This Awesome Level 9000 Smash Up Game Expansion Pack from Alderac Entertainment Group brings exponential new combinations of factions and play styles. It integrates into the Smash Up base game (available separately) and features four distinct factions and eight new bases. Combine these groups into teams of two for various effects and to defeat your opponents. This Smash Up card game expansion pack includes 80 Minion and Action cards, eight bases, a rulebook and a VP token punchboard. This is not a stand-alone game.
This Awesome Level 9000 Smash Up Game Expansion Pack from Alderac Entertainment Group brings exponential new combinations of factions and play styles. It integrates into the Smash Up base game (available separately) and features four distinct factions and eight new bases. Combine these groups into teams of two for various effects and to defeat your opponents. This Smash Up card game expansion pack includes 80 Minion and Action cards, eight bases, a rulebook and a VP token punchboard. This is not a stand-alone game.
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The lowest price for Smash Up Awesome Level 9000 right now is $30.00.
Prices last updated 24 July 2024.
Smash Up Awesome Level 9000
This Awesome Level 9000 Smash Up Game Expansion Pack from Alderac Entertainment Group brings exponential new combinations of factions and play styles. It integrates into the Smash Up base game (available separately) and features four distinct factions and eight new bases. Combine these groups into teams of two for various effects and to defeat your opponents. This Smash Up card game expansion pack includes 80 Minion and Action cards, eight bases, a rulebook and a VP token punchboard. This is not a stand-alone game.
This Awesome Level 9000 Smash Up Game Expansion Pack from Alderac Entertainment Group brings exponential new combinations of factions and play styles. It integrates into the Smash Up base game (available separately) and features four distinct factions and eight new bases. Combine these groups into teams of two for various effects and to defeat your opponents. This Smash Up card game expansion pack includes 80 Minion and Action cards, eight bases, a rulebook and a VP token punchboard. This is not a stand-alone game.
Last updated at 24/07/2024 08:44:54
originally posted on miniaturemarket.com
Great game with a gimmick that has been executed fantastically. Pick any two factions of cards and combine them into a complete deck; the result is a unique-feeling deck that'll play differently from any other combination of factions. Wizards/Dinosaurs plays completely different from Wizards/Zombies, and this will create an addictive cycle of wanting to play the game over and over just to see how different faction combos play together. Best yet, picking up expansions will rapidly increase the total number of unique combinations well into the thousands.Overall, Smash Up is a really good middle-ground if you like the idea of deckbuilding card games but you or a friend struggle at the "deckbuilding" part.
originally posted on ebay.com
- I won't go into the details of this game because there are plenty of detailed reviews out there already. I will just say it is my favorite board game/ card game. The original is excellent by itself, but the expansions add plenty of value and interesting variation to the game. I play the game with family and friends. That includes nieces and nephews as young as seven years old. They are capable players who often win. - I have heard grumblings about some of the expansions, but I would say that even the oft-maligned Cthulhu expansion adds interesting strategy twists to the game. I like every expansion. Of course, I have my favorites. - The Shapeshifters, Geeks, Robots, Halflings, Mad Scientists and Mythic Greeks are some of my favorites. The best though, and this is ... More- I won't go into the details of this game because there are plenty of detailed reviews out there already. I will just say it is my favorite board game/ card game. The original is excellent by itself, but the expansions add plenty of value and interesting variation to the game. I play the game with family and friends. That includes nieces and nephews as young as seven years old. They are capable players who often win. - I have heard grumblings about some of the expansions, but I would say that even the oft-maligned Cthulhu expansion adds interesting strategy twists to the game. I like every expansion. Of course, I have my favorites. - The Shapeshifters, Geeks, Robots, Halflings, Mad Scientists and Mythic Greeks are some of my favorites. The best though, and this is above argument - it is an irrefutable fact, is the Zombie faction. They are more powerful than any faction hands down. My mother has played the game one time. She won with the Zombie faction. The Zombies can turn any ho-hum player into a total Smash Up boss. - If you have never played, buy the game, pick two factions, and Smash Up!
originally posted on boardgamer.ie
Smash-up aims to take the essence of deck-building games like Magic:The Gathering and make them simpler, less time-consuming and more affordable. The original game contains 8 20-card factions and "building a deck" means choosing two factions and shuffling them together to make one deck. There is no sideboard – you can't pick and choose cards.It is a popular game as it is easy to pick up as the rules are uncomplicated and can be explained quickly, with individual card rules being written on them.The game can change quickly, with all players truly in it to the end, and I find that it is generally over within an hour, even for inexperienced players (15-20 minutes if playing with veterans who know the factions and strategies). You need to watch out for base special ... MoreSmash-up aims to take the essence of deck-building games like Magic:The Gathering and make them simpler, less time-consuming and more affordable. The original game contains 8 20-card factions and "building a deck" means choosing two factions and shuffling them together to make one deck. There is no sideboard – you can't pick and choose cards.It is a popular game as it is easy to pick up as the rules are uncomplicated and can be explained quickly, with individual card rules being written on them.The game can change quickly, with all players truly in it to the end, and I find that it is generally over within an hour, even for inexperienced players (15-20 minutes if playing with veterans who know the factions and strategies). You need to watch out for base special abilities and keep an eye on other people's scores. The one thing I would say is missing from the original is some sort of counter system (which you get in the expansions) so I have found that dice (preferably spindown d20s) are handy to keep with the set to keep track of the scores of both bases and players.Each faction has its own speciality, which is reflected in their Talents and Specials: Robots are all about over-running bases with small minions and then pumping them up; Zombies bring cards back from your discard pile, Aliens like to return minions to their owners' hands and control bases; Pirates take over bases by moving minions around; Ninjas leap in at the last minute and steal bases; Tricksters like to destroy cards and make other players discard their hands; Dinosaurs are big and their action cards pump them up and protect them; Wizards like to take extra turns and draw extra cards.The original box is big enough to accommodate more factions, should you choose to buy another set or an expansion. The more factions you have, the more people can play – it is not limited by anything else. Each expansion adds another 4 factions and 8 new bases, and so far all seem to slot in flawlessly with the original cards, with the exception of Ghosts, but perhaps that will change in the future.
| Number of pieces | 1 |
| Assembly Required | No |
| Product dimensions | 5.08 x 17.78 x 12.7 cm; 385.55 Grams |
| Age range (description) | 144 months to 1188 months |
| Item dimensions L x W x H | 5.1 x 17.8 x 12.7 centimetres |
Great game with a gimmick that has been executed fantastically. Pick any two factions of cards and combine them into a complete deck; the result is a unique-feeling deck that'll play differently from any other combination of factions. Wizards/Dinosaurs plays completely different from Wizards/Zombies, and this will create an addictive cycle of wanting to play the game over and over just to see how different faction combos play together. Best yet, picking up expansions will rapidly increase the total number of unique combinations well into the thousands.Overall, Smash Up is a really good middle-ground if you like the idea of deckbuilding card games but you or a friend struggle at the "deckbuilding" part.
- I won't go into the details of this game because there are plenty of detailed reviews out there already. I will just say it is my favorite board game/ card game. The original is excellent by itself, but the expansions add plenty of value and interesting variation to the game. I play the game with family and friends. That includes nieces and nephews as young as seven years old. They are capable players who often win. - I have heard grumblings about some of the expansions, but I would say that even the oft-maligned Cthulhu expansion adds interesting strategy twists to the game. I like every expansion. Of course, I have my favorites. - The Shapeshifters, Geeks, Robots, Halflings, Mad Scientists and Mythic Greeks are some of my favorites. The best though, and this is ... More- I won't go into the details of this game because there are plenty of detailed reviews out there already. I will just say it is my favorite board game/ card game. The original is excellent by itself, but the expansions add plenty of value and interesting variation to the game. I play the game with family and friends. That includes nieces and nephews as young as seven years old. They are capable players who often win. - I have heard grumblings about some of the expansions, but I would say that even the oft-maligned Cthulhu expansion adds interesting strategy twists to the game. I like every expansion. Of course, I have my favorites. - The Shapeshifters, Geeks, Robots, Halflings, Mad Scientists and Mythic Greeks are some of my favorites. The best though, and this is above argument - it is an irrefutable fact, is the Zombie faction. They are more powerful than any faction hands down. My mother has played the game one time. She won with the Zombie faction. The Zombies can turn any ho-hum player into a total Smash Up boss. - If you have never played, buy the game, pick two factions, and Smash Up!
Smash-up aims to take the essence of deck-building games like Magic:The Gathering and make them simpler, less time-consuming and more affordable. The original game contains 8 20-card factions and "building a deck" means choosing two factions and shuffling them together to make one deck. There is no sideboard – you can't pick and choose cards.It is a popular game as it is easy to pick up as the rules are uncomplicated and can be explained quickly, with individual card rules being written on them.The game can change quickly, with all players truly in it to the end, and I find that it is generally over within an hour, even for inexperienced players (15-20 minutes if playing with veterans who know the factions and strategies). You need to watch out for base special ... MoreSmash-up aims to take the essence of deck-building games like Magic:The Gathering and make them simpler, less time-consuming and more affordable. The original game contains 8 20-card factions and "building a deck" means choosing two factions and shuffling them together to make one deck. There is no sideboard – you can't pick and choose cards.It is a popular game as it is easy to pick up as the rules are uncomplicated and can be explained quickly, with individual card rules being written on them.The game can change quickly, with all players truly in it to the end, and I find that it is generally over within an hour, even for inexperienced players (15-20 minutes if playing with veterans who know the factions and strategies). You need to watch out for base special abilities and keep an eye on other people's scores. The one thing I would say is missing from the original is some sort of counter system (which you get in the expansions) so I have found that dice (preferably spindown d20s) are handy to keep with the set to keep track of the scores of both bases and players.Each faction has its own speciality, which is reflected in their Talents and Specials: Robots are all about over-running bases with small minions and then pumping them up; Zombies bring cards back from your discard pile, Aliens like to return minions to their owners' hands and control bases; Pirates take over bases by moving minions around; Ninjas leap in at the last minute and steal bases; Tricksters like to destroy cards and make other players discard their hands; Dinosaurs are big and their action cards pump them up and protect them; Wizards like to take extra turns and draw extra cards.The original box is big enough to accommodate more factions, should you choose to buy another set or an expansion. The more factions you have, the more people can play – it is not limited by anything else. Each expansion adds another 4 factions and 8 new bases, and so far all seem to slot in flawlessly with the original cards, with the exception of Ghosts, but perhaps that will change in the future.
Have you ever wondered who would win in a fight if aliens battled ninjas? Or what would happen if creepy zombies battled laser-augmented dinosaurs? Me neither—that's lame. But what about if the Aliens and Ninjas teamed up to beat the Zombies and the Dinosaurs? And what about if there were also a team of Robots and Leprechauns in the mix? Now you've got me interested. Smash Up! is based on a simple concept: choose two faction decks (pirates, wizards, robots, etc), shuffle them together, and see who wins. Behind that simple concept there must have been ridiculous amounts of playtesting, because each faction is meticulously well-balanced in and of itself. Some combinations end up weaker than others, and there's always the luck of the draw to contend with, but half the ... MoreHave you ever wondered who would win in a fight if aliens battled ninjas? Or what would happen if creepy zombies battled laser-augmented dinosaurs? Me neither—that's lame. But what about if the Aliens and Ninjas teamed up to beat the Zombies and the Dinosaurs? And what about if there were also a team of Robots and Leprechauns in the mix? Now you've got me interested. Smash Up! is based on a simple concept: choose two faction decks (pirates, wizards, robots, etc), shuffle them together, and see who wins. Behind that simple concept there must have been ridiculous amounts of playtesting, because each faction is meticulously well-balanced in and of itself. Some combinations end up weaker than others, and there's always the luck of the draw to contend with, but half the fun is trying all of the wacky combinations. Dinosaurs and Ninjas together? Oh yeah! THE BREAKDOWN Decisions: 4/5. Like Dominion, it all comes down to the cards you draw. The game is won by breaking bases, most of which have a special power, and if you don't get what you need when you need it, it's easy to be left behind. But there's always a chance for a comeback—or at least for a little revenge mayhem if not! Artwork: 5/5. The cards in Smash Up! are beautifully illustrated, and the design makes the various distinctions in the game easy to understand (and easy to separate once play is over). I recommend having a set of poker chips on hand for counting points, since the game doesn't come with any. But I won't dock a point for that. :-) Replayability: 4/5. As of this writing, I only have the core set, which has plenty of replayability in and of itself. What I can't wait for is to add an expansion or two to my set, which will not only exponentially increase the amount of total possible combinations, but also add some new bases into the mix (which are the main need in the core set). Awesomeness: 5/5. The concept alone scores a five out of five, and the execution is essentially flawless. I'm not sure how a game this well-balanced is possible, but apparently Paul Peterson knows something I don't. Thank goodness! Bottom line: If you're a geek or a geek wannabe, Smash Up! will be right up your alley. Obviously the theme of using minions to break bases and take over the world won't appeal to everyone, but for those who can rally behind the concept, there's plenty of mayhem to go around. May the best Smash-Up win!
I grabbed this as a deal of the day and had never played it before. Its a simple card game that is easy to learn and is more fun the more players you have. It comes with 8 fractions with 20 cards each. Also has 16 base cards and a set of instructions. The box itself is a nice design with room for up to 9 more fractions. To me the only down side of the construction was the box is so tight fitting it can be a bit hard to open at times. The game is easy and fast to learn. You start off by picking 2 fractions and mixing them. Every fraction has minion and action cards that are unique to each fraction. Minions have a value on them of what they are worth. You then place a base card for every person playing and then one extra. Each base card has a first, second third point ... MoreI grabbed this as a deal of the day and had never played it before. Its a simple card game that is easy to learn and is more fun the more players you have. It comes with 8 fractions with 20 cards each. Also has 16 base cards and a set of instructions. The box itself is a nice design with room for up to 9 more fractions. To me the only down side of the construction was the box is so tight fitting it can be a bit hard to open at times. The game is easy and fast to learn. You start off by picking 2 fractions and mixing them. Every fraction has minion and action cards that are unique to each fraction. Minions have a value on them of what they are worth. You then place a base card for every person playing and then one extra. Each base card has a first, second third point value and a break value. You then take turns placing one one minion and one action per turn. Basically when the total minions on that base equals the base break value you award the point value (first, second, third) from the total value of each persons minions totaled on that base. You replace the base card with another and keep going till someone reaches 15. Overall I would recommend it to anyone that wants a quick and easy game to learn but tough to master. It can be played by all ages and will take under a hour to play giving number of players and experience. Also has add-on decks to spice things up and allow more players. Positives+ Fast Easy good design kid friendly Negatives- Box tough to open Some fractions are stronger then others
I was not expecting this game to be as good as it was, due to it's simplicity. Let's get one thing clear: I was WRONG. Meh, it happens. The core game comes with 8 different factions: Wizards, Tricksters, Robots, Aliens, Zombies, Dinosaurs, Pirates, and Ninjas. Everyone selects two factions each at the beginning of the game and shuffles their cards together. Presto. Instant madness. You've got dinosaur ninjas or ninja robots or something just as evil. Other than the base cards, there are two other types of cards in the deck, which go to your draw pile: minions and actions. Draw five cards at the beginning of play. On your turn you may play one minion and one action by de facto. If you're smart, though, and you know you are, you'll play an amazing chain of cards that ... MoreI was not expecting this game to be as good as it was, due to it's simplicity. Let's get one thing clear: I was WRONG. Meh, it happens. The core game comes with 8 different factions: Wizards, Tricksters, Robots, Aliens, Zombies, Dinosaurs, Pirates, and Ninjas. Everyone selects two factions each at the beginning of the game and shuffles their cards together. Presto. Instant madness. You've got dinosaur ninjas or ninja robots or something just as evil. Other than the base cards, there are two other types of cards in the deck, which go to your draw pile: minions and actions. Draw five cards at the beginning of play. On your turn you may play one minion and one action by de facto. If you're smart, though, and you know you are, you'll play an amazing chain of cards that lets you keep playing additional minions or actions until the look of defeat on your opponents' faces is enough to warrant a call from their grandmothers to complain. It happens. When you're done, you draw two new cards to your hand. Discard down to 10 cards if you go over. Then play passes to your left. There are five base cards in play at any given time, all of which have a break point, a number shown in the top left hand corner of the card. If the power of all the minions present on a base at any given time exceeds the break point, the base breaks. There are three numbers in the center of the cards, which are victory points. The first number shown goes to the player with the minions whose total is the highest on the base. The second number goes to the second-highest total, and then the third number goes to the player who had the third-highest total, if there was a third player brave enough to pit his minions against yours. That's it. Whoever gets to 15 victory points first wins. Game over. Reshuffle and play again. My first complete game took about an hour with three people. I'm not going to lie: I'm going to play this again and again. No doubt I'll also be picking up an expansion pack very soon.
Probably the best Smash-Up expansion. Fun faction themes that are mechanically fun as well. Steam Punk is pretty nifty, with mechanics reminiscent of Pirates (e.g., lots of movement actions). Heavy on the base actions. They don't massively change game style like Zombies, or complex like Robots, but neither are they simplistic like Dinosaurs. Definitely a good choice. Killer Plants could be viewed sort of as a zombie-robot mix, in a way: play lots of minions, often digging them up from discards, but less crazy than either. I find the actions (all Queen song titles) to be potentially very valuable, but tend to sit in my hand forever awaiting ideal circumstances. Ghosts have some fun chaining of actions to allow extremely productive turns in some circumstances, and ... MoreProbably the best Smash-Up expansion. Fun faction themes that are mechanically fun as well. Steam Punk is pretty nifty, with mechanics reminiscent of Pirates (e.g., lots of movement actions). Heavy on the base actions. They don't massively change game style like Zombies, or complex like Robots, but neither are they simplistic like Dinosaurs. Definitely a good choice. Killer Plants could be viewed sort of as a zombie-robot mix, in a way: play lots of minions, often digging them up from discards, but less crazy than either. I find the actions (all Queen song titles) to be potentially very valuable, but tend to sit in my hand forever awaiting ideal circumstances. Ghosts have some fun chaining of actions to allow extremely productive turns in some circumstances, and some cards have bonuses for having few cards in your hand, which is a unique new consideration. Along with that, some cards will let you discard cards for various bonuses. I'm still undecided how this pairs with Zombies, but seems like it should be a good match--discard my Tenacious Z's AND get extra power for it? Sounds like a snazzy deal to me. (Side note: My group often likes to raise or eliminate the hand size limit when playing, but that's an unfair decision when playing with Ghosts.) The Bear Cavalry strikes me as akin to Dinosaurs and perhaps Vampires: no weird mechanics like the Ghosts, no mushrooming actions like Wizards...nothing really special. Just powerful minions with power-boosting and protective augmentations. They're not bad--I just would want to combine them with something more interesting. I haven't tired Cthulu yet, but I do think this is considerably better than Science-Fiction Double Feature, and probably beats the Monsters by a fair bit as well.
Smash Up is a fun game for 2-4 players. There are 8 different 20-card decks in the core game, each deck* containing 10 "minion" cards and 10 "action" cards. Each player picks 2 decks and shuffles them together to make one 40-card deck they will use to play that game. At the end of the game, you separate the decks back out. During the game, you play your minions on special "base" cards, trying to build up enough minion power to claim the base and hopefully overpower any other players on the same base. Claiming a base earns you points, with smaller point awards going to the 2nd and 3rd-place players who had minions there. The rules are fairly simple, but each deck usually has some unique ability that gives it an edge. Wizards are great at letting you play more ... MoreSmash Up is a fun game for 2-4 players. There are 8 different 20-card decks in the core game, each deck* containing 10 "minion" cards and 10 "action" cards. Each player picks 2 decks and shuffles them together to make one 40-card deck they will use to play that game. At the end of the game, you separate the decks back out. During the game, you play your minions on special "base" cards, trying to build up enough minion power to claim the base and hopefully overpower any other players on the same base. Claiming a base earns you points, with smaller point awards going to the 2nd and 3rd-place players who had minions there. The rules are fairly simple, but each deck usually has some unique ability that gives it an edge. Wizards are great at letting you play more actions, Zombies can retrieve minions from the discard pile, etc.. Games are short (about an hour for 3 people, longer if you have 4 or some are new players). No one is eliminated before the end of the game, it's rare for one player to totally dominate the game, and you don't need a huge table to play (2 card tables pushed together would be perfect). AEG has also released 3 expansions so far, with new 4 decks each. I'd advise getting at least the 'Awesome Level 9000' expansion if you are new, since that has some of the best decks in it, plus point tokens to keep track of everyone's victory points. That said, here are some of the downsides to the original box set: - There's room in the box for 18 decks, however with all expansions there are now 20 decks + the base deck + the madness card deck + victory tokens. If you plan to buy all 3 expansions, you can search Ebay for 'Smash Up Box Organizer'. Some guy makes a wooden organizer that fits inside the original box and holds 30 decks with adjustable dividers for the madness/base/victory cards. - The base smash up game does not include any way of keeping score. So use a scratch pad and a pen, or pennies and nickles. - 2 of the 8 factions (robots & zombies) in the base game are way more powerful than the others. Wizards are also pretty decent. The other 5 are a bit underwhelming, though some combo well with expansion decks. Considering each deck and how they stack up with the expansions; Zombies - possibly the strongest deck in the game. Can easily retrieve and play discarded minions Robots - can build up their power very rapidly, also one of the top 3 factions. Puts a strain on everyone's math skills. Wizards - can play lots of actions, but doesn't have many great actions to play Tricksters - other players discard randomly if they mess with them, but this easily is avoided and actually helps some other players Aliens - great at returning cards back to their players hands, not so great at playing them again Ninjas - can make last-minute changes to their power as a base is scoring, but not usually enough to help Dinosaurs - some super high-power minions, but no way to get them into play. Pirates - great at moving around, but this isn't very helpful. Pirates become more useful with Plants (Awesome Level 9000) and Monkeys (Science Fiction Double Feature). Aliens can help out with the Cthulhu expansion and can be a good counter to Monkeys (SFDF) and Bears (9000). We rarely play Tricksters, Dinosaurs and Ninjas. In Science Fiction Double Feature, the Cyborg Monkeys seem like what Dinosaurs was trying to be, but more flexible. Secret Agents are a better version of Ninjas. Instead of allowing you to kill weak minions (there's not that many weak-but-useful minions to kill) and replace your own minions with better ones (why not just play the better minion to start with?), Secret Agents let you mess with other people's decks and peek at what's coming up. The trickster's power of making other people discard if they affect your minions with their actions is more of a liability than a help. Ghosts and Zombies benefit heavily from discarding things, so they'll actually want to target your tricksters. Everyone else can just avoid targeting them, or take the chance that the 1 or 2 cards they have to discard won't be anything they were planning to use.
The Awesome Level 9000 expansion has been my favorite addition to Smash Up so far. I've played almost all of the expansions AEG has released and this one stood out because of the originality of the faction strategies and their ability to work with other expansions. It seems most of the other expansions either don't combine quite as well with the original factions, or they don't have the strategy for playing them is too similar to the other factions. This expansion however, has neither of these problems. My favorite faction is the ghosts, which play strongly off of having few cards. The Killer Plants are also one of the most powerful factions you can find, with three minions of 5 combat power. I highly recommend this, especially if it's your first expansion for the game.
Watch out! This game may cause you to lose your house! My husband and I can't stop playing. At first we just put off things like cleaning, then we started calling in sick to work, before you know it, we both got fired, BUT at least we still have Smash Up! and we can play it while living in our car! This game is so much fun that we've already bought the "It's Your Fault" and the "Pretty Pretty" expansions. Both of which are great. My favorite combo is Zombies and Aliens; you almost can't lose. Dinosaurs and Princesses are pretty strong as well. I could go on, but I have to look for a job...
| Number of pieces | 1 |
| Assembly Required | No |
| Product dimensions | 5.08 x 17.78 x 12.7 cm; 385.55 Grams |
| Age range (description) | 144 months to 1188 months |
| Item dimensions L x W x H | 5.1 x 17.8 x 12.7 centimetres |