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Tom Clancy's Ghost Recon: Breakpoint preowned
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Tom Clancy's Ghost Recon: Breakpoint (Xbox One) [Pre-Owned]
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originally posted on fanatical.com
As a whole, not a bad game, but also, not a great game either. I gave it four stars because the graphics are incredible on a decent system. The flow of the story missions are a little confusing as already been stated in other users' reviews. Also, the diversity in the melee attacks you can use on an opposing force is limited to deballing and throat slash. Not sure if this is a skills related issue or the AI is limited. Without question, playing the game is worth it.
originally posted on fanatical.com
I haven't played many Ghost Recon titles - I'm usually more of a Rainbow Six player - but Breakpoint has converted me. Feels like a Far Cry game that gives you a squad to help you and follow orders.The world is beautiful and big but feels lived in - with plenty of stuff to do without feeling overwhelmed like you may get in an Assassin's Creed game (which I also love). Multiple classes to choose from each with their own "special skill" and no need for multiple characters since you can switch between them when you want.So much to discover and challenges to help you level up your specialties. One of my favorite things to do is "tag" enemies with your squad mates and once their locked on you can take down 4 enemies at once and maintain your stealth (if that's what ... MoreI haven't played many Ghost Recon titles - I'm usually more of a Rainbow Six player - but Breakpoint has converted me. Feels like a Far Cry game that gives you a squad to help you and follow orders.The world is beautiful and big but feels lived in - with plenty of stuff to do without feeling overwhelmed like you may get in an Assassin's Creed game (which I also love). Multiple classes to choose from each with their own "special skill" and no need for multiple characters since you can switch between them when you want.So much to discover and challenges to help you level up your specialties. One of my favorite things to do is "tag" enemies with your squad mates and once their locked on you can take down 4 enemies at once and maintain your stealth (if that's what you are into) but you can also run in guns blazing! Lots of ways to play. Lots of world to explore. Lots of secrets to discover.I give TCGR: Breakpoint a 4 out of 5 or an 8/10. Highly recommend it for anyone like me who loves stealth, tactics and the occasional mayhem - all in good fun.
originally posted on fanatical.com
I wanted to like this game. Seriously. I gave it two chances. But no matter what, I just can't like it like I wanted to do.First of all: the Ghost Experience mode is well made and feels good.The story is not that bad, too. I have seen better and worse. If you have played Deus Ex, you can clearly see, that parts the plot/theme might be inspired by that. Not a bad thing.Now on the other hand there are some flaws that make this game unenjoyable for me.The dialogue before a mission is often quite long. In principle, I have no problem with longer dialogues, but since this game lives primarily from its gameplay and not from a deep and loreful story, they are very annoying.It's not uncommon to get three minutes of dialogue, then fly two minutes by helicopter to a ... MoreI wanted to like this game. Seriously. I gave it two chances. But no matter what, I just can't like it like I wanted to do.First of all: the Ghost Experience mode is well made and feels good.The story is not that bad, too. I have seen better and worse. If you have played Deus Ex, you can clearly see, that parts the plot/theme might be inspired by that. Not a bad thing.Now on the other hand there are some flaws that make this game unenjoyable for me.The dialogue before a mission is often quite long. In principle, I have no problem with longer dialogues, but since this game lives primarily from its gameplay and not from a deep and loreful story, they are very annoying.It's not uncommon to get three minutes of dialogue, then fly two minutes by helicopter to a point on the map, have a few minutes of dialogue there again and then defeat a few enemies. Then, of course, there is a final dialogue and you are allowed to go on to the next mission.Maybe this gets better in later missions, but I didn't even get to that, because the above-mentioned missions made me lose interest in the game.Then we also have problems within the dialogues. Some passages seem to have been recorded with only one voice, which leads to a character suddenly having a much deeper voice in the middle of a conversation.Also, the voices of some characters sound as if they were recorded quickly in a bathroom or a phone box with a mobile phone.Also, this game has TOO MUCH content. The fact that Ubisoft games are packed with all kinds of collectibles is nothing new and I can usually ignore them. Here, however, they have really stepped it up a notch. Similar to Ghost Recon Wildlands, everything (weapons, attachments, etc.) has to be collected here. With over 100 weapons and their attachments, as well as other collectibles such as notes and evidence, this combined with the huge map is far too much. In Wildlands I also needed some time to collect everything, or at least almost everything, but here we have the masses, which demotivate me by their sheer number.
| Release date Australia | October 4th, 2019 |
| Developer | Massive Entertainment |
| Game Edition | Standard Edition |
| Game Platform | Xbox One |
| Box Dimensions (mm) | 133x171x12 |
Tom Clancy's Ghost Recon: Breakpoint preowned
Delivery $9.95
Tom Clancy's Ghost Recon: Breakpoint (Xbox One) [Pre-Owned]
Delivery between Thu – Fri $5.32
Tom Clancy's Ghost Recon: Breakpoint Xbox One Game Refurbished
Free delivery
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
As a whole, not a bad game, but also, not a great game either. I gave it four stars because the graphics are incredible on a decent system. The flow of the story missions are a little confusing as already been stated in other users' reviews. Also, the diversity in the melee attacks you can use on an opposing force is limited to deballing and throat slash. Not sure if this is a skills related issue or the AI is limited. Without question, playing the game is worth it.
I haven't played many Ghost Recon titles - I'm usually more of a Rainbow Six player - but Breakpoint has converted me. Feels like a Far Cry game that gives you a squad to help you and follow orders.The world is beautiful and big but feels lived in - with plenty of stuff to do without feeling overwhelmed like you may get in an Assassin's Creed game (which I also love). Multiple classes to choose from each with their own "special skill" and no need for multiple characters since you can switch between them when you want.So much to discover and challenges to help you level up your specialties. One of my favorite things to do is "tag" enemies with your squad mates and once their locked on you can take down 4 enemies at once and maintain your stealth (if that's what ... MoreI haven't played many Ghost Recon titles - I'm usually more of a Rainbow Six player - but Breakpoint has converted me. Feels like a Far Cry game that gives you a squad to help you and follow orders.The world is beautiful and big but feels lived in - with plenty of stuff to do without feeling overwhelmed like you may get in an Assassin's Creed game (which I also love). Multiple classes to choose from each with their own "special skill" and no need for multiple characters since you can switch between them when you want.So much to discover and challenges to help you level up your specialties. One of my favorite things to do is "tag" enemies with your squad mates and once their locked on you can take down 4 enemies at once and maintain your stealth (if that's what you are into) but you can also run in guns blazing! Lots of ways to play. Lots of world to explore. Lots of secrets to discover.I give TCGR: Breakpoint a 4 out of 5 or an 8/10. Highly recommend it for anyone like me who loves stealth, tactics and the occasional mayhem - all in good fun.
I wanted to like this game. Seriously. I gave it two chances. But no matter what, I just can't like it like I wanted to do.First of all: the Ghost Experience mode is well made and feels good.The story is not that bad, too. I have seen better and worse. If you have played Deus Ex, you can clearly see, that parts the plot/theme might be inspired by that. Not a bad thing.Now on the other hand there are some flaws that make this game unenjoyable for me.The dialogue before a mission is often quite long. In principle, I have no problem with longer dialogues, but since this game lives primarily from its gameplay and not from a deep and loreful story, they are very annoying.It's not uncommon to get three minutes of dialogue, then fly two minutes by helicopter to a ... MoreI wanted to like this game. Seriously. I gave it two chances. But no matter what, I just can't like it like I wanted to do.First of all: the Ghost Experience mode is well made and feels good.The story is not that bad, too. I have seen better and worse. If you have played Deus Ex, you can clearly see, that parts the plot/theme might be inspired by that. Not a bad thing.Now on the other hand there are some flaws that make this game unenjoyable for me.The dialogue before a mission is often quite long. In principle, I have no problem with longer dialogues, but since this game lives primarily from its gameplay and not from a deep and loreful story, they are very annoying.It's not uncommon to get three minutes of dialogue, then fly two minutes by helicopter to a point on the map, have a few minutes of dialogue there again and then defeat a few enemies. Then, of course, there is a final dialogue and you are allowed to go on to the next mission.Maybe this gets better in later missions, but I didn't even get to that, because the above-mentioned missions made me lose interest in the game.Then we also have problems within the dialogues. Some passages seem to have been recorded with only one voice, which leads to a character suddenly having a much deeper voice in the middle of a conversation.Also, the voices of some characters sound as if they were recorded quickly in a bathroom or a phone box with a mobile phone.Also, this game has TOO MUCH content. The fact that Ubisoft games are packed with all kinds of collectibles is nothing new and I can usually ignore them. Here, however, they have really stepped it up a notch. Similar to Ghost Recon Wildlands, everything (weapons, attachments, etc.) has to be collected here. With over 100 weapons and their attachments, as well as other collectibles such as notes and evidence, this combined with the huge map is far too much. In Wildlands I also needed some time to collect everything, or at least almost everything, but here we have the masses, which demotivate me by their sheer number.
Like the other reviews say, this is a classic ubisoft collect-a-thon. This isn't usually as big of a problem if you like the ubisoft collectable and exploration formula, but in this case it is thrown at you all at once.You wanna do the third part of the story before even completing the first chapter? Sure the mission start points are right next to each other. You wanna start mutiple missions from the same character all at once that relate to different parts of the story? Well, you can do that as well.This easily leads to the story being confusing because you'll pick up 10 missions, go through them one by one with no dialogue so you don't remember why you're attacking a base, saving scientists or blowing up a supply line. Then when you return with the missions ... MoreLike the other reviews say, this is a classic ubisoft collect-a-thon. This isn't usually as big of a problem if you like the ubisoft collectable and exploration formula, but in this case it is thrown at you all at once.You wanna do the third part of the story before even completing the first chapter? Sure the mission start points are right next to each other. You wanna start mutiple missions from the same character all at once that relate to different parts of the story? Well, you can do that as well.This easily leads to the story being confusing because you'll pick up 10 missions, go through them one by one with no dialogue so you don't remember why you're attacking a base, saving scientists or blowing up a supply line. Then when you return with the missions done there's 10 minutes of cutscene all mashed together that don't make any sense because they are out of order and ruin the pacing of the story.It's not all bad; the environment looks amazing with the expansive forests and scenic views, and it feels immersive when playing on higher difficulties, stalking your way into a base or going in guns blazing is when this game is the most fun. The gameplay is what saves this from the monotomy of its story.If you can get it cheap enough, it is worth it for the environment. Just dont expect much variety out of the story missions.
I put about 15-20hrs into the solo campaign missions so far and from what I have played, I like the game. The leveling up skill trees along with the weapon modifications that you earn feel like a fair balance. Enemy AI is decent at times, but not super consistent. The vehicle controls are much improved over Wildlands. The menus however can be a little tricky to figure out at first, as they seem to try to cram a lot of info on the screen at once, so sometimes figuring out what you should do or where you want to go was a challenge, but after playing it for a few hours, I was able to get the hang of it. Graphically, the game looks nice. I was expecting a little bigger difference over Wildlands, but I think that with the engine being used, UBISOFT has reached the limit ... MoreI put about 15-20hrs into the solo campaign missions so far and from what I have played, I like the game. The leveling up skill trees along with the weapon modifications that you earn feel like a fair balance. Enemy AI is decent at times, but not super consistent. The vehicle controls are much improved over Wildlands. The menus however can be a little tricky to figure out at first, as they seem to try to cram a lot of info on the screen at once, so sometimes figuring out what you should do or where you want to go was a challenge, but after playing it for a few hours, I was able to get the hang of it. Graphically, the game looks nice. I was expecting a little bigger difference over Wildlands, but I think that with the engine being used, UBISOFT has reached the limit of how much more than can squeeze out of this game visually. If you enjoyed Wildlands or like shooters that rely on more of a tactical approach, than you will enjoy this game. Just don't expect there to be any groundbreaking features or visuals improvements, because there isn't. The open ended gameplay is the main draw to this series. You really can choose to tackle whatever you want in any order you decide. It's a fun game, but might become a little repetitious to some. Buying it at the $49 price point was a decent deal, but I think this will end up being a Black Friday special, so it might be worth waiting the extra 6 weeks to see if you can pick it up for less. Hope this helps.
This game has a lot of parts and pieces to it. While different and a deviation from Wildlands' design, it does incorporate the gear system fairly well. The missions are varied and the gameplay is fun. Haven't done pvp yet due to running around in the open sand box world and just seeing what I can do. While the challenges for each class are fun to complete and level up, they really don't have much impact on gameplay. Where they will probably make the biggest difference is in coop play, especially considering everyone can use any weapon. The survival aspect seems dumbed down from the initial pitch. You don't really need your canteen if you manage your stamina, and injuries don't become serious unless you have a critical one that restricts your health bar or if really ... MoreThis game has a lot of parts and pieces to it. While different and a deviation from Wildlands' design, it does incorporate the gear system fairly well. The missions are varied and the gameplay is fun. Haven't done pvp yet due to running around in the open sand box world and just seeing what I can do. While the challenges for each class are fun to complete and level up, they really don't have much impact on gameplay. Where they will probably make the biggest difference is in coop play, especially considering everyone can use any weapon. The survival aspect seems dumbed down from the initial pitch. You don't really need your canteen if you manage your stamina, and injuries don't become serious unless you have a critical one that restricts your health bar or if really critical, you won't be able to use anything but your sidearm/handgun. This is because you have unlimited bandages and a regenerative health system. There are also perks that allow for quicker regen and higher resistance to injury, making you a considerable tank. Overall, the sniping, gunplay, etc. is fun. Wish there was a little more customization, but there's enough to make a difference between weapons.
I bought this right when they released the update for adding in AI teammates (something they removed when they jumped from Wildlands to Breakpoint for whatever reason) about a year after release. I was pleasantly surprised to find out that I got the Sentinel Corps Pack, which I understood to be a Day One exclusive.For actual gameplay, I thought that I wouldn't like the gear levels at all, but I decided to give it a try and it is growing on me. Leveling up for gear is pretty quick, but for actual game levels it's about what I think it should be. You don't get experience points from marking enemies or shutting off the generators (unlike Wildlands), so you're not flying through in game levels. As a reference, I have been playing for roughly 12 hours and am at gear ... MoreI bought this right when they released the update for adding in AI teammates (something they removed when they jumped from Wildlands to Breakpoint for whatever reason) about a year after release. I was pleasantly surprised to find out that I got the Sentinel Corps Pack, which I understood to be a Day One exclusive.For actual gameplay, I thought that I wouldn't like the gear levels at all, but I decided to give it a try and it is growing on me. Leveling up for gear is pretty quick, but for actual game levels it's about what I think it should be. You don't get experience points from marking enemies or shutting off the generators (unlike Wildlands), so you're not flying through in game levels. As a reference, I have been playing for roughly 12 hours and am at gear level 100 and in game level 18.The AI teammates are pretty useful for the harder bases and enemies, though I do like that they added the ability to turn them off just in case I want to roam on my own.For my gripe, I have noticed that it keeps popping up saying that I'm connected to the Ubisoft servers, but I don't notice any gameplay interruptions. It's an online only game (doesn't need to be because of the game style it is but whatever Ubisoft), but it doesn't kick me off whenever the message pops up. So I have no clue what it's for or what it's actually doing.
I got this game super cheap otherwise I'd be pretty annoyed at buying this full price. Everything seems to be super repetitive and you have a whole archipelago of doing repetitive missions. I don't like the controls and how long I have to press down on some of them just to enter a vehicle and some actions seem to unexpectedly take longer to complete. There are soooo many glitches too that I have to die or restart every time it happens. Usually involves the mountains and getting stuck in a crevice or water. For me personally I'm not really excited about the variety and surplus of guns on these islands. It seems you're constantly trying to upgrade your gear or find gear or blueprints or accessories and it just takes away from the gaming experience and lends to the ... MoreI got this game super cheap otherwise I'd be pretty annoyed at buying this full price. Everything seems to be super repetitive and you have a whole archipelago of doing repetitive missions. I don't like the controls and how long I have to press down on some of them just to enter a vehicle and some actions seem to unexpectedly take longer to complete. There are soooo many glitches too that I have to die or restart every time it happens. Usually involves the mountains and getting stuck in a crevice or water. For me personally I'm not really excited about the variety and surplus of guns on these islands. It seems you're constantly trying to upgrade your gear or find gear or blueprints or accessories and it just takes away from the gaming experience and lends to the repetitiveness of the game. It's okay to play during the pandemic but I will not be purchasing anymore of these games. I was hoping for something similar to the old Tom Clancy games that I used to play with very linear progression instead of this open world of exploration.
I was pretty excited for this game and my expectations were pretty high i am not going to lie. I should also say that with all the excitement and expectation I was still on the fence. I mean i was really going to wait until thanksgiving to purchase this game..... and I should have went with that feeling. The game has TOO MANY glitches to list on this review. At times these glitches are enough to stop playing. But some are just funny to see happen.The game play is sort of repetitive but if you like the idea of stealth and taking over post while exercising your inner splinter cell, then this game is for you.The Map is huge and that is sort of bad and good. Good that we have endless options and hours of game play. Bad ... if you have ADHD and can't focus getting from ... MoreI was pretty excited for this game and my expectations were pretty high i am not going to lie. I should also say that with all the excitement and expectation I was still on the fence. I mean i was really going to wait until thanksgiving to purchase this game..... and I should have went with that feeling. The game has TOO MANY glitches to list on this review. At times these glitches are enough to stop playing. But some are just funny to see happen.The game play is sort of repetitive but if you like the idea of stealth and taking over post while exercising your inner splinter cell, then this game is for you.The Map is huge and that is sort of bad and good. Good that we have endless options and hours of game play. Bad ... if you have ADHD and can't focus getting from pint A to B. There are a lot of baddies trying to take you out on the road and in the forest. But this could be fun, so much fun that you forgot that you had an obective to complete Haha. There are just TOO MANY enemies every where.Like I said the Map is large, and I feel that the graphics suffer a TOO much from this. I am not a techy kinda guy, but if you play the game you'll see what i am talking about. I guess the frame rate is a little glitchy? IDK!! For an XBOX HDR Game I expected HDR quality on my 4K TV, just like The latest Tomb Raider game.The sound in th game sounds very Muddy. The guns don't sound right and TOO MANY times i hear the enemy thinking he is near by, when in fact he is over the other side of the hill. The sound detection is WAAAYYYY Off.The Game is fun to play if you could see past the graphics,the sound, plus the many glitches. But I would wait for a Black Friday Deal or some sort of other sale before purchasing this game.***Notorious Glitch: Not being able to Mark enemies using Gun, or Drone.If you do find your self in this Glitch Just Unplug your XBOX One, and then plug it back in. (This is Clearing the Cache)***
Because it seems like Ubi changed Breakpoint so much more between their previous titles (inc. what some refer to as a cookie-cut Wildlands, but "worse"), I'm going to provide an outline of the gameplay and mechanics, rather than a comparison of previous Ubi / Clancy titles. Suffice it to say, I'm a vet Ubi / Clancy player (& Clancy book reader), so I already like the stories, but this review isn't about the story (no spoilers, lol), only the gameplay and mechanics, which will be unbiased, so you can come to your own conclusions about it. I also played the beta, but this isn't a comparative of the beta, nor what they should have added / took away from the final release... only about the current PS4 version of the game (which I believe is 1.02, if I remember ... MoreBecause it seems like Ubi changed Breakpoint so much more between their previous titles (inc. what some refer to as a cookie-cut Wildlands, but "worse"), I'm going to provide an outline of the gameplay and mechanics, rather than a comparison of previous Ubi / Clancy titles. Suffice it to say, I'm a vet Ubi / Clancy player (& Clancy book reader), so I already like the stories, but this review isn't about the story (no spoilers, lol), only the gameplay and mechanics, which will be unbiased, so you can come to your own conclusions about it. I also played the beta, but this isn't a comparative of the beta, nor what they should have added / took away from the final release... only about the current PS4 version of the game (which I believe is 1.02, if I remember correctly).FOREWARDTo those who either regret purchasing games like this, or have nothing but complaints about games... (1) There's a reason (beyond final bug testing) many game makers provide an open beta; start making use of this option to form an opinion before you buy the release; and (2) Even with a few bugs ironed out of a beta, new games seldom come out wrinkle-free... if your opinion is based solely on these new-launch wrinkles (every time), then you might as well stop playing games.GAMEPLAY & MECHANICS- A LOT of Gameplay DetailsI've heard a lot complaints about this game dropping your allies (something that the Ubi / Clancy games aren't know for), but the irony is that I think most people who are complaining about this have never read a single Clancy book. Some of his books involve groups (Rainbow Six) while others do not (Jack Ryan); and Jack has allies that come and go. Breakpoint has struck me as a game which is following the path of "The Empire Strikes Back", where we're finally seeing the dark side of this world... all alone... heavily out-numbered and out-gunned. Without giving anything (else) away, from what I've seen of the beta and official story, this looks to be a very promising story; if you don't like stories in games and are only playing for the "hack and slash" or PvP aspect, I don't think this is the title for you.In addition to the immersive story, there is also a gear and character level system (which meshes together to determine your "combat rank"). Between the loot / gear drops, crafting system (which for an FPS, is quite immersive), collection system, optional non-guided system (e.g. you can disable all mission / objective hints and find things on your own), open world (which isn't as "open" or wide-spread as Wildlands; making traveling and missions much better), and a classic-feeling (but re-designed) driving / vehicle system, this new title seems to be more overwhelming (in detail and options) that people give it credit for. From a new generation gamer perspective, I can understand the criticism, but as both a VERY old-school gamer and one who has a little experience coding and producing audio, Breakpoint has (so far) proven to be a well thought-out and immersive experience; speaking purely from the perspective of enjoying the gameplay and mechanics (since I haven't had enough time to form a review of the story); and to elaborate on that perspective, it seems like Ubi has taken slices (e.g. mechanics) from Blacklist, GRAW, Far Cry, Wildlands, and systems now specific to Breakpoint to make this game.- Realistic MovementsMeaning that when your character stops, it isn't a sudden / instant motion like older games or PvP type action games, rather there is some character swaying and what some might describe as "clumsy", but is in fact much more realistic (if your only interest is PvP or instant controller / character response, you'd be better off with a different game; how about Fortnite, Modern Warfare, or Black Ops?). These realistic movements extend to being hurt (via limping) and sliding / rolling down the sides of mountains (if you try to run too quickly or run out of stamina). Since the animations are made to simulate an actual movement / action experience, they can seem clumsy, slow, or "clunky" to some... but I've found that they merely take a little getting used to, and enjoy the experience of how a person would actually reacted in the field. Is it perfect? No. A few of the movements could be ironed out a bit, but beyond that, the movement is everything I'd expect it to be. Thinking back as far as Far Cry 2, Blacklist, and GRAW, (many titles which I still own and have played again to compare to Breakpoint) Ubi seemed to incorporate more focus on "realistic" movement than other games; where the first title that came to mind in typing this is Blacklist. As time has gone on, it seems like this is a strong focus point for Ubi game titles, so it shouldn't be surprising to see such "clunky" (lol) movements in Breakpoint.- Detailed TacMap & Menu SystemIf I had a complaint, it'd be that navigating the menu is a bit slow, but given all of the detail provided in the menu, it is understandable why it is so slow (I suppose Ubi could re-code or re-design this a bit in the future to make it a bit snappier though). That being said, there is a LOT of detail in the menu. Among the many menu features, you have an instant drop in / out system, a very nice / detailed map (which is smaller than Wildlands, but as detailed, or more-so, than Far Cry 5), a detailed inventory / gear-level system (VERY much like The Division, if not "cut" from it), a fairly diverse class / skill tree system (again, like The Division, Destiny, or any other MMO-structured game), an objective board (which takes a bit to get used to navigating), an in-game store (which is like Wildlands and other games, that provides both a rewards / crate system and a non-intrusive microtransaction type system; giving players the option to "buy" their game progress), and a LOT of in-game settings (on par with the settings one might find for a PC).***Menu System Hint***The whole menu is navigated via your left control stick (like a mouse cursor), and I've found that it is MUCH easier (and snappier) to hit the Options button (as opposed to the touchpad) and use the control stick to navigate the menu, instead of using the trigger buttons to switch tabs.- Detailed GraphicsMore detail to the character (despite complaints over initial character design / customization), the environment (inc. weather effects and lighting), and item textures. The one, odd feature I find is the transitional lighting between indoors and out. While I get the effect they're going for, the result of the lighting "balance" (we'll call it) is just "off". You'll have to play or watch some YT reviews to see what I mean.- Realistic AIContrary to common complaint, the AI isn't "dumber", but (I feel) more realistic. Using a simple example, let's say you and I were playing a game of paintball and I took a shot at you from a distance. Now, if I hit you, (without dealing a "critical shot"), you should be able to get a rough idea of where I shot from by both the sound and where I hit you. If you have nearby allies, they might even see movement or "gun smoke / flash" (in a realistic scenario) in the direction I shot from. This means that you and your buddies will either carefully head towards the last area you saw me, or take cover from that direction and fire back. If you decide to track me, depending on your RL skills, you may be able to track me from my last location or can guess where I might have relocated to and try there. Regardless of your strategy, you'll have one... and so do the AI (depending on their skill / level).; it's not that their strategy is "dumb" (at least, not in every instance, lol; and certainly not if you're playing on anything harder than the normal difficulty). In several instances, I've seen the AI react in different ways, depending on how I chose to approach them. Drones and machinery, on the other hand, are a beast. Not only are their movements harder to predict (if not impossible) over human AI, (inc. an erratic-ness about them), but they each have a strength and weakness, each of which you must (or should) figure out for yourself.- Realistic Damage and CombatI've seen a LOT of complaints regarding how a Lv10 character can kill a Lv100+ AI with a single head-shot, but if discovered, that Lv100 becomes a bullet-sponge. Again, let's use a RL example. If you're a lightly-geared soldier going up against something of a "Juggernaut" caliber (e.g. a VERY heavily armored enemy soldier), you should be able to kill that soldier with a single shot to the head (or, like in Breakpoint, one shot to damage the helmet and one shot to kill), regardless of how much more powerful that soldier is than you; a head-shot is a head-shot. On the other hand, if you tried to bring that soldier down with rounds to his armor, you might be there for a minute... and if that soldier is more skilled than you, it might be only a matter of seconds before you're brought down (lol); regardless of your own gear or tactics. When attempting to hide from hostiles, the enviro-camo is nice, being able to throw dirt, mud, or snow over yourself, and adds a nice "guerrilla" type tactic to the battlefield.- PvP GameplayThis doesn't strike me as a game designed with PvP in mind, although that type of gameplay IS available. It reminds me of The Division, in that the game mechanics were NOT designed with the snappy control that a PvP'er might be more used to (or prefer), but it does have a tiered reward PvP system like so many PvP games out there have right now. Between the controls, animation, and story, this game should provide a solid experience for any solo or co-op players out there... but for those looking to play this game solely for the PvP experience, I think you might be disappointed... especially if comparing Breakpoint to other popular titles out there.- Requires a Connection to Ubisoft's ServersI've heard that there have been issues with connecting to the Ubi servers; and that it's required to play th
| Release date Australia | October 4th, 2019 |
| Developer | Massive Entertainment |
| Game Edition | Standard Edition |
| Game Platform | Xbox One |
| Box Dimensions (mm) | 133x171x12 |
Tom Clancy's Ghost Recon Breakpoint
Tom Clancy's Ghost Recon Breakpoint is a military shooter that features a massive and visually stunning open world, playable for the first time in solo or online in four-player co-op. Injured, without support, and hunted down by ex-Ghosts, you must fight to survive while lost in Auroa. Choose the right alliances and decide how to take down your toughest enemies ever: The Wolves. The sequel to the award-winning game tom clancy's ghost recon wildlands. Step into the boots of a ghost, an elite us special operations unit, stranded behind enemy lines. Fight for your survival: steep slopes, accumulating injuries, and fatigue are the new challenges for you to tackle. Enjoy a massive campaign in a diverse, hostile, and mysterious open world. Create your ghost and choose among thousands of customisation options for your gear and weapons. Enjoy a true social experience with new shared progression and best-in-class end game content.
Tom Clancy's Ghost Recon Breakpoint is a military shooter that features a massive and visually stunning open world, playable for the first time in solo or online in four-player co-op. Injured, without support, and hunted down by ex-Ghosts, you must fight to survive while lost in Auroa. Choose the right alliances and decide how to take down your toughest enemies ever: The Wolves. The sequel to the award-winning game tom clancy's ghost recon wildlands. Step into the boots of a ghost, an elite us special operations unit, stranded behind enemy lines. Fight for your survival: steep slopes, accumulating injuries, and fatigue are the new challenges for you to tackle. Enjoy a massive campaign in a diverse, hostile, and mysterious open world. Create your ghost and choose among thousands of customisation options for your gear and weapons. Enjoy a true social experience with new shared progression and best-in-class end game content.
Tom Clancy's Ghost Recon Breakpoint is a military shooter that features a massive and visually stunning open world, playable for the first time in solo or online in four-player co-op. Injured, without support, and hunted down by ex-Ghosts, you must fight to survive while lost in Auroa. Choose the right alliances and decide how to take down your toughest enemies ever: The Wolves. The sequel to the award-winning game tom clancy's ghost recon wildlands. Step into the boots of a ghost, an elite us special operations unit, stranded behind enemy lines. Fight for your survival: steep slopes, accumulating injuries, and fatigue are the new challenges for you to tackle. Enjoy a massive campaign in a diverse, hostile, and mysterious open world. Create your ghost and choose among thousands of customisation options for your gear and weapons. Enjoy a true social experience with new shared progression and best-in-class end game content.
Tom Clancy's Ghost Recon Breakpoint is a military shooter that features a massive and visually stunning open world, playable for the first time in solo or online in four-player co-op. Injured, without support, and hunted down by ex-Ghosts, you must fight to survive while lost in Auroa. Choose the right alliances and decide how to take down your toughest enemies ever: The Wolves. The sequel to the award-winning game tom clancy's ghost recon wildlands. Step into the boots of a ghost, an elite us special operations unit, stranded behind enemy lines. Fight for your survival: steep slopes, accumulating injuries, and fatigue are the new challenges for you to tackle. Enjoy a massive campaign in a diverse, hostile, and mysterious open world. Create your ghost and choose among thousands of customisation options for your gear and weapons. Enjoy a true social experience with new shared progression and best-in-class end game content.
in 3 offers
The lowest price for Tom Clancy's Ghost Recon Breakpoint right now is $18.00 at Dick Smith AU, compared across 3 retailers.
The all-time low was $9.00 on 31 July 2025 — today's price is 100% above the lowest ever. It has been notably cheaper before — worth setting a price alert.
Prices last updated 13 May 2026.