This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games.
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games.
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This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games.
This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games.
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Last updated at 03/11/2025 17:50:49
The Game Designer's Playbook: An Introduction to Game Interaction Design By Samantha Stahlke
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The Game Designer's Playbook: An Introduction to Game Interaction Design by Stahlke, Samantha (Game Artist, Game Artist, Jam City, Inc.
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The Game Designer's Playbook An Introduction to Game Interaction Design Hardcover – 22 July 2022
The Game Designer's Playbook An Introduction to Game Interaction Design, Computing & I.T Book By Samantha Stahlke, English Hardcover
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The Game Designer's Playbook: An Introduction to Game Interaction Design By Samantha Stahlke
Free delivery
The Game Designer's Playbook, The Nile AU
Delivery between 10–17 Nov $8.99
The Game Designer's Playbook: An Introduction to Game Interaction Design by Stahlke, Samantha (Game Artist, Game Artist, Jam City, Inc.
Delivery $7.95
See 11 historical offers
The Game Designer's Playbook
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The Game Designer's Playbook An Introduction to Game Interaction Design Hardcover – 22 July 2022
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The Game Designer's Playbook An Introduction to Game Interaction Design, Computing & I.T Book By Samantha Stahlke, English Hardcover
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The Game Designer's Playbook: An Introduction To Game Interaction
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The Game Designer's Playbook
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