has personality, and even Luigi feels relatable. Luigi's Mansion 3 has added new gameplay features, which puts new players and seasoned veterans on the same level. Money has more of a purpose than just ranking the player, and losing that money to purchase it in the shop has the player weighing the pros and cons to determine whether rank or completion is more important to the player. Ultimately, though, I still miss Luigi's Mansion 1. Luigi's Mansion 1 feels like "baby's first horror." Although not too scary, Luigi's Mansion 1 still felt like a horror game with other horror game tropes, like slowly unlocking a haunted building. Luigi's Mansion 3 feels less like a horror game and more like an action/adventure game that just so happens to have ghosts in it. While the gamer needs to beat a boss ghost on one floor in order to unlock the next floor, it does not feel like the same level of exploration as Luigi's Mansion 1. With so many opportunities for continues and saves, Luigi's Mansion 3 does not even have the horror trope of worrying about your life. While the ghosts have more character and personality than the second, it still falls short in comparison to the first game. One step forward and one step back.

Specification

General
GenreAdventure
PlatformNintendo Switch
Game
Release Date31 October 2019

Price comparison

Updated about 21 hours ago
Please note: price history and price alerts are not available for some stores, including Amazon.com.au.
Amazon.com.au

$69.00

Luigis Mansion 3 - Nintendo Switch

Free delivery

Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!

K4G

$38.32

Luigi’s Mansion 3 Nintendo Switch Account

Delivery $4.88

Super Retro Australia

$58.00

Luigi’s Mansion 3 - Switch - Super Retro - Nintendo Switch Standard

Delivery $7.95

Gamory

$59.96

Luigi's Mansion 3 (Nintendo Switch)

Delivery $9.95

Collectors Quest

$59.99

Luigi's Mansion 3 - Nintendo Switch Game - FREE POST!

Price history

Price history

Please note: price history and price alerts are not available for some stores, including Amazon.com.au.

Reviews

29 June 2022

Eh, this game is pretty boring as a single player. I was waiting for Gooigi to appear, but kept falling asleep throughout the game and needed my boyfriend to finish playing xD. I looooove Boo,and I loved that he looked so scary in this!! I also love the ghost pup, he's so cute. I liked how interactive the game was and how money was everywhere and we could explore different areas and go back to different areas. The Ghostbusters inspired fights we're actually pretty boring and total lack of creativity imo. It was clicking the same buttons until the ghosts were sucked up. Overall I might sell the game but it looked amazing.

kelly.k originally posted on influenster.com
Best Game I've Played On Nintendo in 10 Years!
20 May 2022

I'm in my early 40s, always loved Nintendo. This should easily be ranked as one of the best Switch games. So much fun, plenty of gaming. So far I've got 23 hours gameplay and I am only 3/4 through the game. That's just the story mode, plenty more fun to be had battling other players. The graphics, story, ghosts, bosses, hidden secrets, hidden gems and hilarious ghosts and subplots in this 20 story hotel make this game incredibly fun, hilarious and challenging (challenging enough but not to the point of frustration) I recommend this game to everyone. So much better and longer than previous mansion games.

AndreaL originally posted on very.co.uk
Better than Dark Moon, but still not the orignal
15 May 2022

I finished Luigi's Mansion 3 and did not complete it because Nintendo made Luigi's Mansion 3 a nightmare to complete (no pun intended). On top of collecting all the Boos and all the gems, which is par for Luigi's Mansion games, Nintendo gave this game achievements. Now some of the game's achievements overlap with the Boo collecting and gem collecting, but for the rest, it can get quite ridiculous. On top of collecting boos and gems, you have to collect a certain number of each ghost (there's 6 types of ghosts), collect a certain amount of each currency (currency comes in coins, bills, bars and pearls) and collect a special collectable on each floor. Furthermore, each floor has a random achievement, which the gamer won't know until he does it, either by accident or ... MoreI finished Luigi's Mansion 3 and did not complete it because Nintendo made Luigi's Mansion 3 a nightmare to complete (no pun intended). On top of collecting all the Boos and all the gems, which is par for Luigi's Mansion games, Nintendo gave this game achievements. Now some of the game's achievements overlap with the Boo collecting and gem collecting, but for the rest, it can get quite ridiculous. On top of collecting boos and gems, you have to collect a certain number of each ghost (there's 6 types of ghosts), collect a certain amount of each currency (currency comes in coins, bills, bars and pearls) and collect a special collectable on each floor. Furthermore, each floor has a random achievement, which the gamer won't know until he does it, either by accident or on purpose. With all these achievements required for completion, it's not worth completion. It's a shame because Luigi's Mansion 3 has created a world in which the player wants to explore every nook and cranny. If it weren't for those achievements, and it was just the collectables (for which the game provides help), I probably would have gone for completing the game. Luigi's Mansion 3 should have been named Luigi's Hotel (or at least Luigi's Mansion 3: Luigi's Hotel). Instead of doing multiple mansions, like Lugi's Mansion 2: Dark Moon, Luigi's Mansion 3 goes back to a single building, like Lugi's Mansion 1. Fortunately, it does bring over the themes of Luigi's Mansion 2: Dark Moon, one of the highlights of that game. The hotel has 15 floors plus 2 basement floors, and each floor has its own theme. Some of the floors make sense for a hotel, like boilerworks, a basement, a lobby, a mezzanine, a shopping mall, a theatre, a garden, a dance hall and a fitness center. I would expect those all in a hotel, especially a fancy hotel. Other floors do not make sense for a hotel. Would a hotel have a castle arena (unless they are going for a Medieval Times Dinner & Tournament kind of thing), a movie making studio, a museum, an Egyptian pyramid and a pirate ship? Unless it was a themed hotel, I would not imagine any of these in a hotel, and even in the case of a themed hotel, it would have 1 of these themes, not all of them. I get Nintendo did this to have more floors and expand game time, but it really lacks that universal theme, even for a hotel. Furthermore, all these floors are somewhat lacking balance. On some floors, the gamer has to explore a multi-level maze to get to the boss ghost. On other floors, the player just has to go down the hall to a single room, and the boss ghost is there. Sometimes a floor can take hours, while at other times, a floor just takes minutes. Luigi's Mansion 3 does boss ghosts right this time by leaning away from what Luigi's Mansion 2: Dark Moon did and learning towards what Luigi's Mansion 1 did. Each boss ghost as his or her own character and personality...well, kind of sort of. Each ghost boss fits the theme of its room. Garden room has a gardener, dance hall has a DJ, fitness center has a bodybuilder, Egyptian pyramid has a mummy, movie studio has a director, pirate ship has a pirate shark, etc. That's it. Furthermore, in Luigi's Mansion 1, upon capturing the boss ghost, the gamer could read a description of the boss ghost. Despite Luigi's Mansion 3 having a ghost gallery, the player has no description to read. This creates a 1-dimension character and personality for the ghost. Again, better than Luigi's Mansion 2: Dark Moon, but it still feels like a long shot from Luigi's Mansion 1. Luigi's Mansion 3 brings back many features from Luigi's Mansion 2: Dark Moon, such as the strobe light and the dark light. Luigi's Mansion 3 also includes Gooigi, a goo clone of Luigi. Technically, Gooigi originated in the 3DS remake of Luigi's Mansion 1 to give that game co-op multiplayer, although I remember Nintendo advertising Gooigi as brand new for Luigi's Mansion 3. That could be due to the criticism that Gooigi did not work for Luigi's Mansion 1 because the game was never intended to have co-op multiplayer. Well, Luigi's Mansion 3 did intend for co-op multiplayer, and I would even say it encourages it. Luigi's Mansion 3 has some puzzles which require both Luigi and Gooigi to solve it. A single player can hop back and forth between Luigi and Gooigi to solve these puzzles by himself or herself. At best, this slows down game play, and at worse it makes game play harder. While I appreciate Nintendo thought of how co-op multiplayer could change up the game, I wish they would have made single player and co-op multiplayer into 2 different game modes. Luigi's Mansion 3 adds some new poltergust features. The poltergust G-00 comes with a plunger rope, which can be used grab ahold of things and throw them or tear them down, which can reveal new paths. It's another layer of gameplay, which contributes to new and innovative puzzles. In some rooms, Luigi can plug in poltergust G-00 into a socket to activate super suction, which tears down walls and other fixtures to reveal a new path. Unfortunately, this is its only use, and it's only used in some rooms on some floors. By pressing both ZL and ZR, Luigi has an air boost, which kind of acts as a jump. It does not go high, but it has good use for doging floor attacks, and again, opening up new paths. In Luigi's Mansion 3, when Luigi has sucked in a ghost for long enough, Luigi can now slam the ghost onto the floor for extra damage. I like this over the "extra suction" in Luigi's Mansion 2: Dark Moon. This attack has further application when facing a wave of ghosts, for Luigi can slam ghosts into other ghosts, which does damage to both the slammer and the slammee. Again, a big improvement from the last game. The only thing that does not return are the elemental medals from the first game. Such a shame because those elemental medals added another level of gameplay for puzzles. Just like in the previous Luigi's Mansion 2: Dark Moon, in-game currency in Luigi's Mansion 3 has more use than just ranking the gamer at the end of the game. In Luigi's Mansion 2: Dark Moon, the in-game currency just upgraded the poltergust, but in Luigi's Mansion 3, the poltergust comes updated. In Luigi's Mansion 3, in-game currency goes towards 3 things: gold bones, boo finders and gem finders. Gold bones serves as extra continues. When Luigi loses all 99 hearts, a gold bone gives Luigi an extra continue, so Luigi can pick up right where he left off, as opposed to a game over (which Luigi's Mansion games calls "good night"), which requires Luigi to start at the last saved checkpoint. At first, the game only allows 5 golden bones at once, but later on in the game, it allows you to hold 10 golden. As if this game wasn't generous enough with its auto-saves (auto-saves happen every time Luigi enters or exits a room), the golden bones make it even more generous. Seriously, I went into the final boss with 9 gold bones, and I defeated with 3. I prefer the method in Luigi's Mansion 2: Dark Moon, with only 1 golden bone per mission (I know that doesn't exactly work for Luigi's Mansion 3, but they could have done something similar, like find 1 golden bone per floor). Boo finders and gem finders are cartridges installed into poltergust G-00, which causes poltergust (and the controller) to vibrate when close to a boo or gem. The closet Luigi, the strong the vibration. This aids greatly in collecting both boos and gems. Like I said before, if it wasn't for the achievements, the boo finders and the gem finders would making collecting easy. The catch with the boo and gem finders, as well as the golden bones, is that money spent does not go towards your grand total for your ranking, so you lose money (and possibly rank) by spending it on finders and bones. It causes the player to stop and weigh out his or her options before purchasing finders and bones. Overall, a good game. Luigi's Mansion 3 has created a world in which the gamer wants to explore. The mansion/hotel has character, its ghosts (especially boss ghosts) has personality, and even Luigi feels relatable. Luigi's Mansion 3 has added new gameplay features, which puts new players and seasoned veterans on the same level. Money has more of a purpose than just ranking the player, and losing that money to purchase it in the shop has the player weighing the pros and cons to determine whether rank or completion is more important to the player. Ultimately, though, I still miss Luigi's Mansion 1. Luigi's Mansion 1 feels like "baby's first horror." Although not too scary, Luigi's Mansion 1 still felt like a horror game with other horror game tropes, like slowly unlocking a haunted building. Luigi's Mansion 3 feels less like a horror game and more like an action/adventure game that just so happens to have ghosts in it. While the gamer needs to beat a boss ghost on one floor in order to unlock the next floor, it does not feel like the same level of exploration as Luigi's Mansion 1. With so many opportunities for continues and saves, Luigi's Mansion 3 does not even have the horror trope of worrying about your life. While the ghosts have more character and personality than the second, it still falls short in comparison to the first game. One step forward and one step back.

TheSpoilerReview originally posted on bestbuy.com
Fun Game for Horror Lovers like me
25 August 2022

I never had a Nintendo GameCube but I remember with Luigi's Mansion came out. It sounded pretty cool, and I always liked Luigi more than Mario (don't ask me why). When I saw I could play this with a Switch, I thought why not?!It certainly takes awhile to complete but it is a fun and cute game. You basically are Luigi walking around a mansion sucking up ghosts in a vacuum like device. There's more to it than that, but it's fun to explore, knock things over, break things, etc. At the end of each level, you get an elevator button for the next area and it's so exciting when you get to that point.As for its repeat playing, I haven't done that yet. I seemed to complete it once and haven't returned to it. I will replay here soon now that I think about it. May not be as ... MoreI never had a Nintendo GameCube but I remember with Luigi's Mansion came out. It sounded pretty cool, and I always liked Luigi more than Mario (don't ask me why). When I saw I could play this with a Switch, I thought why not?!It certainly takes awhile to complete but it is a fun and cute game. You basically are Luigi walking around a mansion sucking up ghosts in a vacuum like device. There's more to it than that, but it's fun to explore, knock things over, break things, etc. At the end of each level, you get an elevator button for the next area and it's so exciting when you get to that point.As for its repeat playing, I haven't done that yet. I seemed to complete it once and haven't returned to it. I will replay here soon now that I think about it. May not be as exciting as a regular Mario game, but it's challenging and takes a bit. If you are looking for a game that you will be playing for weeks or months, this is it!

Survivor147 originally posted on bestbuy.com
Fun but tedious
29 October 2022

This game is a lot of fun to play. The setting is very cool and a lot of the room puzzles and bosses are very fun. But the game is so tedious. You will do a lot of backtracking in rooms and redo entire puzzles just for the sake of fighting more ghosts. There are 15 levels in this hotel, not including the two basement levels, and by the time you get to the 12th floor, you would only have saved two toads, and one of them gets caught again. So you really don’t have good progression in the game because you’re not saving anybody on your journey. it gets frustrating easily.

Redbeard originally posted on bestbuy.com
Good for adults too!
9 July 2022

I know absolutely nothing about video games. I purchased a Switch for my husband for Christmas then this game for his birthday in June. He grew up with the original Mario Brothers so I figured this could be good nostalgia for him. He said the first 30 minutes or so we’re pretty boring - just building the storyline and not interactive. Flash forward a few weeks and he was obsessed. So it sounds like a slow start but he ended up loving it and completed the game in about a month. Now he wants to show our 4 year old how to play.

Sarah originally posted on Target
I mean, those are some graphics!
20 February 2021

I had played the last two games with mixed feelings, but generally had enjoyed them. I was very excited in how this new entry into the series would fare.The presentation once again is top notch. The graphics are amazing. Nintendo somehow pulled a claymation-like aesthetic, but at 60 frames per second, that is simply a joy to behold. There is a physicality to them that is hard to describe. There are a lot of visual effects like fog and lighting, which are bright and fun to watch. The sound effects are what you’d expect from the series. The characters still mumble, the atmospheric sounds are effective, and everything is loud and crisp. The music soundtrack is Luigi’s Mansion’s classic, which is welcome.The story is basically the same as the last two, and I will ... MoreI had played the last two games with mixed feelings, but generally had enjoyed them. I was very excited in how this new entry into the series would fare.The presentation once again is top notch. The graphics are amazing. Nintendo somehow pulled a claymation-like aesthetic, but at 60 frames per second, that is simply a joy to behold. There is a physicality to them that is hard to describe. There are a lot of visual effects like fog and lighting, which are bright and fun to watch. The sound effects are what you’d expect from the series. The characters still mumble, the atmospheric sounds are effective, and everything is loud and crisp. The music soundtrack is Luigi’s Mansion’s classic, which is welcome.The story is basically the same as the last two, and I will not go into detail to avoid spoilers, but suffice to say that it is nothing special, but still engaging.Gameplay is a mix of intuitive and fun mechanics, as well as some very annoying and frustrating moments. If you have never played any of the series, it is basically an action-puzzle game. You use the ghost-vacuum to catch ghosts, move objects, and basically solve puzzles. There is a lot of diversity in abilities. Later, a new character is added to help (no spoilers here), creating an interesting dynamic. Enemies, especially bosses, are smartly designed and fun to beat, although I did hate one boss in particular.Speaking of frustration, the puzzles aren't always all that clear and there's a lot of backtracking, and while the stages are fun to go explore, I do not always like going back and forth.The multiplayer aspect is robust with many options. I especially like the co-op, but since I hardly ever go online to play, the other features did not really pull me in.Overall, while not a slam-dunk, I still enjoyed the game –mostly for the graphics. I’m not sure if I'd recommend it at full value, but if you're able to find it on special, I'd say go for it!

Insomniak1 originally posted on bestbuy.com
So much fun with 2 players!
21 April 2022

My husband bought this game for us to play together, and we had a fun time working through it til the end! I am a VERY inexperienced beginner at video games, and he is very seasoned and has been playing his whole life. He obviously picked up on the functions very quickly, and while it did take me a little longer to figure out how to suck up the ghosts & whatnot, I did catch on and was having fun after a few days of practice. My husband's complaint was that the game really seemed to drag on, a lot of the floors of the mansion were the same concept over and over again. I didn't really mind this because I don't have much to compare it to. I enjoyed the bright, detailed graphics and the cut scenes. It was fun exploring each floor and wondering when you'd run into ghosts ... MoreMy husband bought this game for us to play together, and we had a fun time working through it til the end! I am a VERY inexperienced beginner at video games, and he is very seasoned and has been playing his whole life. He obviously picked up on the functions very quickly, and while it did take me a little longer to figure out how to suck up the ghosts & whatnot, I did catch on and was having fun after a few days of practice. My husband's complaint was that the game really seemed to drag on, a lot of the floors of the mansion were the same concept over and over again. I didn't really mind this because I don't have much to compare it to. I enjoyed the bright, detailed graphics and the cut scenes. It was fun exploring each floor and wondering when you'd run into ghosts or need to fight a "boss." If you're looking for a game to play with a friend, spouse or even an older child, give this a try!

Courtney originally posted on Target
Weird controls; absolute blast of a game.
5 April 2021

This was my first adventure in the Luigi's Mansion series. I bought this because it looked fun, and because who doesn't love Mario's lesser-sensationalized brother? My first impression upon popping in the cartridge was less-than-great. The game starts painfully slowly, and the controls are confusing and not terribly intuitive. I might even call them awful. In watching reviews and gameplay videos before purchasing, the animation style falsely led me to believe that this would play much like the 3D platforming games I'm familiar with, where you direct the character with one stick and the camera with the other. Not so. This game has a fixed camera, meaning the second stick points your character and his devices rather than the perspective of the viewer, which is ... MoreThis was my first adventure in the Luigi's Mansion series. I bought this because it looked fun, and because who doesn't love Mario's lesser-sensationalized brother? My first impression upon popping in the cartridge was less-than-great. The game starts painfully slowly, and the controls are confusing and not terribly intuitive. I might even call them awful. In watching reviews and gameplay videos before purchasing, the animation style falsely led me to believe that this would play much like the 3D platforming games I'm familiar with, where you direct the character with one stick and the camera with the other. Not so. This game has a fixed camera, meaning the second stick points your character and his devices rather than the perspective of the viewer, which is disorienting for those like me unfamiliar with this gameplay mechanic. What's more, this game lacks the ability to invert the y-axis, meaning when you push up on that right stick, Luigi looks/aims up, which is in contrast to my preferred control style and the way my brain has been hard-wired to work. Between a fixed camera and oft-spinning character, and an up/down input conflict that I cannot shake, I am repeatedly flailing cluelessly with that right stick and making one incorrect input after another. Right/left, up/down... It's extremely frustrating, when simply allowing players to choose the option to invert that y-axis or not would have solved like 80% of my control issues. But, I admit, much of my gripes in this section are "me-problems," and might not affect you depending on your preferred style of gaming. So your mileage may vary in this regard. Control issues aside, it took me maybe two hours of slow gameplay to begin to enjoy the ride. But once I did, this game is fantastic. For lack of a better word, it's adorable. It's fun. It's "spooky," with a creepy tone and some silly jump-scares, but done in a playful, cartoony style. Even the fixed camera, which annoys me often, has some element of charm to it. It feels very much like a TV show, as you are watching the action unfold through a literal fourth-wall. Because of the limited vantage point of the player, the game designers have been able to implement and hide some fun little hard-to-spot secrets and details that would be obvious and less meaningful if you could freely look around the room from the character's perspective. Case in point, pay attention to the reflections you see in mirrors, or be sure to investigate parts of the room that are obstructed by physical obstacles. And as for the story... it's nothing spectacular from the first five or so levels I've played through so far, but it's typical Mario-fare (bad guy kidnaps someone, good guy needs to rescue them) and still very much enjoyable. It's a game adults will find delightfully childish, and children will find silly and engaging. And that painfully slow start I mentioned earlier? I would like to take that part back. The game is surprisingly complex in the increasing number of gadgets and abilities that come into play as the game progresses, both for ghostbusting and for solving puzzles. And yes, some rooms and even some opponents really do fall into the puzzle category way more so than the exploration or combat categories. When the only one who can enter a room is Luigi's slime-substance alter-ego, Gooigi, who then finds himself unable to cross a section of flooded floor without dissolving himself in water, the player is likely to find themselves scratching their head as to how exactly to proceed with exploration in that area. And I absolutely love that element of gameplay. And even the combat is not exactly straightforward. Just the act of defeating a simple ghost generally involves multiple steps - stunning it with a flash, sucking it up partially with your vacuum-like Poltergust G-00 device, engaging in a sort of tug-of-war with the specter to weaken it, and then (my favorite part) slamming it back and forth into random objects until it gives up the fight. All of these require different buttons and directionally-specific stick/button input combinations, and is not as simple as frantic button-mashing or constant slashing attacks such as those in many other games I've played recently. The slow start is almost a necessity, as just about each level so far as introduced some new gadget or technique at your disposal, which generally are then needed very soon thereafter, giving you ample time to practice with them. What's more, as you are not able to do all of this from the start, the game entices you to repeatedly revisit areas you've already cleared to see what else you may have missed when you came through there the first time and lacked these abilities. And the fact that the game is generally rather slow-paced is great for gamers like myself who want to explore everything. Impatient Professor E. Gadd aside, this game lets you take your time and really rewards players who explore. Investigate anything and everything, and nearly everything in a scene can be interacted with in some manner - many of which shower you with some form of currency or entertaining mayhem. Maybe pointing your Poltergust at a bed will reveal a cascade of hidden money underneath. Or maybe you just suck up a pillow, vaporizing it into a cloud of feathers. In either case, it's pretty satisfying. So go ahead, take your time, and explore absolutely everything. There are a few rare instances where you do acquire an ability before the game explains how to do it or what it means, like how you can "flash" the little blinking green buttons to interact with them. Yes, the game explains this a little bit later on, but in the meantime you've already crossed paths with several of these and have had no clue what to do with them. I managed to "accidentally" trigger a couple of them just by pure experimentation, but the first time I did so I wasn't even sure what exactly I had done to make it happen. I found this a little frustrating, but it does add to a little something for the gamer-types who prefer to figure some things out totally on their own. Or maybe this is just something that is common in early Luigi's Mansion titles and would be common knowledge for anyone who has played another game in this series before. So would I recommend this game? Probably, yes. But it really would depend on who's going to be playing it. The gameplay is great and it's so much fun. I think just about anyone would love that element of it. But the control issues are worth noting. If you are a player who primarily plays first-person shooters or third-person 3-D platformers or anything where you control the view you see, this is going to take a little getting used to. And if you, like myself, cannot play without an inverted y-axis, you might even want to consider skipping it altogether. I'm several hours in and I still can't stop making the same dumb up/down mistakes. But if you won't be bothered by these issues, or if you are a newer or younger gamer without years of old-habits to unlearn in a couple of afternoons of gameplay, you will probably pick this up quickly and won't notice anything problematic whatsoever. 8/10 for sure. Weird controls; absolute blast of a game.

DonM originally posted on bestbuy.com
bad controls ruin the experience
29 March 2021

I'm gonna be honest: I ragequit this game at the fifth boss.The game looks amazing. It's got a lot of charm (in a children's game kind of way), Luigi is adorable with his reactions and how he's always cowering in fear yet pressing on, and the overall visual design is very appealing.However, the controls are awful. Looking at what some people are saying online, some people suggest a couple control options that the game gives you. (These are very limited, as is common with Nintendo games.) None of them actually address my main issue, which is the right stick. When you push the stick right, it doesn't simply make Luigi face the right side of the screen and stop. It makes Luigi himself turn to his left, which will take him in endless circles until you stop. Same for ... MoreI'm gonna be honest: I ragequit this game at the fifth boss.The game looks amazing. It's got a lot of charm (in a children's game kind of way), Luigi is adorable with his reactions and how he's always cowering in fear yet pressing on, and the overall visual design is very appealing.However, the controls are awful. Looking at what some people are saying online, some people suggest a couple control options that the game gives you. (These are very limited, as is common with Nintendo games.) None of them actually address my main issue, which is the right stick. When you push the stick right, it doesn't simply make Luigi face the right side of the screen and stop. It makes Luigi himself turn to his left, which will take him in endless circles until you stop. Same for pressing right. What is intuitive to me is that the character should face the way that I'm pressing, not whatever this game has going on. After a few hours with the game, I still couldn't get used to this or adapt to it.Which would have been tolerable if the bosses had remained as easy as the first few, but when I got to the fifth boss (the music boss), it was absolute nonsense. (Some people online seem to love it; I can't really understand why.) The boss has SO MANY attacks that it goes at you with before you're even given an opportunity to hurt it, and in the small window that you have, it's still launching instantly explosive bombs at you, and you've got to somehow dodge them (without any kind of sprint or dodge mechanic) while using the terrible controls to throw a bomb back to a specific spot to hurt him. And even if you manage that, you still have to make a few more specific attacks before you actually do damage to him. And you have to do this the usual three times. Even if I could do it perfectly (which obviously I can't), it would still be incredibly tedious for all the long minutes you have to spend dodging attacks before you ever get to try to inflict damage. I just don't have time for this nonsense in my life. This is a CHILDREN'S game. I, a grown adult, shouldn't have to spend hours to 'git gud' just to progress. Not to mention the stress and frustration it causes. Maybe an actual child would have the time and interest to bang their head against the proverbial wall until they got the hang of it, but I've got too much else to do with my time.I bought the game, even though I'd never played a previous Luigi's Mansion game, because a bunch of gaming youtubers were calling it the best game of the year. If it weren't for the terribly unintuitive controls and poorly designed boss fights, I could have seen why they said that. Unfortunately, those things absolutely ruined it for me.

Samus originally posted on bestbuy.com

Specification

General
GenreAdventure
PlatformNintendo Switch
Game
Release Date31 October 2019

You may also like

Nintendo Switch Lite Deluxe Travel Case - Luigi's Mansion 3
Nintendo Switch Lite Deluxe Travel Case - Luigi's Mansion 3$29.95 - $33.88
6
Compare 3 offers
- 73%
Luigi's Mansion - Nintendo 3DS
Luigi's Mansion - Nintendo 3DS$23.71 - $446.19
965
Compare 26 offers
Nintendo Luigi's Mansion 3DS Game
Nintendo Luigi's Mansion 3DS Game$67.71 - $160.00
965
Compare 23 offers
Luigi's Mansion 2 HD (Switch)
Luigi's Mansion 2 HD (Switch)$46.95 - $138.95
1,993
Compare 35 offers
3DS Luigi's Mansion (Nintendo) World Edition
3DS Luigi's Mansion (Nintendo) World Edition$90.18 - $92.14
1
Compare 3 offers
Nintendo Selects: Luigi's Mansion: Dark Moon - Nintendo 3DS
Nintendo Selects: Luigi's Mansion: Dark Moon - Nintendo 3DS$45.74 - $86.00
598
Compare 6 offers