Valve Index Headset
Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Optimized pixel layout The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect. Higher frame rates The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs. Fine-tuned lenses offer the sharpest, widest view across the eye's full range of travel. Optimized for FOV The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users. Dual-element lens The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion. Canted optics Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV. Ergonomics designed for all heads and faces.
Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Optimized pixel layout The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect. Higher frame rates The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs. Fine-tuned lenses offer the sharpest, widest view across the eye's full range of travel. Optimized for FOV The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users. Dual-element lens The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion. Canted optics Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV. Ergonomics designed for all heads and faces.
Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Optimized pixel layout The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect. Higher frame rates The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs. Fine-tuned lenses offer the sharpest, widest view across the eye's full range of travel. Optimized for FOV The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users. Dual-element lens The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion. Canted optics Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV. Ergonomics designed for all heads and faces.
Visual clarity isn’t just about panel resolution. Multiple attributes contribute to how clearly and comfortably you see details in VR. Optimized pixel layout The headset's dual 1440x1600 RGB LCDs provide 50% more subpixels than OLED, resulting in greater sharpness for the same rendering cost. In addition, the fill-factor is three times better than OLED, greatly reducing “screen door” effect. Higher frame rates The Valve Index Headset runs at 120Hz with full back-compatibility to 90Hz, as well as an experimental 144Hz mode. Higher framerates improve realism and optical comfort, allowing longer and more comfortable play sessions. Extremely low persistence Valve Index displays have a reduced illumination period of 0.330ms to 0.530ms (framerate dependent), allowing imagery to remain just as sharp when your head is in motion as when you're standing still. This is a 5x improvement over first-generation PC VR HMDs. Fine-tuned lenses offer the sharpest, widest view across the eye's full range of travel. Optimized for FOV The best way to improve field of view is to position the optics as close as possible to the eyes. Physically adjustable IPD (distance between eyes) and eye relief (distance from lens to eye) lets you optimize the field of view for your face. With these features, as well as the dual-element lens and canted optics, this headset provides 20° more FOV than the HTC Vive for typical users. Dual-element lens The custom lenses built into the Valve Index Headset maximize field of view without sacrificing edge-to-edge clarity. High geometric stability allows you to look around the scene by moving your eyes (not just your head) with minimal shape distortion. Canted optics Instead of a mount perpendicular to the user’s eyes, the headset’s displays cant outward by 5 degrees. This improves outer FOV while balancing the inner FOV. Ergonomics designed for all heads and faces.
in 2 offers
The lowest price for Valve Index Headset right now is $1,440.00 at Amazon.com.au, compared across 2 retailers.
The all-time low was $1,399.80 on 11 May 2026 — today's price is 3% above the lowest ever. This is at or near its all-time low — a good time to buy.
Prices last updated 10 June 2026.
Last updated at 10/06/2026 11:04:42
Valve Index Virtual Reality Headset, Black, Windows 10, PC Compatible
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Valve Index Virtual Reality Headset, Black, Windows 10, PC Compatible
Delivery between 14–18 June $15.52
originally posted on ebay.com
I originally bought a 2018 HTC Vive system which goes through SteamVR and has the 1.0 lighthouses and standard Vive "wands." Upgrading to the Index controllers worked flawlessly, as advertised. Of course you can only use one or the other, but you can switch back and forth during initial pairing as your game choice requires. The Index controllers are a great, innovative way to get finger-by-finger "tracking" into virtual space. The controllers strap onto your palm, enabling you to open your hand fully with the controller still there, or else just use one or more fingers. There is a "pad" along the front of the controller that senses the proximity of each finger, and also it has a switch of sorts to indicate when and how hard you are gripping the controller. The good ... MoreI originally bought a 2018 HTC Vive system which goes through SteamVR and has the 1.0 lighthouses and standard Vive "wands." Upgrading to the Index controllers worked flawlessly, as advertised. Of course you can only use one or the other, but you can switch back and forth during initial pairing as your game choice requires. The Index controllers are a great, innovative way to get finger-by-finger "tracking" into virtual space. The controllers strap onto your palm, enabling you to open your hand fully with the controller still there, or else just use one or more fingers. There is a "pad" along the front of the controller that senses the proximity of each finger, and also it has a switch of sorts to indicate when and how hard you are gripping the controller. The good news is that this makes for a very immersive experience in cases where you are doing a lot of interaction with the environment, or in social applications like VRChat where you want maximum expressiveness with your hands - even unintentionally, as it often is the case that somebody will type or drink a glass of water with the controller on, and others can see their fingers move. These controllers will detect partial closure of fingers, but the movement is not proportional - if you can imagine it this way, 0-100% of hand-opening in-game is achieved by roughly 0-30% of hand-opening on the controller. This isn't necessarily bad, but just be aware that it will not match your movements exactly, like some of the pull-type sensors do. Finger tracking will sometimes flake out, with fingers getting stuck together, or sometimes a single finger remaining closed or open. This is probably due to subtle movement of your hand over time. To some extent this can be fixed by clenching and unclenching your hand or various fingers a few times rapidly, and the controller will usually "figure it out" and make corrections. It's nice that it's this smart, but frankly I would expect a bit more consistency at this price range. A number of people report controller drift or other technical problems after several months. Usually Valve is good about warranty support for such issues, but if you're purchasing the controllers used, or if the problem comes up after warranty, it could be a concern. For these reasons I have to say 4/5, but it is a "high 4" I would say. Dropping a few hundred dollars for a couple of glorified joysticks is never a "good value" but people looking for these are likely more concerned about top feature content than they are about value, and the Index controllers definitely deliver a compellingexperience, consistent with what they promise.
originally posted on ebay.com
Just dont pay the premium for them. The controllers are amazing though!
originally posted on ebay.com
Best VR Controllers. Hand tracking makes the experience more immersive.
Valve Index Virtual Reality Headset, Black, Windows 10, PC Compatible
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Valve Index Virtual Reality Headset, Black, Windows 10, PC Compatible
Delivery between 14–18 June $15.52
I originally bought a 2018 HTC Vive system which goes through SteamVR and has the 1.0 lighthouses and standard Vive "wands." Upgrading to the Index controllers worked flawlessly, as advertised. Of course you can only use one or the other, but you can switch back and forth during initial pairing as your game choice requires. The Index controllers are a great, innovative way to get finger-by-finger "tracking" into virtual space. The controllers strap onto your palm, enabling you to open your hand fully with the controller still there, or else just use one or more fingers. There is a "pad" along the front of the controller that senses the proximity of each finger, and also it has a switch of sorts to indicate when and how hard you are gripping the controller. The good ... MoreI originally bought a 2018 HTC Vive system which goes through SteamVR and has the 1.0 lighthouses and standard Vive "wands." Upgrading to the Index controllers worked flawlessly, as advertised. Of course you can only use one or the other, but you can switch back and forth during initial pairing as your game choice requires. The Index controllers are a great, innovative way to get finger-by-finger "tracking" into virtual space. The controllers strap onto your palm, enabling you to open your hand fully with the controller still there, or else just use one or more fingers. There is a "pad" along the front of the controller that senses the proximity of each finger, and also it has a switch of sorts to indicate when and how hard you are gripping the controller. The good news is that this makes for a very immersive experience in cases where you are doing a lot of interaction with the environment, or in social applications like VRChat where you want maximum expressiveness with your hands - even unintentionally, as it often is the case that somebody will type or drink a glass of water with the controller on, and others can see their fingers move. These controllers will detect partial closure of fingers, but the movement is not proportional - if you can imagine it this way, 0-100% of hand-opening in-game is achieved by roughly 0-30% of hand-opening on the controller. This isn't necessarily bad, but just be aware that it will not match your movements exactly, like some of the pull-type sensors do. Finger tracking will sometimes flake out, with fingers getting stuck together, or sometimes a single finger remaining closed or open. This is probably due to subtle movement of your hand over time. To some extent this can be fixed by clenching and unclenching your hand or various fingers a few times rapidly, and the controller will usually "figure it out" and make corrections. It's nice that it's this smart, but frankly I would expect a bit more consistency at this price range. A number of people report controller drift or other technical problems after several months. Usually Valve is good about warranty support for such issues, but if you're purchasing the controllers used, or if the problem comes up after warranty, it could be a concern. For these reasons I have to say 4/5, but it is a "high 4" I would say. Dropping a few hundred dollars for a couple of glorified joysticks is never a "good value" but people looking for these are likely more concerned about top feature content than they are about value, and the Index controllers definitely deliver a compellingexperience, consistent with what they promise.
Just dont pay the premium for them. The controllers are amazing though!
Best VR Controllers. Hand tracking makes the experience more immersive.
Moving from Oculus Rift to the Index I can't even begin to explain the leap in quality, comfort, visual and audio improvement. Was going to buy the Vive Cosmos but it has no increase in Field of View over the original so decided on the Index and couldn't be happier.
It works great and I got it within the estimated time frame! The best part is that even though I bought it third party, it was still under warranty! My dog kind of got it yesterday..... but I contacted steam costumer support and they're fixing it for free!
The controllers are great! I'm currently using them with half life Alyx and they're amazing.
Only way I could get these controllers in NZ is from Ebay here. Been wanting the controllers for a year and half so glad to finally get to try them, they're great!
Why would anyone pay 120 more for the same product I got my controllers from valve in 3 days without shipping so Im just confused as to why anyone would buy this
Gotta say, this was exactly what I was looking for, good price, definitely well maintained. This is great.
I have had many VR systems (PCVR and Quest-2). These controllers are the best. Period. It's nuts that Valve are sold out, but it's good to have the option to pay (even a premium) for these.