For 3 to 10 player game, 30 to 90 minute to play Island settling theme Contains 112 playing cards; 2 complete Tichu decks with different colored backs and 1 rule book Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Five's, Ten's and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins.
For 3 to 10 player game, 30 to 90 minute to play Island settling theme Contains 112 playing cards; 2 complete Tichu decks with different colored backs and 1 rule book Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Five's, Ten's and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins.
in 1 offers
For 3 to 10 player game, 30 to 90 minute to play Island settling theme Contains 112 playing cards; 2 complete Tichu decks with different colored backs and 1 rule book Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Five's, Ten's and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins.
For 3 to 10 player game, 30 to 90 minute to play Island settling theme Contains 112 playing cards; 2 complete Tichu decks with different colored backs and 1 rule book Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Five's, Ten's and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins.
Last updated at 15/11/2024 13:16:06
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originally posted on board-game.co.uk
originally posted on ebay.com
Type/Product Group | SONST. CARD |
Dimensions | 12x10x2 cm |
Age recommendation from | 10 years(s) |
Age recommendation up to | 10 years(e) |
Number of players | 4 to 0 |
Updated 1 day ago
See 3 more history offers
Type/Product Group | SONST. CARD |
Dimensions | 12x10x2 cm |
Age recommendation from | 10 years(s) |
Age recommendation up to | 10 years(e) |
Number of players | 4 to 0 |