In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way. In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube's holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block. On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players' blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play. Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you! The Dice Tower Seal of Approval is a trademark of The Dice Tower, LLC and is used with permission.
In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way. In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube's holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block. On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players' blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play. Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you! The Dice Tower Seal of Approval is a trademark of The Dice Tower, LLC and is used with permission.
in 9 offers
In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way. In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube's holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block. On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players' blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play. Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you! The Dice Tower Seal of Approval is a trademark of The Dice Tower, LLC and is used with permission.
In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players' bricks along the way. In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube's holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block. On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players' blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play. Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you! The Dice Tower Seal of Approval is a trademark of The Dice Tower, LLC and is used with permission.
Last updated at 26/09/2024 14:10:42
+ $39.11 delivery
Go to store
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
+ $11.00 delivery
Go to store
Go to store
available 3 days ago
Low stock
available 3 days ago
Low stock
+ $10.00 delivery
Go to store
+ $8.99 delivery
Go to store
available 4 days ago
Low stock
See 13 more history offers
available 23 days ago
Low stock
available about 1 month ago
Low stock
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
available 2 months ago
Low stock
available 2 months ago
Low stock
available 5 months ago
Low stock
available 5 months ago
Low stock
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
available 7 months ago
Low stock
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
available 8 months ago
Low stock
available 10 months ago
Low stock
originally posted on Target
originally posted on Target
originally posted on Target
Number of Game Players | 4 |
Number of pieces | 1 |
Assembly Required | No |
Language | English |
Mfg Recommended age | 7 - 100 years |
Updated about 21 hours ago
See 13 more history offers
Number of Game Players | 4 |
Number of pieces | 1 |
Assembly Required | No |
Language | English |
Mfg Recommended age | 7 - 100 years |