This is a collaborative, storytelling RPG about a Chinese family making their living by running a restaurant in one of America’s Chinatowns, circa 1920. Despite societal backlash and anti-Chinese laws, they have turned a profit and their quality of life has recently improved. Night, however, brings a new terror. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward.
This is a collaborative, storytelling RPG about a Chinese family making their living by running a restaurant in one of America’s Chinatowns, circa 1920. Despite societal backlash and anti-Chinese laws, they have turned a profit and their quality of life has recently improved. Night, however, brings a new terror. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward.
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This is a collaborative, storytelling RPG about a Chinese family making their living by running a restaurant in one of America’s Chinatowns, circa 1920. Despite societal backlash and anti-Chinese laws, they have turned a profit and their quality of life has recently improved. Night, however, brings a new terror. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward.
This is a collaborative, storytelling RPG about a Chinese family making their living by running a restaurant in one of America’s Chinatowns, circa 1920. Despite societal backlash and anti-Chinese laws, they have turned a profit and their quality of life has recently improved. Night, however, brings a new terror. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward. Players take on the roles of members of the Chinese family (mostly from Guangdong province), spanning three generations, who face threats of jiangshi (hopping vampires) at night and racism by day. It has players balancing the responsibility of maintaining their family business with protecting themselves and their community from the dreaded Jiangshi. This is primarily a game about storytelling. Combat is limited, but horror, drama and sometimes comedy are the primary vehicles for driving the game forward.
Last updated at 11/11/2024 23:30:44
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