The Call of Cthulhu - Audiobook
The Call of Cthulhu - Audiobook
The Call of Cthulhu - Audiobook

The Call of Cthulhu - Audiobook

(4 reviews)

The Call of Cthulhu is one of H. P. Lovecraft's best-known short stories.Written in the summer of 1926, it was first published in Weird Tales, February 1928. It is the only story written by Lovecraft in which the extra terrestrial entity Cthulhu himself makes a major appearance.It is written in a documentary style, with three independent narratives linked together by the device of a narrator discovering notes left by a deceased relative.

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The Call of Cthulhu - Audiobook

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(4 reviews)

The Call of Cthulhu is one of H. P. Lovecraft's best-known short stories.Written in the summer of 1926, it was first published in Weird Tales, February 1928. It is the only story written by Lovecraft in which the extra terrestrial entity Cthulhu himself makes a major appearance.It is written in a documentary style, with three independent narratives linked together by the device of a narrator discovering notes left by a deceased relative.

The Call of Cthulhu is one of H. P. Lovecraft's best-known short stories.Written in the summer of 1926, it was first published in Weird Tales, February 1928. It is the only story written by Lovecraft in which the extra terrestrial entity Cthulhu himself makes a major appearance.It is written in a documentary style, with three independent narratives linked together by the device of a narrator discovering notes left by a deceased relative.

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Reviews

As a game master and fan of the previous addition of Call of Cthulhu, I was hesitant to invest in...
18 October 2017
V.R.

originally posted on homeessentialsdirect.com

As a game master and fan of the previous addition of Call of Cthulhu, I was hesitant to invest in a new edition of this series, unsure of what could be changed or improved on
from what seemed like a straightforward and uncomplicated system. Boy was I wrong! This new book makes the game feel much more intense, with the emphasis on the new
Chase mechanic which really makes dramatic moments of terror that much more intense, the addition of the optional Luck point system, and having EVERYTHING be
percentile based except for damage output. The opening story in the book focuses on "The Dunwich Horror" as the basis on how an HP Lovecraft themed game ... Show more
... Show more
Call of Cthulhu 7th Edition Keeper Rulebook
1 July 2022
Leanne W

originally posted on board-game.co.uk

this was a replacement for the 6ed that I'd put off and put off and put off telling myself I didn't need it [I did] so I didn't have to pay what chaosium were asking. Zatu were the
cheapest option by far AND included a pdf version even with the usual chaosium vouchers. I hadn't thought of buying it from hereif you want to start with CoC you're better off
with the starter set until you NEED to buy the expensive volume which costs 150% of the starter set and has scenarios and an investigator set too - but if you're comfortable
with it and are ready to build a proper campaign that will go over several sessions you need this on hand because it has the answers to most things your investig... Show more
... Show more
Fantasy writer George R.R. Martin was recently asked to give his advice to novice fantasists, and...
2 March 2020
R.

originally posted on homeessentialsdirect.com

Fantasy writer George R.R. Martin was recently asked to give his advice to novice fantasists, and cautioned that they would do well to make sure that the magic in their
universe does not too much resemble science. For (the logic goes) if magic is mysterious, it should never be totally quantifiable or subject to rules as prosaic as cause and
effect (unless we're talking about curses, vengeance, and incurring wrath).If you accept that caveat, it makes it that much harder to make a game about the Cthulhu Mythos,
since the magic of Lovecraft's universe is not so much Manichean as purely evil. His world basically consists of bad or at best myopic people tampering with dar... Show more
... Show more

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Reviews

As a game master and fan of the previous addition of Call of Cthulhu, I was hesitant to invest in...
18 October 2017
As a game master and fan of the previous addition of Call of Cthulhu, I was hesitant to invest in a new edition of this series, unsure of what could be changed or improved on from what seemed like a straightforward and uncomplicated system. Boy was I wrong! This new book makes the game feel much more intense, with the emphasis on the new Chase mechanic which really makes dramatic moments of terror that much more intense, the addition of the optional Luck point system, and having EVERYTHING be percentile based except for damage output. The opening story in the book focuses on "The Dunwich Horror" as the basis on how an HP Lovecraft themed game should be run and paced. Character creation is much more fleshed out, putting an emphasis on the previously unnecessary skill ... MoreAs a game master and fan of the previous addition of Call of Cthulhu, I was hesitant to invest in a new edition of this series, unsure of what could be changed or improved on from what seemed like a straightforward and uncomplicated system. Boy was I wrong! This new book makes the game feel much more intense, with the emphasis on the new Chase mechanic which really makes dramatic moments of terror that much more intense, the addition of the optional Luck point system, and having EVERYTHING be percentile based except for damage output. The opening story in the book focuses on "The Dunwich Horror" as the basis on how an HP Lovecraft themed game should be run and paced. Character creation is much more fleshed out, putting an emphasis on the previously unnecessary skill of Credit Rating which now helps determine reasonable income and status, making NPC interactions much more dynamic.This game is not like D&D in that you explore ruins and kills monsters. You can, but Call of Cthulhu is a game of story telling, narrative, and psychological horror in the face of cosmic terrors beyond the mind's comprehension. Investigators (the player characters) are going to go insane or die, as many of the forces pitted against them are, as mentioned before, beyond man's understanding. This makes for grand, frightful, and unpredictable games that can see success or catastrophic failure.If you love horror games, narrative and character driven stories with less emphasis on combat, get this game!... Show more
V.R.
originally posted on homeessentialsdirect.com
Call of Cthulhu 7th Edition Keeper Rulebook
1 July 2022
this was a replacement for the 6ed that I'd put off and put off and put off telling myself I didn't need it [I did] so I didn't have to pay what chaosium were asking. Zatu were the cheapest option by far AND included a pdf version even with the usual chaosium vouchers. I hadn't thought of buying it from hereif you want to start with CoC you're better off with the starter set until you NEED to buy the expensive volume which costs 150% of the starter set and has scenarios and an investigator set too - but if you're comfortable with it and are ready to build a proper campaign that will go over several sessions you need this on hand because it has the answers to most things your investigators will come out of the woodwork with that not even Azathoth could see ... Morethis was a replacement for the 6ed that I'd put off and put off and put off telling myself I didn't need it [I did] so I didn't have to pay what chaosium were asking. Zatu were the cheapest option by far AND included a pdf version even with the usual chaosium vouchers. I hadn't thought of buying it from hereif you want to start with CoC you're better off with the starter set until you NEED to buy the expensive volume which costs 150% of the starter set and has scenarios and an investigator set too - but if you're comfortable with it and are ready to build a proper campaign that will go over several sessions you need this on hand because it has the answers to most things your investigators will come out of the woodwork with that not even Azathoth could see coming.The ribbon bookmarks are so helpful to someone who just knows she's going to have end up sticking in post it markers everywhere and the pdf makes quick searching through the pdf a breeze.If you are hmming and hawing over making the big purchase because you're muddling through - it's worth it, but if you just want it to look fabulous on your shelf - there is a really nice box set of this, the investigator book and the screen that looks better.... Show more
Leanne W
originally posted on board-game.co.uk
Fantasy writer George R.R. Martin was recently asked to give his advice to novice fantasists, and...
2 March 2020
Fantasy writer George R.R. Martin was recently asked to give his advice to novice fantasists, and cautioned that they would do well to make sure that the magic in their universe does not too much resemble science. For (the logic goes) if magic is mysterious, it should never be totally quantifiable or subject to rules as prosaic as cause and effect (unless we're talking about curses, vengeance, and incurring wrath).If you accept that caveat, it makes it that much harder to make a game about the Cthulhu Mythos, since the magic of Lovecraft's universe is not so much Manichean as purely evil. His world basically consists of bad or at best myopic people tampering with dark forces to gain power, and in turn being devoured, turned mad, or somehow consumed by their hubris ... MoreFantasy writer George R.R. Martin was recently asked to give his advice to novice fantasists, and cautioned that they would do well to make sure that the magic in their universe does not too much resemble science. For (the logic goes) if magic is mysterious, it should never be totally quantifiable or subject to rules as prosaic as cause and effect (unless we're talking about curses, vengeance, and incurring wrath).If you accept that caveat, it makes it that much harder to make a game about the Cthulhu Mythos, since the magic of Lovecraft's universe is not so much Manichean as purely evil. His world basically consists of bad or at best myopic people tampering with dark forces to gain power, and in turn being devoured, turned mad, or somehow consumed by their hubris by even darker demonic forces."Call of Cthulhu" does a good job of resolving these contradictions, or at least making them work for the Dungeon Master (called a "Keeper" here to avoid lawsuits from Gary Gygax, presumably). It also fleshes out the general game system in exacting detail, which some will love and others will find a little pedantic (I prefer my RPGs to focus more on characters than on tables that make me feel like I'm being audited by the IRS every time an elf launches a bolt from his crossbow at me).The book also gets extra points for doing a good job of integrating later works from Lovecraft-inspired writers as well as providing some biographical info on the writers and publishers who formed the core of the "Lovecraft Circle," who were mostly consigned to the men's market fiction ghettos in their own day and only retroactively given the establishment imprimatur.The book's also a fine objet d'art in its own right, glossy and beautifully illustrated, hardback and heavy enough to crack the carapace of any eldritch beast you might accidentally summon while playing the game. Recommended, either as gamer's bible or a jumping off point for your own creative endeavors.... Show more
R.
originally posted on homeessentialsdirect.com
I got interested in this game, not because I am fond of H.P. Lovecraft, but because I had outgrow...
24 September 2019
I got interested in this game, not because I am fond of H.P. Lovecraft, but because I had outgrown the power-fantasy type of roleplaying associated with D&D, and the idea of mysteries, horror and playing as an investigator in real-world settings sounded appealing.Mostly, my expectations with playing the actual gameplay were exceeded. With a good GM, this game can be superbly fun. You can play it as a horror-survival game, where most of the player characters are expected to die in a single session, or you can play it more as an ongoing, paranormal investigator game, like the X-files, or, if you want, more like a dark fantasy game with magic spells. There are numerous supplements for rules and ideas to play in different historical eras, from ancient Rome to a ... MoreI got interested in this game, not because I am fond of H.P. Lovecraft, but because I had outgrown the power-fantasy type of roleplaying associated with D&D, and the idea of mysteries, horror and playing as an investigator in real-world settings sounded appealing.Mostly, my expectations with playing the actual gameplay were exceeded. With a good GM, this game can be superbly fun. You can play it as a horror-survival game, where most of the player characters are expected to die in a single session, or you can play it more as an ongoing, paranormal investigator game, like the X-files, or, if you want, more like a dark fantasy game with magic spells. There are numerous supplements for rules and ideas to play in different historical eras, from ancient Rome to a space-faring future. However, the game is most known for its association with the fiction of Lovecraft (hence the name), and the most popular published campaigns and scenarios are set in the "classic" 1920's era because that is when Lovecraft lived and wrote. That is also the game's biggest flaw, and what, imo, holds it back from gaining a wider audience.As far as the rules system, the 7th edition rules streamline some things, making most actions resolved through simple roll-under mechanics involving percentile dice. There are also new rules for opposed roles, and bonus and penalty dice that make things go faster. It is a very elegant system that can be learned very quickly. The downside is there are a lot of gray areas that can come up in play, that can lead to players abusing the rules if the GM isn't careful.Physically, the book is beautiful, a big step up from the previous edition. The binding, the typeset, the paper, the full-color ink, the artwork, and even the little book ribbon, all make this a book worth having a physical copy of it for any collector.There are a lot of things I find off-putting about the fixation on Lovecraft. For starters, I think he is vastly overrated and this recent cult-like worship of him has inadvertantly overshadowed the contributions of numerous greater writers in the genre, like H.G. Wells, or Arthur Conan Doyle. But the real huge glaring problem that can no longer be ignored is the extreme racism. And this makes the memorializations of Lovecraft in this really bothering to me. When I first got the 6th edition, a friend actually refused to play it after researching Lovecraft's extreme racist sentiments, and he wasn't any sort "SJW". In the sixth edition, there were a few pictures of Lovecraft in the book, and a short chapter of his life and work, that completely ignored his racist views, essentially a gushing memorial. But it was brief and shoved in the middle of the book.Since then, more and more people have become aware of how bad of person Lovecraft really was. While some organizations have wisely decided to stop idolizing this awful man and mediocore writer of pulp, Chaosium decided to double down on the idol worship. This racist mans face is now HUGE and on the inside cover (both front and back) and plastered all over the book. The new chapter on his life has been moved forward, closer to the beginning, with another huge picture of him preceding the chapter. The content is mostly the same as the previous edition's gushing memorial, except now they added two sentences that basically hand-wave away his racism "Predisposed to hypochondria and a premature pose of old age, for much of his life he was committed to social and artistic views more suitable to centuries past than the one he lived in. Certainly, his racism is far out of touch with modern social attitudes." This is completely tone-deaf and irresponsible statement. The leading Lovecraft scholar has even published works admitting that Lovecraft's views were extreme, even for his time. Implying they were "suitable" for that era makes it even worse.Yes, there was a lot racism back then, just as there is now, but there was also the NAACP, WEB DuBois, and a whole bunch of people fighting against racism and xenophobia back then too (just as there are today). Implying that his views were "suitable" for that time is like saying Richard Spencer's views are suitable for an era where Trump is president. Lovecraft was not merely a "product of his time," or because he was a lonely, sickly kid. He had a choice, and he CHOSE to be on the wrong side of history. I'm actually appalled at Chaosium's editors for writing this rubbish.That being said, I enjoy the game, because its the most well known horror/mystery roleplaying game on the market, with some really fun scenarios and a great collection of supplemental material for those with more sophisticated tastes. I just wish they would ditch the Lovecraft worship and move on already.... Show more
W.
originally posted on homeessentialsdirect.com
I love Call of Cthulhu and Chaosium have played many of their versions over the years. It is a ro...
19 June 2017
I love Call of Cthulhu and Chaosium have played many of their versions over the years. It is a role playing game and it centers around the dark world created by HP Lovecraft in the early 20th century. Please try this brand out as it provides a different type of role playing experience than you might get from something like D&D or Pathfinder. Get your players to agree to submerge themselves and forget rules.There is a reason to have different genres of role-playing. Each lends itself to a style of play that brings out the best of said genre. This game is a horror genre and that means that the players need to allow themselves to get drawn into the game enough to actually get creeped out.The older versions of CoC were a bit lighter in the rules and I think 7th ... MoreI love Call of Cthulhu and Chaosium have played many of their versions over the years. It is a role playing game and it centers around the dark world created by HP Lovecraft in the early 20th century. Please try this brand out as it provides a different type of role playing experience than you might get from something like D&D or Pathfinder. Get your players to agree to submerge themselves and forget rules.There is a reason to have different genres of role-playing. Each lends itself to a style of play that brings out the best of said genre. This game is a horror genre and that means that the players need to allow themselves to get drawn into the game enough to actually get creeped out.The older versions of CoC were a bit lighter in the rules and I think 7th edition seems to bring out player behavior that makes it more difficult to remain submerged. The rules play a bigger role in 7th edition if you allow them to as the GM. The more obvious the rules during play, the less submerged the player will become, and that leads to them being less disturbed by what happens.This newest version of the system lends itself to a more investigative style of play. If you want to play a game where players hunt down monsters and kill them, then this might be a game for you. I myself prefer a different sort of game and in a Lovecraft universe, the monsters are unknowable and maddening. I liked the simplicity of previous versions of CoC as they seemed more open to GM's being able to mix things up enough to get players in the zone where they were actually a little frightened or disturbed When you throw additional rules in the way, that pulls the player out of that mental process almost in the same way a person might get pulled out of a movie by someone using a cell phone a few rows up. Submersion is key to effective horror role-playing.Now this is just my opinion and having met hundreds of people who like CoC, i do think that this system will lend itself to how the average person plays this game. I'd love it if everyone wanted to run and play this game the way i personally enjoy it, but that just isn't the norm. With that said, try it my way. Read Ken Hite's Nightmare of Mine to understand how to roleplay horror.Get away from the standard style. Investigate something, get some clues, stop the bad guys. Repeat. Repeat. That just isn't what drew me into Call of Cthulhu many many years ago. If you can avoid that trope, I guarantee you will start to understand why this roleplaying game above almost all the other ones ever written is really a unique experience.So I love Chaosium and want you to buy this game so they can thrive. I just personally think that this version went in a direction that I don't like. Still,90% of this book is the same as 6th edition so I still think it is worth buying. I will personally ignore most of the new rules presented here. I suggest you try to run the game rules light as well. There are genres where more extensive rules lend themselves well. Tactical combat games, dungeon crawls, superhero games, and maybe space operas thrive on cool systems that let people do really kickass things. Horror however is not about worrying about systems and doing crazy combat maneuvers. I urge people who buy and play this game to think outside their normal box of D&D when they play it. Look for some of the cool scenarios written by Pagan Publishing in the early 1990's or some of really cool scenarios written by Chaosium in the 1980's for inspiration. Watch The Thing for inspiration of how to run this game. I'm pretty sure if you step outside your comfort zone and play this game differently from how you play other RPG's, you will see why it is seen as one of the best RPG's ever.... Show more
T.M.
originally posted on homeessentialsdirect.com
I was hesitant to get the seventh edition of this game. I was already well-versed in the earlier ...
10 August 2017
I was hesitant to get the seventh edition of this game. I was already well-versed in the earlier editions and when I heard that there were changes to the rules I thought it was heresy.However, I am happy to say that my fears were unfounded. It's pretty much the same game as it's always been. A few tweaks here and there.There are bonus and penalty dice (very reminiscent of D&D 5e advantage and disadvantage dice, though honestly I don't know which system came up with it first), a new build stat, which is really just to help streamline combat. The big change is that all stats are now percentile-based. Characteristics and skills alike. There is a full success rating, a 1/2 and a 1/5. This basically makes calculating critical successes easier.So the rules are very ... MoreI was hesitant to get the seventh edition of this game. I was already well-versed in the earlier editions and when I heard that there were changes to the rules I thought it was heresy.However, I am happy to say that my fears were unfounded. It's pretty much the same game as it's always been. A few tweaks here and there.There are bonus and penalty dice (very reminiscent of D&D 5e advantage and disadvantage dice, though honestly I don't know which system came up with it first), a new build stat, which is really just to help streamline combat. The big change is that all stats are now percentile-based. Characteristics and skills alike. There is a full success rating, a 1/2 and a 1/5. This basically makes calculating critical successes easier.So the rules are very easy to learn and teach if you're already familiar with the system. Even if this is your first time trying the game it's not hard to learn. It's true that the game has been split into two books, but this is the core rulebook. This is the one you really need. The other one, in my humble opinion, is optional. I'm sure some might disagree with me but that's my opinion.As far is the book's overall appearance goes, you couldn't ask for a more beautifully illustrated and well put together role-playing book. There is only one or two pieces of recycled artwork. The rest is all new and gorgeous and very evocative of the setting. I highly recommend this edition for new and old players and keepers.... Show more
D.C.
originally posted on homeessentialsdirect.com
Not long ago I decided to begin my career as a GM. My wife had just recently collected the Pathfi...
27 May 2020
Not long ago I decided to begin my career as a GM. My wife had just recently collected the Pathfinder 2e books so I was originally going to use that system and run a campaign inspired by At the Mountains of Madness by Lovecraft. Then my wife asks me "Have you ever thought about running Call of Cthulhu?" And I looked at her completely baffled. I mean, I knew the system existed but it just never crossed my mind for whatever reason.I looked into the game and immediately purchased the Keeper Rulebook, Investigators Handbook, Keeper Screen Pack, and The Doors to Darkness collection. An impulsive purchase but one I would not regret.I just recently finished one of the included scanarios in the Keeper book and all of my players loved it. The stories are easy to get ... MoreNot long ago I decided to begin my career as a GM. My wife had just recently collected the Pathfinder 2e books so I was originally going to use that system and run a campaign inspired by At the Mountains of Madness by Lovecraft. Then my wife asks me "Have you ever thought about running Call of Cthulhu?" And I looked at her completely baffled. I mean, I knew the system existed but it just never crossed my mind for whatever reason.I looked into the game and immediately purchased the Keeper Rulebook, Investigators Handbook, Keeper Screen Pack, and The Doors to Darkness collection. An impulsive purchase but one I would not regret.I just recently finished one of the included scanarios in the Keeper book and all of my players loved it. The stories are easy to get immersed in. Three of my five players were brand new to roleplaying and even they got into character rather effortlessly.As for cons, I've noticed a substantial amount of typos throughout the book. Not a major problem but just a little jarring.Overall, I love this book and I really enjoy the system. The art is magnificent. Sandy Petersen and his team have put a ton of effort into this game, none of which is lost on me. I am very happy with my purchase and look forward to expanding my collection.... Show more
M.V.
originally posted on homeessentialsdirect.com
Ok now. I played CoC back when it was first edition with my pals in junior high school. What a ca...
2 May 2019
Ok now. I played CoC back when it was first edition with my pals in junior high school. What a carefree time.Now here we are 7th edition, where did the time go?Coming from a 1st edition perspective, of which the books I still own, this is sublimely streamlined without losing the era, story, and mechanics.No, dear investigator, you are not a muscle bound barbarian or clad to the teeth warrior. You are like you are now, soft, squishy, fragile, and susceptible to mental trauma from horrific sights, sounds, smells. Yes, smells too!The role playing aspect is strong, you do not blindly charge in a room cause frankly you’ll probably just get killed. What would you do in real life if you were presented with these horrors?The hard bound book is well made, sturdy ... MoreOk now. I played CoC back when it was first edition with my pals in junior high school. What a carefree time.Now here we are 7th edition, where did the time go?Coming from a 1st edition perspective, of which the books I still own, this is sublimely streamlined without losing the era, story, and mechanics.No, dear investigator, you are not a muscle bound barbarian or clad to the teeth warrior. You are like you are now, soft, squishy, fragile, and susceptible to mental trauma from horrific sights, sounds, smells. Yes, smells too!The role playing aspect is strong, you do not blindly charge in a room cause frankly you’ll probably just get killed. What would you do in real life if you were presented with these horrors?The hard bound book is well made, sturdy with a nice binding. The paper is of nice quality and the art and printing is superb.If you are looking for a change from hack n slash to investigation, deep role playing, with a sprinkle of fisticuffs in the HP Lovecraft world, this is for you!There is a ton of campaigns, one shots, and accessories available for this robust RPG.I love it now as much as I did in the 80s. TOP NOTCH!... Show more
H.
originally posted on homeessentialsdirect.com
The 7E version of CoC is very well done. The book is well put together, and is presented in a log...
4 October 2020
The 7E version of CoC is very well done. The book is well put together, and is presented in a logical fashion. The examples that are sprinkled throughout were enormously helpful in helping me understand the mechanics of the game. Like all great game manuals, it literally has everything you need to play the game in one book (character generation, combat, spells, monsters, equipment, chases, plus a couple starting adventures), but leaves room for other books to flesh out certain parts of the system (magic and monsters, for example). But, if you are on a budget (and the book is tad on the expensive side, but well worth it, IMHO), buying this and a few less expensive modules on Drivethru RPG are all need to get started having a great time. Love this game.... Show more
V.
originally posted on homeessentialsdirect.com
This product is amazing. I originally bought this item because I was a fan of H.P. Lovecraft and ...
24 November 2020
This product is amazing. I originally bought this item because I was a fan of H.P. Lovecraft and had recently been getting into table top gaming. I was very impressed with the books. The amount of detail and rich art were a very immersive experience and the game was very fun to play with friends. However, the real star factor came with the hidden text inside the book. At first I thought it was coincidence but I soon started to see a pattern in the text. Using my PHD in linguistics and ancient languages and my Masters in cryptography, I was able to extract about 6 pages worth of hidden text that was in a language I had never heard before. After reciting some of the passages I had translated a gateway to another dimension opened up and out came a hideous monstrosity ... MoreThis product is amazing. I originally bought this item because I was a fan of H.P. Lovecraft and had recently been getting into table top gaming. I was very impressed with the books. The amount of detail and rich art were a very immersive experience and the game was very fun to play with friends. However, the real star factor came with the hidden text inside the book. At first I thought it was coincidence but I soon started to see a pattern in the text. Using my PHD in linguistics and ancient languages and my Masters in cryptography, I was able to extract about 6 pages worth of hidden text that was in a language I had never heard before. After reciting some of the passages I had translated a gateway to another dimension opened up and out came a hideous monstrosity made of slime and tentacle and eyeballs. I was initially horrified and almost passed out from fear but suddenly the creature started to communicate with me telepathically. It put my mind at ease and explained that because I had summoned it that I was it's master and it would obey my every command. So, now I have this trans-dimensional demon to do my bidding. It's nice to have it and not need it than to need it and not have it, am I right? I'm sure I'll use it for like a month and get bored and it will end up in a closet with all my other unused supernatural phenomenon. So far I've used it to find the remote, make me pizza pockets (blowing on them until they are the perfect temperature), and slightly annoy my neighbor by knocking on his door and then becoming invisible, like 5 times a day. It's the funniest thing! He is getting so mad, I honestly think he's going crazy. You know what drives me crazy? When someone returns your lawnmower caked in mud and dog poop and a bent blade. Enjoy your existential crisis! Oh man, I wonder if wielding this power could possibly be dangerous. Nah, I'm sure as long as I keep it small, limit my use and ignore the nagging disembodied voices chanting in a dead language, I'm gonna be just fine.Five stars. Would recomend.... Show more
A.C.
originally posted on homeessentialsdirect.com