Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Well-written, graphically excellent, and presents an interesting worldNathan Russell is a teacher, writer, father, and man of imaginary action. He has fought vampires, flown spaceships, plundered dungeons, and rescued Viking princesses. He has been playing, tweaking, and writing roleplaying games for 30 years and, in 2005, began publishing games for others to enjoy, including the popular Freeform Universal and Neon City Overdrive. Nathan lives in Australia with his far-too-indulgent wife, children, and pugs. Biagio D'Alessandro is an Italian illustrator. After graduating in fine art, he decided that drawing monsters, demons and aliens would be more fun. In a decade as a professional illustrator, he has collaborated with a wide range of publishers such as Paizo Publishing, Monte Cook Games, and AEG.
Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Well-written, graphically excellent, and presents an interesting worldNathan Russell is a teacher, writer, father, and man of imaginary action. He has fought vampires, flown spaceships, plundered dungeons, and rescued Viking princesses. He has been playing, tweaking, and writing roleplaying games for 30 years and, in 2005, began publishing games for others to enjoy, including the popular Freeform Universal and Neon City Overdrive. Nathan lives in Australia with his far-too-indulgent wife, children, and pugs. Biagio D'Alessandro is an Italian illustrator. After graduating in fine art, he decided that drawing monsters, demons and aliens would be more fun. In a decade as a professional illustrator, he has collaborated with a wide range of publishers such as Paizo Publishing, Monte Cook Games, and AEG.
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Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Well-written, graphically excellent, and presents an interesting worldNathan Russell is a teacher, writer, father, and man of imaginary action. He has fought vampires, flown spaceships, plundered dungeons, and rescued Viking princesses. He has been playing, tweaking, and writing roleplaying games for 30 years and, in 2005, began publishing games for others to enjoy, including the popular Freeform Universal and Neon City Overdrive. Nathan lives in Australia with his far-too-indulgent wife, children, and pugs. Biagio D'Alessandro is an Italian illustrator. After graduating in fine art, he decided that drawing monsters, demons and aliens would be more fun. In a decade as a professional illustrator, he has collaborated with a wide range of publishers such as Paizo Publishing, Monte Cook Games, and AEG.
Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Tomorrow City provides easy access to a little explored genre in roleplaying and brings its world of another future past to life.Well-written, graphically excellent, and presents an interesting worldNathan Russell is a teacher, writer, father, and man of imaginary action. He has fought vampires, flown spaceships, plundered dungeons, and rescued Viking princesses. He has been playing, tweaking, and writing roleplaying games for 30 years and, in 2005, began publishing games for others to enjoy, including the popular Freeform Universal and Neon City Overdrive. Nathan lives in Australia with his far-too-indulgent wife, children, and pugs. Biagio D'Alessandro is an Italian illustrator. After graduating in fine art, he decided that drawing monsters, demons and aliens would be more fun. In a decade as a professional illustrator, he has collaborated with a wide range of publishers such as Paizo Publishing, Monte Cook Games, and AEG.
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Imprint | Osprey Publishing |
Pub date | 25 Jan 2024 |
DEWEY edition | 23 |
Language | English |
Spine width | 20mm |
Updated about 24 hours ago
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Imprint | Osprey Publishing |
Pub date | 25 Jan 2024 |
DEWEY edition | 23 |
Language | English |
Spine width | 20mm |