Work in the virtual world and stay in the real world With breakthrough high resolution mixed reality you can engage effortlessly with the virtual world while maintaining presence in your physical space in Hi-Def colour. Collaborate in mixed reality together, apart The path from idea to collaboration has never been easier. Design in mixed reality while anchored in your own physical design space. Invite collaborators around the world to join your space, and work on shared designs in real time. Immerse yourself in the creative process Meta Quest Pro brings together the good in VR to change perspectives on how it is designed for physical and virtual worlds. Using VR painting and various studio apps, the creative process goes to a whole other level. Build another living room, from your living room What if you could walk around the inside of a house or building before it s built? Or lift a skyscraper up with one hand to examine its structural integrity? With high-resolution mixed reality pas.
Work in the virtual world and stay in the real world With breakthrough high resolution mixed reality you can engage effortlessly with the virtual world while maintaining presence in your physical space in Hi-Def colour. Collaborate in mixed reality together, apart The path from idea to collaboration has never been easier. Design in mixed reality while anchored in your own physical design space. Invite collaborators around the world to join your space, and work on shared designs in real time. Immerse yourself in the creative process Meta Quest Pro brings together the good in VR to change perspectives on how it is designed for physical and virtual worlds. Using VR painting and various studio apps, the creative process goes to a whole other level. Build another living room, from your living room What if you could walk around the inside of a house or building before it s built? Or lift a skyscraper up with one hand to examine its structural integrity? With high-resolution mixed reality pas.
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The current lowest price is $1,527.41. The all-time low was $528.86 on 26 May 2026 — today's price is 189% above the lowest ever.
Prices last updated 7 June 2026.
Oculus Meta Quest Pro 256GB Advanced All-in-One VR Gaming Headset - Black
Work in the virtual world and stay in the real world With breakthrough high resolution mixed reality you can engage effortlessly with the virtual world while maintaining presence in your physical space in Hi-Def colour. Collaborate in mixed reality together, apart The path from idea to collaboration has never been easier. Design in mixed reality while anchored in your own physical design space. Invite collaborators around the world to join your space, and work on shared designs in real time. Immerse yourself in the creative process Meta Quest Pro brings together the good in VR to change perspectives on how it is designed for physical and virtual worlds. Using VR painting and various studio apps, the creative process goes to a whole other level. Build another living room, from your living room What if you could walk around the inside of a house or building before it s built? Or lift a skyscraper up with one hand to examine its structural integrity? With high-resolution mixed reality pas.
Work in the virtual world and stay in the real world With breakthrough high resolution mixed reality you can engage effortlessly with the virtual world while maintaining presence in your physical space in Hi-Def colour. Collaborate in mixed reality together, apart The path from idea to collaboration has never been easier. Design in mixed reality while anchored in your own physical design space. Invite collaborators around the world to join your space, and work on shared designs in real time. Immerse yourself in the creative process Meta Quest Pro brings together the good in VR to change perspectives on how it is designed for physical and virtual worlds. Using VR painting and various studio apps, the creative process goes to a whole other level. Build another living room, from your living room What if you could walk around the inside of a house or building before it s built? Or lift a skyscraper up with one hand to examine its structural integrity? With high-resolution mixed reality pas.
Last updated at 07/06/2026 16:32:29
Meta Quest Pro
Delivery $41.44
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
2025 Model Meta Quest Pro Vr Headset 256gb Black Factory Sealed Brand
Free delivery
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Oculus Meta Quest Pro 256GB Black - Brand New
14-day returns
originally posted on bestbuy.com
From the initial unboxing, it's been a fun experience though it's had some things along the way that make it fall short. Meta did a great job designing the initial setup so that it's easy to get familiar with the headset, it's controls, and tools to help refine the fit right out of the box in a matter of minutes to get the most optimal experience. Right away, you'll notice as I did that the overall comfort of the headset is MUCH better than any prior version, and the controllers feel different while at the same time feeling so much more natural to hold and work with. They also do work all around you including behind you which is pretty cool and not something the older version controls were able to do. The screens are improved with optics that are MUCH noticeably ... MoreFrom the initial unboxing, it's been a fun experience though it's had some things along the way that make it fall short. Meta did a great job designing the initial setup so that it's easy to get familiar with the headset, it's controls, and tools to help refine the fit right out of the box in a matter of minutes to get the most optimal experience. Right away, you'll notice as I did that the overall comfort of the headset is MUCH better than any prior version, and the controllers feel different while at the same time feeling so much more natural to hold and work with. They also do work all around you including behind you which is pretty cool and not something the older version controls were able to do. The screens are improved with optics that are MUCH noticeably improved, but the resolution is about the same as prior versions of the Oculus from my own testing which could be in part the content hasn't improved with it. Aside to the games and how the controllers work which is down right cool there's not a ton outside of the augmented reality that's changed. As for AR and gaming, wow, it's fun and sure adds a whole new dimension to gaming and productivity. That said, this brings me to the first of three things I say this headset falls short on.First, the AR, while cool, does lack in clarity and resolution I was hoping to see out of this headset .You certainly cannot read/see text on things in the real environment with augmented reality as the resolution is that bad. I noticed it first when I had the TV on and thought the image just didn't look that good then tried to look at a tablet screen with text and it's pretty obvious the detail/resolution is just not there. There's also some noticeable lag and the overlay of the controls on the AR just looks plain bad like it's truly a first gen thing that's not quite perfected yet. For games it's good and does work for that and in fact I had a great deal of fun playing games with it but with it's lacking resolution I'm not sure how useful it'd be in a productivity situation like if you were sitting at your desk and using the virtual monitors and had to look at a paper or your tablet/phone. You'll end up just taking the headset off to look at it. For gaming, this VR headset is truly amazing and fun to play with in the AR mode. It adds a whole new dimension of play that you didn't have before and despite it's short comings it works excellent for gaming.Second, is the audio, while much improved with deeper bass and highly immersive audio leads to the second issue. While it could just as easily be my individual headset (which I am working with Meta to fix) the speakers buzz with the bass and did so from the moment of unboxing through the setup, essentially making them sound like a super cheap pair of headphones. This was extremely disappointing for such a high end VR headset and even if not an issue for all headsets it could be a sign of what listening at high volume may do to them over the long run too once you're out of warranty.Third is the displays and optics. Which the optics are improved and provide a very high level of customization for comfort and optimal optics the displays didn't seem all that much different in resolution from my original Oculus headset which was another disappointment. That by itself though didn't impact my thoughts on this review because the optics are far superior and gone are the days of the out of focus zones or "headaches" that the first generation VR headsets had because of poor optics and that is a hugely welcomed change. This then brings up the other issue, where after playing with it for 20-30 minutes horizontal static lines started appearing at the top of the display screens like as though the headset was getting too hot. After letting it set it seemed to stop doing it but nevertheless is yet another issue I had that I'm very disappointed with for such a high-end VR headset.Overall, I was disappointed with my experience with the Quest Pro because of the quality issues and the lack of content and games that I was hoping might be available like on the console/PC VR. While you can connect this headset to a PC with a wireless adapter to have that experience, it's another accessory you have to get to have that experience which I can't weigh an opinion on but the console for gaming seems to be the way to go until Meta expands the library of content. Apps and games and either tries to tune the experience for more of a gaming experience or a productivity experience in which case there are better options out there as I didn't see anything in terms of apps that would allow you to use this in more of a professional sense which is another disappointment where AR and Lidar (like some phones/tablets have) technology could go a long ways toward making this headset what it should have been.Where it does make up some ground is on the charging station that's included. It does charge the headset and controllers all at the same time while keeping it together/organized - a huge plus. You can plug the headset in while using it like if you were watching a movie or using the VR desk/monitors with your laptop. Battery life is pretty good in my experience but for as big as this headset was overall I was hoping for more that way or maybe an included supplemental battery pack with a cord that you can plug in to the headset to extend overall battery life.If you're looking for a nice comfortable gaming headset, this headset is okay and is a good introduction to the "Metaverse" but I would be on the fence with recommending it over the other ones and it would depend on the use case. I'd probably stick with the other Quest 2 headset as the experience once paired with the new controllers will be very similar minus the AR if you want to sacrifice a little comfort and improvement to the optics (the adjustability in particular).
originally posted on bestbuy.com
INTRO:2 years after the original release of the Quest 2, the Quest Pro has a much higher price tag, but with a lot of advancements to improve immersion into the metaverse. But if you’re a VR enthusiast and price isn’t as much of a concern, then the Quest Pro has a lot of technology that makes it a unique and compelling offering.UNBOXING:Inside the box, you’ll be greeted with the Quest Pro headset, the Quest Touch Pro controllers with stylus tips, as well as the magnetic charging dock, a protective cover for the outer glass of the headset, partial light blockers for covering your left and right side peripheral vision, a couple wrist straps, and charging cables and the 45W wall adapter.Additionally, there is some literature included as well as a lens cloth. ... MoreINTRO:2 years after the original release of the Quest 2, the Quest Pro has a much higher price tag, but with a lot of advancements to improve immersion into the metaverse. But if you’re a VR enthusiast and price isn’t as much of a concern, then the Quest Pro has a lot of technology that makes it a unique and compelling offering.UNBOXING:Inside the box, you’ll be greeted with the Quest Pro headset, the Quest Touch Pro controllers with stylus tips, as well as the magnetic charging dock, a protective cover for the outer glass of the headset, partial light blockers for covering your left and right side peripheral vision, a couple wrist straps, and charging cables and the 45W wall adapter.Additionally, there is some literature included as well as a lens cloth. It’s important to note that you should not use any chemicals to clean the lenses.BUILD:The build on the Quest Pro has some significant improvements from the Quest 2. It leverages a darker black plastic that appears to be the same as the material used on the Quest 2, but now it has glass on the front of the headset, as opposed to plastic. I imagine this is due to the new optics, so it’s important to not accidentally run into a wall, as you may damage the glass on the front of the headset if your guardian boundaries aren’t accurate.You also have a new silicone padding for the forehead to reduce numbness compared to the original Quest 2 design. The new silicone padding makes the Quest 2 much easier to clean compared to the foam design on the original Quest 2. And if you’re having a party and taking turns among multiple users, then a quick wipedown will make everybody feel much more sanitary, as the Quest 2’s foam became a sponge for sweat, while the silicone design on the Quest Pro completely alleviates this issue.The new counterbalance design better distributes weight on your head. The rear of the headset is where you’ll find silicone padding, the tension adjustment mechanism, and the non-removable rechargeable battery.The magnetic charging dock is a great addition, as it makes it very easy to charge the headset and the controllers after every session. Conveniently, there is haptic feedback from the controllers when they are successfully charging, and the headset makes an audible chime as well. Additionally, there are LED indicators on the controllers and headset that light up when they are charging.COMFORT:Comfort on the Quest Pro is certainly an improvement over the Quest 2, but may have some small hurdles for those who wear glasses.If you wear glasses, the partial light blockers may prove to be a minor challenge on the Quest Pro. Whenever I wear glasses, I find that the partial light blockers get in the way of my frames while I’m trying to put the headset on. One thing that works for me is to pinch the light blockers and put the headset on with your glasses close to the display lenses. Be careful to avoid having your glasses make contact with the lenses, though, as you don’t want to risk scratches. Alternatively, you can avoid wearing the partial light blockers altogether—it’s certainly more convenient, but perhaps less immersive.I never really had issues with comfort on the Quest Pro thanks to this new design. I don’t personally experience issues with my frames pressing against my temples with the Quest Pro’s design. It is wide enough to fit my head and my glasses without applying pressure to my temples. This is a definitive improvement for glasses-users over the Quest 2’s design.SETUP:The Quest Pro does a good job out of the box introducing you to its physical features and adjustments. It teaches you about the physical adjustments you can make, including the new continuous IPD (interpupillary distance) and lens distance adjustments that were absent on the Quest 2. This means you can bring the lenses closer or further away from your eyes, and better adjust the distance between the two displays to better match your unique eyesight.The Quest Pro’s setup experience also introduces you to the new Quest Touch Pro controllers, hand tracking, and Pro-exclusive features like facial gestures, eye tracking, and mixed reality. I also want to make mention that the new experience allows you to login with a Meta account, so you do not need a Facebook account to use the Quest Pro.DISPLAY:Thanks to a new optical stack, the Quest Pro experiences improved clarity via the pancake lenses. The displays in each eye come in at 1800×1920 from 72Hz to 90Hz—which isn’t much of a change from the Quest 2, but they have improved the horizontal field of view to 106 degrees from the 96 degrees on the Quest 2.In my experience, the Quest Pro has a clearer, sharper image compared to the already fantastic Quest 2. I always forget that I’m actually looking at a grid of pixels.AUDIO:The onboard audio has also improved on the Quest Pro. The speakers are placed across the side bands and have a fuller sound compared to the Quest 2. However, if you want a more private experience, you now have access to two 3.5mm headphone jacks on each side band. This allows Meta and other manufacturers to provide single earbuds that connect to just one side of the headset instead of using a single stereo jack. This helps with keeping cable clutter to a minimum if you use headphones designed for VR headsets like this. That being said, both headphone jacks can also output in stereo if you do not mind dealing with some cable clutter. I wouldn’t use over-ear headphones due to the difficulty of fitting them over the side bands, but some over-ear headphones may fit better than others.Additionally, the Quest Pro does have Bluetooth 5.2, but I tried using my AirPods Pro 2nd gen and the experience was far too laggy, so I would avoid Bluetooth headphones. However, the USB-C input could theoretically connect to some 2.4GHz wireless headphones with a dongle.CONTROLLERS:The new Quest Touch Pro controllers are self-tracking which means they are significantly more accurate compared to the Quest 2 controllers. Since the headset itself no longer has to track the controllers, the controllers omit the ring of LED lights in favor of 3 onboard tracking cameras. This means that the controllers have a smaller footprint, can be brought closer together without accidentally colliding, and will be tracked much more accurately in 3D space. Gone are the days of controller drift because the controllers are behind your back and out of view of the headset cameras.Other than that, the controllers have a new rubberized grip and also have a removable wrist strap where you can instead attach the stylus tips to use the controller for whiteboards and other drawing experiences.SOFTWARE ECOSYSTEM:In terms of apps and games, the Quest Pro can do everything the Quest 2 can do, but do it better. The ecosystem is rich and diverse with different experiences. There are apps for productivity and remote desktop experiences, and there are even apps for watching movies and videos in VR—alone or with friends.If you enjoy playing games, there are a slew of titles from rhythm games to cooking competitions to table tennis and golf, or even puzzle games, board games, Action-Adventure RPGs and First-Person Shooters. Over the past 2 years, the ecosystem for the Quest has expanded significantly, and I genuinely believe there’s something for everyone to enjoy.FACIAL TRACKING & MIXED REALITY:Firstly, these are opt-in capabilities and are completely optional.That being said, the new facial expression and eye tracking capabilities are currently very limited in usability because, at the time of writing, so few apps are currently taking advantage of them. Both the Meta Horizon & the Horizon Workrooms allow you to test these features, and from my experience, they do a good job at detecting facial expressions to add a bit more liveliness to my avatar. However, these expressions aren’t very nuanced because the models don’t have dimples and wrinkles. That being said, I think this may improve as time goes on.For mixed reality, I feel as though further breakthroughs will need to happen to make it more desirable. In my testing of the new AR mode from the RPG board game Demeo, I was able to put the 3D board game onto my real life coffee table. While quite impressive, I think the fact that the passthrough cameras are fairly grainy diminishes the immersion factor for me. That being said, I could see how integrating a seat and a coffee table might be nice if you don’t want to be completely pulled away from reality if you need to be aware of your physical environment for some reason.BATTERY LIFE:There are a lot of claims about the Quest Pro having a 1-2 hour battery life, and I think this is highly dependent on the types of experiences you are engaging in, and what features are enabled or disabled on the headset. In some cases, you may see 3-4 hours of battery life, but I think more realistically, you should take breaks after 1-2 hours.CONCLUSION:The Quest Pro represents the direction that Meta envisions for the future of the metaverse. On top of its improvements from the Quest 2, it adds new features to make experiences more immersive. And while I think most people are probably still better off with the Quest 2 at its price-point, I think the Quest Pro’s high cost may find its justification in time when apps and games begin to take advantage of the suite of new facial tracking and mixed reality features.
originally posted on bestbuy.com
So I've had this since release day and have spent a decent amount of time with it, I'm not sure however if the issues I have had are necessarily headset issues or issues with updates being needed from either the headsets end or from app developer sides of things.It's a new product which always means software bugs in the beginning.I find the tracking is not always great even though it has controllers dedicated to this and more sensors on the headset itself. I do find in certain programs though or even just the main lobby my hands do not always match up to the controllers and it takes a noticeable amount of time for them to get to an accurate position. In other apps where you are required to pick stuff up, my avatar will drop things even though I'm still holding ... MoreSo I've had this since release day and have spent a decent amount of time with it, I'm not sure however if the issues I have had are necessarily headset issues or issues with updates being needed from either the headsets end or from app developer sides of things.It's a new product which always means software bugs in the beginning.I find the tracking is not always great even though it has controllers dedicated to this and more sensors on the headset itself. I do find in certain programs though or even just the main lobby my hands do not always match up to the controllers and it takes a noticeable amount of time for them to get to an accurate position. In other apps where you are required to pick stuff up, my avatar will drop things even though I'm still holding down the triggers to hold it and when I first pick things up they often are immediately turned upside down which is a little frustrating.I bought this for work but it seems there are not any reliable apps that allow you to tether straight to a computer via usb-c and the latency over WiFi just isn't functional enough for practical long term use. App developers say they are working on it but Meta doesn't just allow developers use the USB this way for some reason and it requires complicated coding.As far as the physical features go, I do like the display much more than the quest 2 and it is much more comfortable when comparing it to the base headset strap of the quest 2. However, this is only if you are talking about a sitting upright or standing position. Since the battery is in the back now it makes it more difficult to use it in a relaxed position such as laying on your back or even sitting on a couch or chair with a tall back. The battery constantly bumps against the surface behind you and throws off your viewing capabilities where as with the quest 2 you could revert to the stock headstrap and not have this issues.I was really just looking for a powerful headset that was comfortable and would allow me to get some photo/video editing work done on huge or even multiple monitors in VR with good resolution. The only thing holding me back from this is the issue of not being able to tether via usb-c as I mentioned above. Once this gets sorted out and more updates come out for the device and it's apps I'm sure it will be great but if you intend to use it this way maybe just hold off until next year or for the quest 3 release even.
| Compatible Systems | Meta |
| Screen | 2 x LCD |
| Resolution | 1800 x 1920 per Eye |
| Refresh Rate | 90 Hz |
| Processor | Qualcomm SnapdragonXR2+ |
Meta Quest Pro
Delivery $41.44
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
2025 Model Meta Quest Pro Vr Headset 256gb Black Factory Sealed Brand
Free delivery
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Oculus Meta Quest Pro 256GB Black - Brand New
14-day returns
From the initial unboxing, it's been a fun experience though it's had some things along the way that make it fall short. Meta did a great job designing the initial setup so that it's easy to get familiar with the headset, it's controls, and tools to help refine the fit right out of the box in a matter of minutes to get the most optimal experience. Right away, you'll notice as I did that the overall comfort of the headset is MUCH better than any prior version, and the controllers feel different while at the same time feeling so much more natural to hold and work with. They also do work all around you including behind you which is pretty cool and not something the older version controls were able to do. The screens are improved with optics that are MUCH noticeably ... MoreFrom the initial unboxing, it's been a fun experience though it's had some things along the way that make it fall short. Meta did a great job designing the initial setup so that it's easy to get familiar with the headset, it's controls, and tools to help refine the fit right out of the box in a matter of minutes to get the most optimal experience. Right away, you'll notice as I did that the overall comfort of the headset is MUCH better than any prior version, and the controllers feel different while at the same time feeling so much more natural to hold and work with. They also do work all around you including behind you which is pretty cool and not something the older version controls were able to do. The screens are improved with optics that are MUCH noticeably improved, but the resolution is about the same as prior versions of the Oculus from my own testing which could be in part the content hasn't improved with it. Aside to the games and how the controllers work which is down right cool there's not a ton outside of the augmented reality that's changed. As for AR and gaming, wow, it's fun and sure adds a whole new dimension to gaming and productivity. That said, this brings me to the first of three things I say this headset falls short on.First, the AR, while cool, does lack in clarity and resolution I was hoping to see out of this headset .You certainly cannot read/see text on things in the real environment with augmented reality as the resolution is that bad. I noticed it first when I had the TV on and thought the image just didn't look that good then tried to look at a tablet screen with text and it's pretty obvious the detail/resolution is just not there. There's also some noticeable lag and the overlay of the controls on the AR just looks plain bad like it's truly a first gen thing that's not quite perfected yet. For games it's good and does work for that and in fact I had a great deal of fun playing games with it but with it's lacking resolution I'm not sure how useful it'd be in a productivity situation like if you were sitting at your desk and using the virtual monitors and had to look at a paper or your tablet/phone. You'll end up just taking the headset off to look at it. For gaming, this VR headset is truly amazing and fun to play with in the AR mode. It adds a whole new dimension of play that you didn't have before and despite it's short comings it works excellent for gaming.Second, is the audio, while much improved with deeper bass and highly immersive audio leads to the second issue. While it could just as easily be my individual headset (which I am working with Meta to fix) the speakers buzz with the bass and did so from the moment of unboxing through the setup, essentially making them sound like a super cheap pair of headphones. This was extremely disappointing for such a high end VR headset and even if not an issue for all headsets it could be a sign of what listening at high volume may do to them over the long run too once you're out of warranty.Third is the displays and optics. Which the optics are improved and provide a very high level of customization for comfort and optimal optics the displays didn't seem all that much different in resolution from my original Oculus headset which was another disappointment. That by itself though didn't impact my thoughts on this review because the optics are far superior and gone are the days of the out of focus zones or "headaches" that the first generation VR headsets had because of poor optics and that is a hugely welcomed change. This then brings up the other issue, where after playing with it for 20-30 minutes horizontal static lines started appearing at the top of the display screens like as though the headset was getting too hot. After letting it set it seemed to stop doing it but nevertheless is yet another issue I had that I'm very disappointed with for such a high-end VR headset.Overall, I was disappointed with my experience with the Quest Pro because of the quality issues and the lack of content and games that I was hoping might be available like on the console/PC VR. While you can connect this headset to a PC with a wireless adapter to have that experience, it's another accessory you have to get to have that experience which I can't weigh an opinion on but the console for gaming seems to be the way to go until Meta expands the library of content. Apps and games and either tries to tune the experience for more of a gaming experience or a productivity experience in which case there are better options out there as I didn't see anything in terms of apps that would allow you to use this in more of a professional sense which is another disappointment where AR and Lidar (like some phones/tablets have) technology could go a long ways toward making this headset what it should have been.Where it does make up some ground is on the charging station that's included. It does charge the headset and controllers all at the same time while keeping it together/organized - a huge plus. You can plug the headset in while using it like if you were watching a movie or using the VR desk/monitors with your laptop. Battery life is pretty good in my experience but for as big as this headset was overall I was hoping for more that way or maybe an included supplemental battery pack with a cord that you can plug in to the headset to extend overall battery life.If you're looking for a nice comfortable gaming headset, this headset is okay and is a good introduction to the "Metaverse" but I would be on the fence with recommending it over the other ones and it would depend on the use case. I'd probably stick with the other Quest 2 headset as the experience once paired with the new controllers will be very similar minus the AR if you want to sacrifice a little comfort and improvement to the optics (the adjustability in particular).
INTRO:2 years after the original release of the Quest 2, the Quest Pro has a much higher price tag, but with a lot of advancements to improve immersion into the metaverse. But if you’re a VR enthusiast and price isn’t as much of a concern, then the Quest Pro has a lot of technology that makes it a unique and compelling offering.UNBOXING:Inside the box, you’ll be greeted with the Quest Pro headset, the Quest Touch Pro controllers with stylus tips, as well as the magnetic charging dock, a protective cover for the outer glass of the headset, partial light blockers for covering your left and right side peripheral vision, a couple wrist straps, and charging cables and the 45W wall adapter.Additionally, there is some literature included as well as a lens cloth. ... MoreINTRO:2 years after the original release of the Quest 2, the Quest Pro has a much higher price tag, but with a lot of advancements to improve immersion into the metaverse. But if you’re a VR enthusiast and price isn’t as much of a concern, then the Quest Pro has a lot of technology that makes it a unique and compelling offering.UNBOXING:Inside the box, you’ll be greeted with the Quest Pro headset, the Quest Touch Pro controllers with stylus tips, as well as the magnetic charging dock, a protective cover for the outer glass of the headset, partial light blockers for covering your left and right side peripheral vision, a couple wrist straps, and charging cables and the 45W wall adapter.Additionally, there is some literature included as well as a lens cloth. It’s important to note that you should not use any chemicals to clean the lenses.BUILD:The build on the Quest Pro has some significant improvements from the Quest 2. It leverages a darker black plastic that appears to be the same as the material used on the Quest 2, but now it has glass on the front of the headset, as opposed to plastic. I imagine this is due to the new optics, so it’s important to not accidentally run into a wall, as you may damage the glass on the front of the headset if your guardian boundaries aren’t accurate.You also have a new silicone padding for the forehead to reduce numbness compared to the original Quest 2 design. The new silicone padding makes the Quest 2 much easier to clean compared to the foam design on the original Quest 2. And if you’re having a party and taking turns among multiple users, then a quick wipedown will make everybody feel much more sanitary, as the Quest 2’s foam became a sponge for sweat, while the silicone design on the Quest Pro completely alleviates this issue.The new counterbalance design better distributes weight on your head. The rear of the headset is where you’ll find silicone padding, the tension adjustment mechanism, and the non-removable rechargeable battery.The magnetic charging dock is a great addition, as it makes it very easy to charge the headset and the controllers after every session. Conveniently, there is haptic feedback from the controllers when they are successfully charging, and the headset makes an audible chime as well. Additionally, there are LED indicators on the controllers and headset that light up when they are charging.COMFORT:Comfort on the Quest Pro is certainly an improvement over the Quest 2, but may have some small hurdles for those who wear glasses.If you wear glasses, the partial light blockers may prove to be a minor challenge on the Quest Pro. Whenever I wear glasses, I find that the partial light blockers get in the way of my frames while I’m trying to put the headset on. One thing that works for me is to pinch the light blockers and put the headset on with your glasses close to the display lenses. Be careful to avoid having your glasses make contact with the lenses, though, as you don’t want to risk scratches. Alternatively, you can avoid wearing the partial light blockers altogether—it’s certainly more convenient, but perhaps less immersive.I never really had issues with comfort on the Quest Pro thanks to this new design. I don’t personally experience issues with my frames pressing against my temples with the Quest Pro’s design. It is wide enough to fit my head and my glasses without applying pressure to my temples. This is a definitive improvement for glasses-users over the Quest 2’s design.SETUP:The Quest Pro does a good job out of the box introducing you to its physical features and adjustments. It teaches you about the physical adjustments you can make, including the new continuous IPD (interpupillary distance) and lens distance adjustments that were absent on the Quest 2. This means you can bring the lenses closer or further away from your eyes, and better adjust the distance between the two displays to better match your unique eyesight.The Quest Pro’s setup experience also introduces you to the new Quest Touch Pro controllers, hand tracking, and Pro-exclusive features like facial gestures, eye tracking, and mixed reality. I also want to make mention that the new experience allows you to login with a Meta account, so you do not need a Facebook account to use the Quest Pro.DISPLAY:Thanks to a new optical stack, the Quest Pro experiences improved clarity via the pancake lenses. The displays in each eye come in at 1800×1920 from 72Hz to 90Hz—which isn’t much of a change from the Quest 2, but they have improved the horizontal field of view to 106 degrees from the 96 degrees on the Quest 2.In my experience, the Quest Pro has a clearer, sharper image compared to the already fantastic Quest 2. I always forget that I’m actually looking at a grid of pixels.AUDIO:The onboard audio has also improved on the Quest Pro. The speakers are placed across the side bands and have a fuller sound compared to the Quest 2. However, if you want a more private experience, you now have access to two 3.5mm headphone jacks on each side band. This allows Meta and other manufacturers to provide single earbuds that connect to just one side of the headset instead of using a single stereo jack. This helps with keeping cable clutter to a minimum if you use headphones designed for VR headsets like this. That being said, both headphone jacks can also output in stereo if you do not mind dealing with some cable clutter. I wouldn’t use over-ear headphones due to the difficulty of fitting them over the side bands, but some over-ear headphones may fit better than others.Additionally, the Quest Pro does have Bluetooth 5.2, but I tried using my AirPods Pro 2nd gen and the experience was far too laggy, so I would avoid Bluetooth headphones. However, the USB-C input could theoretically connect to some 2.4GHz wireless headphones with a dongle.CONTROLLERS:The new Quest Touch Pro controllers are self-tracking which means they are significantly more accurate compared to the Quest 2 controllers. Since the headset itself no longer has to track the controllers, the controllers omit the ring of LED lights in favor of 3 onboard tracking cameras. This means that the controllers have a smaller footprint, can be brought closer together without accidentally colliding, and will be tracked much more accurately in 3D space. Gone are the days of controller drift because the controllers are behind your back and out of view of the headset cameras.Other than that, the controllers have a new rubberized grip and also have a removable wrist strap where you can instead attach the stylus tips to use the controller for whiteboards and other drawing experiences.SOFTWARE ECOSYSTEM:In terms of apps and games, the Quest Pro can do everything the Quest 2 can do, but do it better. The ecosystem is rich and diverse with different experiences. There are apps for productivity and remote desktop experiences, and there are even apps for watching movies and videos in VR—alone or with friends.If you enjoy playing games, there are a slew of titles from rhythm games to cooking competitions to table tennis and golf, or even puzzle games, board games, Action-Adventure RPGs and First-Person Shooters. Over the past 2 years, the ecosystem for the Quest has expanded significantly, and I genuinely believe there’s something for everyone to enjoy.FACIAL TRACKING & MIXED REALITY:Firstly, these are opt-in capabilities and are completely optional.That being said, the new facial expression and eye tracking capabilities are currently very limited in usability because, at the time of writing, so few apps are currently taking advantage of them. Both the Meta Horizon & the Horizon Workrooms allow you to test these features, and from my experience, they do a good job at detecting facial expressions to add a bit more liveliness to my avatar. However, these expressions aren’t very nuanced because the models don’t have dimples and wrinkles. That being said, I think this may improve as time goes on.For mixed reality, I feel as though further breakthroughs will need to happen to make it more desirable. In my testing of the new AR mode from the RPG board game Demeo, I was able to put the 3D board game onto my real life coffee table. While quite impressive, I think the fact that the passthrough cameras are fairly grainy diminishes the immersion factor for me. That being said, I could see how integrating a seat and a coffee table might be nice if you don’t want to be completely pulled away from reality if you need to be aware of your physical environment for some reason.BATTERY LIFE:There are a lot of claims about the Quest Pro having a 1-2 hour battery life, and I think this is highly dependent on the types of experiences you are engaging in, and what features are enabled or disabled on the headset. In some cases, you may see 3-4 hours of battery life, but I think more realistically, you should take breaks after 1-2 hours.CONCLUSION:The Quest Pro represents the direction that Meta envisions for the future of the metaverse. On top of its improvements from the Quest 2, it adds new features to make experiences more immersive. And while I think most people are probably still better off with the Quest 2 at its price-point, I think the Quest Pro’s high cost may find its justification in time when apps and games begin to take advantage of the suite of new facial tracking and mixed reality features.
So I've had this since release day and have spent a decent amount of time with it, I'm not sure however if the issues I have had are necessarily headset issues or issues with updates being needed from either the headsets end or from app developer sides of things.It's a new product which always means software bugs in the beginning.I find the tracking is not always great even though it has controllers dedicated to this and more sensors on the headset itself. I do find in certain programs though or even just the main lobby my hands do not always match up to the controllers and it takes a noticeable amount of time for them to get to an accurate position. In other apps where you are required to pick stuff up, my avatar will drop things even though I'm still holding ... MoreSo I've had this since release day and have spent a decent amount of time with it, I'm not sure however if the issues I have had are necessarily headset issues or issues with updates being needed from either the headsets end or from app developer sides of things.It's a new product which always means software bugs in the beginning.I find the tracking is not always great even though it has controllers dedicated to this and more sensors on the headset itself. I do find in certain programs though or even just the main lobby my hands do not always match up to the controllers and it takes a noticeable amount of time for them to get to an accurate position. In other apps where you are required to pick stuff up, my avatar will drop things even though I'm still holding down the triggers to hold it and when I first pick things up they often are immediately turned upside down which is a little frustrating.I bought this for work but it seems there are not any reliable apps that allow you to tether straight to a computer via usb-c and the latency over WiFi just isn't functional enough for practical long term use. App developers say they are working on it but Meta doesn't just allow developers use the USB this way for some reason and it requires complicated coding.As far as the physical features go, I do like the display much more than the quest 2 and it is much more comfortable when comparing it to the base headset strap of the quest 2. However, this is only if you are talking about a sitting upright or standing position. Since the battery is in the back now it makes it more difficult to use it in a relaxed position such as laying on your back or even sitting on a couch or chair with a tall back. The battery constantly bumps against the surface behind you and throws off your viewing capabilities where as with the quest 2 you could revert to the stock headstrap and not have this issues.I was really just looking for a powerful headset that was comfortable and would allow me to get some photo/video editing work done on huge or even multiple monitors in VR with good resolution. The only thing holding me back from this is the issue of not being able to tether via usb-c as I mentioned above. Once this gets sorted out and more updates come out for the device and it's apps I'm sure it will be great but if you intend to use it this way maybe just hold off until next year or for the quest 3 release even.
I was excited to get the meta quest pro - I previously had the quest 2 and the pro looked like it might solve some of the issues I had like the weight and fit of the 2 but I admit I’m underwhelmed. I use my headset daily for at least an hour to exercise using the Supernatural app.The things I like:The charging station is sleek and doesn’t take up a lot of space.The headset is marginally lighter and with the primary weight bearing contact being on my forehead it reduces the pulling on my face which I found uncomfortable with the 2.I find I smack myself in the face less without the rings on the handset and I’m pleased they come as rechargeable without the need for third party softwareThe graphics seem better (when it’s not glitching) and the face expression ... MoreI was excited to get the meta quest pro - I previously had the quest 2 and the pro looked like it might solve some of the issues I had like the weight and fit of the 2 but I admit I’m underwhelmed. I use my headset daily for at least an hour to exercise using the Supernatural app.The things I like:The charging station is sleek and doesn’t take up a lot of space.The headset is marginally lighter and with the primary weight bearing contact being on my forehead it reduces the pulling on my face which I found uncomfortable with the 2.I find I smack myself in the face less without the rings on the handset and I’m pleased they come as rechargeable without the need for third party softwareThe graphics seem better (when it’s not glitching) and the face expression recognition is a cute feature albeit a little creepyThe pass through is handy - I have a clingy dog so double tapping to make sure I’m not going to step on him is awesomeBoth the headset and the controllers seem to hold a charge better though I rarely exceed 75 minutes of continuous use so I can’t be sureThings I’m disappointed with;The sound quality is worse than the 2 - you’d think for the price that would have been a no brainer to improve - I never had to use headphones with my old set and I still haven’t sorted how to connect Bluetooth headphones (tried briefly yesterday for the first time so I admit I haven’t put much effort into it yet)The gap at the bottom of the headset is massive and a bit challenging to get used to - while it has its benefits and I admit I have a pretty flat face, that gap is more of a chasm and can be distractingThe weight of the headset now rests on my forehead which makes my forehead go numb at the 40 minute mark - the last 20 minutes of my workout are a bit uncomfortable with no sensation from my eyebrows up. (I wonder if this is what Botox feels like?)There’s less vertical adjustment flexibility on the Pro, the headset is fixed on the headband unlike the 2 where you could adjust the angle for a better fitThe unit is glitchy - sometimes the hand held controllers don’t work and you have to reboot or put them in the charger to get them restarted, sometime you get a message they’re overheating when they aren’t - back to the charger or setting them down for 30 minutes (massively inconvenient given I only have so much time to work out), sometimes the whole thing freezes and you’re staring at the sky or ceiling and have to force a reboot- the frequency of glitches is way higher than with the 2. Way. Which is dumb for the price.While I don’t hate the pro, I feel like at this price point much of these issues (especially the degraded sound) are surprising.
I was skeptical about the Quest Pro. My experience thus far with VR/AR has mostly been limited to the few times I’ve gotten to use my sister’s Quest 2 and my now very neglected Oculus Go that never really impressed me that much. Right away though I noticed the difference in clarity on the screens and the much better comfort wearing and adjusting the headset. Add in the improved hardware, eye/facial tracking, and color passthrough among other features and it really does elevate the VR experience in a noticeable way. The Quest Pro is geared more for productivity and work than gaming and entertainment on the older Quest 2 and I think it has a lot of good ideas that it executes on really well, but it doesn’t get all the way there with everything and it feels like it ... MoreI was skeptical about the Quest Pro. My experience thus far with VR/AR has mostly been limited to the few times I’ve gotten to use my sister’s Quest 2 and my now very neglected Oculus Go that never really impressed me that much. Right away though I noticed the difference in clarity on the screens and the much better comfort wearing and adjusting the headset. Add in the improved hardware, eye/facial tracking, and color passthrough among other features and it really does elevate the VR experience in a noticeable way. The Quest Pro is geared more for productivity and work than gaming and entertainment on the older Quest 2 and I think it has a lot of good ideas that it executes on really well, but it doesn’t get all the way there with everything and it feels like it might not quite be its time just yet, at least not for $1500, but the potential for what this could mean for future headsets like the Quest 3 is really exciting.Meta packs in a LOT of accessories with the Quest Pro, which given its price is appreciated, but a lot of them like the stylus tips are easy to miss, so I’d recommend thoroughly going through all the packaging and lifting everything up to make sure you’ve got everything. I won’t give a play-by-play of every accessory, but besides the headset the big one that jumped out at me was the charging dock that comes with it, which charges the headset and both controllers. It’s nice to have one place and one power cord to store and charge everything and it looks really great, though the controllers are a bit hard to position intuitively at first if you are just trying to line the pins up. Speaking of the controllers, they’re very comfortable to hold and the buttons are easy to reach, but they’re just a bit on the hefty side and I’d recommend keeping the wrist straps on just for safety, though personally I found the wrist straps to be annoying to adjust.Getting the head headset on was instantly a much better experience than the Quest 2 I’ve previously worn. The weight of the headset is spread out between the front and the back so it doesn’t feel like it’s pulling down on your face as much. There is a wheel on the back that adjusts the length and lets you fit it securely on your head without messing with velcro and straps and it works really well. It’s a lot like the Elite Strap for the Quest 2. I wouldn’t exactly call the Quest Pro light, but after several hours of wearing it now I can say that I never felt burdened by it and besides the sweat factor with the more intense activities like Beat Saber it has remained comfortable on my head. The headset doesn’t completely envelop the field of view and you can always kind of see the outside world on the sides and bottom of your vision and I’m guessing it was designed that way for AR applications. The included light blockers help with the sides, but the full light blocker is a separate accessory. The side light blockers attach magnetically though, which is a nice touch.Another difference I noticed right away was the quality of the displays built-in to the Quest Pro. Not that the Quest 2 is bad by any stretch, but the clarity and resolution feels like it’s on another level here. I didn’t notice any screen door effect or distortion while I was using it and the built-in fit guide helped me get the lenses adjusted where they needed to be with minimal effort. I did end up wearing the headset a bit higher on my head than I would have expected thanks to the guide, but it was still very comfortable. The setup process was pretty straightforward, though I found myself swapping between my headset and my phone a lot to get everything connected and logged in. Setting my room boundaries and play areas was also super intuitive and I was able easily identify furniture like desks and shelves and haven’t had to go back and redraw it since my initial setup.Navigating the interface and the world with the controllers works well and besides one time when I had too many lights turned off I never had an issue with tracking at all. You can also navigate with just your hands using the headset, which was not quite as precise and I had some problems with the finger gestures to activate the Oculus and start buttons, but it was still a convenient way to work when I didn’t feel like holding onto the controllers. The cameras on the outside of the headset have full color passthrough, which is good for AR stuff and moving around the room without having to take the headset off, but the image is a bit grainy - too grainy for me to see my phone screen even, which was a bummer. The internal cameras also track your eyes and face to great effect and I was really impressed with the amount of expression it can convey on my avatar through this tracking.The Quest Pro is fully compatible with all the apps the Quest 2 supported and I spent some time with I Expect You to Die and Beat Saber and they were as fun as ever, though playing Beat Saber quickly accumulated a lot of sweat on the forehead pad that I needed to clean up every 10-15 minutes, though it rarely got into the lenses which was nice. The built-in speakers on the headset are also pretty good, though for immersive apps you’ll want to hook up some headphones. I spent some time with the built-in browser navigating websites and the level of clarity with smaller text was great, and I think there are real applications for getting actual work done on this, especially with the ability to setup virtual desktops and spread your work across a bunch of VR monitors. The concept of having virtual meetings with different expressive avatars is cool too, but I don’t think it will be a regular part of anybody’s life unless/until VR really takes off into the mainstream and I think for that to happen there needs to be a less expensive version of what’s on display with the Quest Pro. The other limiting factor to using the headset full time was the battery life, which in my usage averaged around 1.5-2 hours. This means you either have to be prepared to take the headset off and charge it between uses/sessions or tether yourself to a PC or a wall outlet.Overall I think the Quest Pro is very good VR headset, but $1500 is a big ask for what it can do right now. It feels like it’s more of a showcase for where things are heading and I don’t necessarily think that’s a bad thing - it just means it’s not the one for most people. The Quest 2 is still a very good headset and I can definitely see the Quest 3 incorporating a lot of the tech the Pro has.
I actually found the hardware rather impressive, though perhaps not enough of a step up from the regular quest to justify the price. The device is quite responsive, field of view is immersive, and overall it's a quality unit. I especially liked the responsiveness of the hand trackers.The AR quality, however, is quite poor, and fundamentally I want to rather advanced things and so I'm only interested in it connected to my PC, as opposed to running native apps - the onboard cpu/cpu just can't compare to a 13900k/4090 combo. Also, because of this, while it was "ok" with the USB-c connection, I wish for a native (uncompressed) displayport or other standard 'video' format besides what it was really doing.The part that was unacceptable, and why I ultimately returned ... MoreI actually found the hardware rather impressive, though perhaps not enough of a step up from the regular quest to justify the price. The device is quite responsive, field of view is immersive, and overall it's a quality unit. I especially liked the responsiveness of the hand trackers.The AR quality, however, is quite poor, and fundamentally I want to rather advanced things and so I'm only interested in it connected to my PC, as opposed to running native apps - the onboard cpu/cpu just can't compare to a 13900k/4090 combo. Also, because of this, while it was "ok" with the USB-c connection, I wish for a native (uncompressed) displayport or other standard 'video' format besides what it was really doing.The part that was unacceptable, and why I ultimately returned my headset, is the lack of open SDK's. I was primarily interested in eye tracking (both for gaming use, advertising analysis [ with willing participants, ie in a study], and for differently abled users) , and naively purchased it before reviewing what SDK/drivers were available. When you use the built in utility to "test," the eye tracking, it works quite well, but if you can't open it up and make a generic driver for it, what's the point.The desktop link (the one where you wear a headset and interact with a physical keyboard/pc) was buggy, and ultimately the oculus's resolution meant you had to have ginormous screens in order to read text, and for whatever reason it didn't handle multiple displays / monitors properly. If I'm going to work in VR, you'd better believe I'm going to have more than a dozen "monitors" open, not just a "bigger monitor" - I can get that today with a projector or big tv.Anyways, I laud Meta for pushing the state of the art with this device, but ultimately find it too restrictive in that I want a pc-connected device for AR and all-day use, and the state of the software just isn't good enough (and I'm not even talking about the metaverse stuff - seriously, take a look a the people who came before you (*cough* linden labs, *cough* roblox) and you don't need to invent everything, just learn from the people who have been working in this space for a while.
The metaverse is one of those concepts that garners a lot of attention right now and Meta has now put its hat in the ring of those high-end headsets to which they definitely have elevated to the forefront in my opinion. The Quest Pro builds on the Quest 2 in a multitude of ways to provide a top notch product.First, right out of the box you can tell that this is not a cheaply made product and Meta did not cut any corners on the build quality. The headset and controllers sit right on that fine line of the right amount of heft to provide that premium feel, but light enough to not diminish the usability of the headset. Along with the headset and the controllers there is also a charging dock included that allows you to charge all of the components in once place, a ... MoreThe metaverse is one of those concepts that garners a lot of attention right now and Meta has now put its hat in the ring of those high-end headsets to which they definitely have elevated to the forefront in my opinion. The Quest Pro builds on the Quest 2 in a multitude of ways to provide a top notch product.First, right out of the box you can tell that this is not a cheaply made product and Meta did not cut any corners on the build quality. The headset and controllers sit right on that fine line of the right amount of heft to provide that premium feel, but light enough to not diminish the usability of the headset. Along with the headset and the controllers there is also a charging dock included that allows you to charge all of the components in once place, a protective cover for the front of the headset, and partial light blockers. There are plenty of accessories to buy for VR headsets, but Meta has done a good job including those items that are most useful.Upon unboxing the headset and its components the setup could not have been much easier. Meta has moved away from requiring a Facebook account as that was an initial deterrent for some. After logging in with a Meta account it walks you through exactly how to position the headset in order to get started. Coming from the Quest 2 I will say that the Quest Pro is far superior from a comfort standpoint upon first putting the headset on. This is predominantly due to the amount of adjustability components on the headset and the use of a halo strap that allows it to rest on your forehead as opposed to putting the pressure on your face. Additionally, after using the headset for extended use the headband also seems to have a greater sense of breathability and thus sweat is not prevalent at all and if so cleaning this headset is a breeze compared to some othersThe merging of hardware and software is what sets the Quest Pro apart from its competitors. Firstly, with the hardware Meta has really upped the game starting with the use of pancake lenses and the new XR2+ chip as the resolution here is phenomenal! Right when starting up the headset and walking through the menus the text was astonishingly much more clear than the previous Quest 2. As someone with more of a gaming centric viewpoint I will say that the colors were much more vibrant and the blacks were much deeper as opposed to the more grayish color. There are multiply new elements upgraded with this headset and Red Matter 2 seems to be one of the few games optimized for the Quest Pro that showcases its true power and my goodness is the difference noticeable! This game really showcases the hardware especially when it comes to eye tracking. Eye tracking was one component I did not really desire, but when implemented in Red Matter 2 it is one of those must have things now as even when trying to trick the software it is nearly impossible as it senses what you are looking at and devotes resources to ensure those elements are crisp and clear whereas items you are not looking at in a sense would appear blurry to the effect that you can`t even notice it as the eye tracking is so strong. This is truly an amazing technical achievement the way they have really pinned this down.The controllers are the other major element that Meta has upgraded exponentially in this headset. There are now three cameras within each controller to allow separate tracking from the headset which makes a world of difference when it comes to the responsiveness and overall accuracy of your hand movements. This also allows for a smaller form factor that seems to fit more comfortably in your hand. Additionally, the haptics within each controller seem to be more prevalent when going back to my Quest 2.The main qualm that seems to come up with the Quest Pro is the battery life. With the headset I have regularly been getting two and a half hours of playtime before having to charge it, but to alleviate this issue I have simply plugged in a portable USB-C charger and tucked it in my back pocket while continuing to use the headset. I understand that this may be a drawback to some, but I do not think it is as big of a deal as it has been made out to be. Additionally, with the controllers I have yet to drop them under 50% and that is after using the headset for 4 hours straight so I do not see the controller battery life being an issue at all either. Aside from the battery life I really did not have any other issues at all with the headset.There seems to be a vast amount of use cases for VR from both a gaming standpoint and productivity standpoint. While working through the various features and scrolling through the extensive number of applications the possibilities seem to be endless. With the inclusion of color passthrough in this headset it only opens even more doors to allow you to incorporate elements of your physical room in VR. Meta seems to be pushing more into the productivity element and though I think they are on the right track there are still some elements to be improved in order to be a fully immersive experience.Overall, I truly believe that with this headset Meta has been able to take a large step in the mainstream success of VR. This may not be the end all be all headset, but the improvements they have made here from the aesthetics and comfortability to the performance of the headset and controllers is truly astronomical. I would not hesitate recommending this product to someone serious about VR as it has the power to perform regardless of what is thrown at it from a performance standpoint and the comfort to keep you immersed for hours. Meta has really impressed me with this headset and I only look forward to what is on the forefront for them!
I’m still pretty new to VR, but I do have another VR headset by Meta and I was excited to have the opportunity to try out the new Meta Quest Pro with its new enhancements and features. Considering the price of this product, my expectations were pretty high and my review will reflect that. I’ll also start the review with my overall impressions first and then a more granular breakdown afterward. Well, let’s get into it!Overall Impressions:The Meta Quest Pro is a high-end device meant for enthusiasts and prosumers and it shows with the included niceties such as a charging dock, rechargeable controllers, and a plethora of headset and lens adjustments. The Meta Quest Pro comes with many advancements over Meta’s previous generation headsets, like enhanced comfort, ... MoreI’m still pretty new to VR, but I do have another VR headset by Meta and I was excited to have the opportunity to try out the new Meta Quest Pro with its new enhancements and features. Considering the price of this product, my expectations were pretty high and my review will reflect that. I’ll also start the review with my overall impressions first and then a more granular breakdown afterward. Well, let’s get into it!Overall Impressions:The Meta Quest Pro is a high-end device meant for enthusiasts and prosumers and it shows with the included niceties such as a charging dock, rechargeable controllers, and a plethora of headset and lens adjustments. The Meta Quest Pro comes with many advancements over Meta’s previous generation headsets, like enhanced comfort, improved color passthrough for mixed reality, more lens adjustments, next-generation controllers, and improved tech specs. While all the listed improvements look great on paper, very few apps and games currently take advantage of these features, and the color passthrough feature is still a grainy and rough experience.If you’re someone looking to be on the bleeding edge of VR and would like to experience all the new mixed reality apps that Meta is pushing then this headset may be exactly what you’re looking for. However, for the average person that just wants to experience what VR has to offer there are a lot of much more inexpensive options out there that would serve them just as well.Build Quality and Comfort:The Meta Quest Pro is primarily made of plastic and foam, with some glass in there for the lens. While at first, it may seem a little cheap, you’ll soon realize that it’s all done to minimize the weight of the headset and what they’ve done with it is pretty remarkable. All the buttons, sliders, and wheels work as expected on the unit and feel solid.The foam padding on the forehead area and the back of the headset are very thick and comfortable, making it so that the unit rests more on your forehead than on your face like previous headsets. Comfort was a priority when designing this headset and it’ll noticeable from the second you put it on. The unit balanced very well, keeping the pressure off the bridge of your nose and pushing it more toward the back of your head.The unit will come with additional magnetic partial light blockers that you can attach to the sides of the headset if a more immersive experience is wanted, but I chose to forgo those as being able to see out of my peripheral vision helps with lessening my motion sickness when using a VR headset.Ease of Use:The MQP (Meta Quest Pro) comes with a bunch of items in the box, including a charging base with a power brick and cable, a separate cable in case you’d like to just charge the headset itself, a cleaning cloth, partial light blockers, a silicone cover, and a few manuals. I suggest setting up the charging dock as it provides a nice place to set down the headset and rechargeable controllers when not in use, although it is a bit finicky to get the controllers placed correctly for charging.To use the headset, you just place it over your head, adjust the size and it’ll power on and be ready for you. At times you’ll be advised of a fit adjustment and I suggest you do it, at least the first time as the headset is measuring your pupil distance and wants you to adjust the lens accordingly. Also, make sure to play with the lens depth as that can have a huge effect on your comfort level with the unit. You’ll be asked to set up your gaming space, either room-scale or stationary, and the headset will guide you through the differences. If you’re sitting you’ll most likely end up using a stationary boundary, but for more intense games you’ll want to clear some space and get into it, so you’ll be drawing a boundary in mixed reality for that setup.The MQP interface is fantastic, with the ability to drag items around and customize your “home” world to your liking. You’ll notice some more effects and enhanced visual quality right off the bat due to the increased specs of the MQP over previous iterations of Meta VR headsets.You’re also now able to make multiple accounts for your family members, so that’s also a huge plus on this headset. No longer will you need to share your progress in games or apps with others.Games:When a person thinks of VR, they are thinking of games and the MQP has access to the entire Oculus/Meta library for the most part with more and more games getting updates to support the enhanced capabilities of the headset. You’ll be able to play some of your favorite games using the new color passthrough feature for a mixed reality experience and while that can yield some interesting results, I still feel like the color passthrough mixed reality was a bit of a letdown for me. I guess I expected the visual quality of the mixed reality experience to be better and am disappointed with its grainy output.The new controllers also add a whole new level of immersion to games. With the haptic feedback, precise trigger control, and even stylus support, you’re getting a level of immersion that I didn’t think was possible in VR. You’ll soon forget you’re even holding the controllers as you navigate your virtual world.Getting past the graininess of the mixed reality is pretty easy once you hop into some games like Cubism, Puzzling Places, or Tetris Connected. These games bring out the absolute best of the headset and immerse you in incredible experiences that are comfortable for even the most novice VR user.Due to motion sickness, I’m not able play more advanced games like Population One, Resident Evil 4, or Rush for very long, but I’m slowly trying to get myself there. I recommend taking advantage of the comfort ratings provided by Meta and their generous refund policy as well in case a game is too intense for you. VR takes time to adjust to and some people never fully do, so take lots of breaks when playing games.Apps:Meta is pushing work apps that facilitate virtual meetings, social clubs, and the like. Some of these apps show promise, such as Arthur and the new Horizon Workrooms, however, they are all in their infancy and I’m pretty sure we’re still a bit away from having smooth-flowing mixed reality meetings from our homes and offices. I did try some of these apps, but sitting at a desk in a mixed reality space isn’t my idea of fun.Some cool concepts are still being worked on, but ideally, the vision is to be able to work with the headset on while in an office setting or working from home. The headset would provide a way to display multiple monitors and let you interact with your email, spreadsheets, etc. Some of these apps and features are coming in the future, but some are ready to be used now in some form. While I don’t personally like the idea of working with a VR headset, I think some will find value in this and Meta certainly believes there is a future in it.Other apps are pretty cool, such as Tilt Brush and Gravity Sketch. These 2 drawing and painting apps will immerse you in a setting and allow you to paint or draw whatever you’d like, all in a fully 3D space. It’s almost too incredible to describe so I’m suggesting you just give them a try as they’re well worth the download.Closing Thoughts:The Meta Quest Pro has a lot going for it, but some of the software still needs some time to catch up to take advantage of these features offered. The only disappointment for me was the visual quality of the mixed reality passthrough feature is heavily advertised by Meta. However, with its decent battery life, comfortable fit, and top notch visuals outside of passthrough mode, the MQP may be the best VR headset on the market and is the best wireless VR headset currently available. Meta is investing a lot into the VR space and it’s noticeable the second you put on the Meta Quest Pro and grab the controllers.
The Meta Quest Pro is an extremely impressive device. I have been trying to love VR ever since the earliest iterations of it starting with the Oculus Rift, PSVR, and Quest 2. Each one gets closer and closer to the original promises of what would make VR so great, fully interactive virtual worlds with realistic tracking and minimal impact on your body. The Quest Pro is finally the one that makes me believe that promise and allows me to fully enjoy my experience in VR. I still own and use a Quest 2 so it’s easy to make comparisons to it with this premium level product from the same company. The Quest Pro addresses every single concern and complaint I have ever had about VR, primarily in ergonomics and comfort, followed by accurate tracking and fidelity. I wear glasses ... MoreThe Meta Quest Pro is an extremely impressive device. I have been trying to love VR ever since the earliest iterations of it starting with the Oculus Rift, PSVR, and Quest 2. Each one gets closer and closer to the original promises of what would make VR so great, fully interactive virtual worlds with realistic tracking and minimal impact on your body. The Quest Pro is finally the one that makes me believe that promise and allows me to fully enjoy my experience in VR. I still own and use a Quest 2 so it’s easy to make comparisons to it with this premium level product from the same company. The Quest Pro addresses every single concern and complaint I have ever had about VR, primarily in ergonomics and comfort, followed by accurate tracking and fidelity. I wear glasses and I remember being surprised my first time trying VR that being near-sided I still needed to have my glasses on to see what was going on in spite of the headset being attached to my face. It has been a point of frustration more often than not due to the fact that most headsets I’ve used don’t fit well around glasses causing them to become an additional pressure point against my face that makes it uncomfortable quickly. My first impression of the pro was that it not only fits around my glasses it does so without crushing them in any way so it resolves that issue completely and finally for me. Then, the next ergonomic factor is that it balances the weight of the headset between the front and back evenly instead of all of it being in the front and therefore on your face. This takes away the pressure on the bridge of my nose that in past experiences would reduce the amount of time I could spend in VR before becoming too uncomfortable to continue. It is a game changer. I can now spend many hours at a time without ending up with a headache or soreness from the use, and when I take it off I no longer feel like there was a physical cost to having used a headset for extended periods of time. The intent for the Quest Pro is clearly to be a multi faceted device that can be used for gaming, augmented reality, collaboration, art, and more so being able to do so comfortably for extended periods of time is extremely important and I feel like Meta have nailed it in that regard. It has 3-4 hours of battery life available from what I can tell so far, and that seems more than enough for it’s intended uses. Drop the headset and controllers on the included charging dock and all 3 pieces will vibrate or make sound as well as indicate with small leds that they are connected properly and charging. It is so nice to be able to do that rather than replace AA batteries and have to plug in.I have spent a great deal of time tryout out various games and apps to see how it does things better and differently, and in every way it improves upon its more entry level stable mate. The screen is crisp with no noticeable screen door effect, great color, and no lag. The built in speakers sound great and are easily adjusted in settings or via the volume toggle on the right side of the headband. The controllers feel perfect in the hands, very comfortable with just the right amount of heft to them. The buttons and control sticks are crisp and responsive and motion tracking is flawless. Hand tracking can be a little imperfect at times but is much better than what I experienced on the quest 2. That motion tracking improvement makes games like Beat Saber extremely satisfying as every movement is 1:1 with no lag whatsoever so every cut is exactly as you would expect it to be. There are a few games like Cubism that support the new color pass through which allows you to play in more of an augmented reality format putting together puzzle pieces in your living space instead of a totally virtual one. It is a neat gimmick, and can be nice if you want to relax while playing but not be necessarily cut off from your surroundings. There are also several apps for workspace collaboration that I could see being useful in the right fields for professionals needing new ways to create and share ideas. It’s not something I have much use for personally but is definitely an interesting concept.It is clear that VR is here to stay, and finally is getting to a point where it can be taken seriously with fewer and fewer drawbacks. The Meta Quest Pro is the first VR headset I’ve owned that I don’t have to convince myself to use. It is easy to put on and use and so comfortable that I actually want to spend as much time with it as I can instead of feeling like I really should because I own it after all. It’s not for everyone, more for enthusiasts and tech lovers like myself who have to be on the bleeding edge. But if you are the type of person who wants to experience the best VR has to offer and can make use of the augmented reality features, I think this device does everything better, for a price.
I will start by saying that I have never used any kind of virtual reality headset in the past, and as a gamer, I have stayed away from them because I assumed one could get too dizzy or the quality of the gaming experience would not be as good as my computer monitor or gaming TV. Using the Meta Quest Pro for about 5 days, I have been honestly surprised but in a good way. I understand that Meta has designed this new technology to attract companies in using this technology for work and productivity however, I don’t work for a company that uses this kind of technology. That said, my friend who is an architect did share with me why he’s planning on buying one because he uses the previous model with his team and even some clients to show them the design progress. ... MoreI will start by saying that I have never used any kind of virtual reality headset in the past, and as a gamer, I have stayed away from them because I assumed one could get too dizzy or the quality of the gaming experience would not be as good as my computer monitor or gaming TV. Using the Meta Quest Pro for about 5 days, I have been honestly surprised but in a good way. I understand that Meta has designed this new technology to attract companies in using this technology for work and productivity however, I don’t work for a company that uses this kind of technology. That said, my friend who is an architect did share with me why he’s planning on buying one because he uses the previous model with his team and even some clients to show them the design progress. Apparently, this technology allows you to do virtual walkthroughs of the floor plans, and of that sounds awesome but the company I work for does not use this kind of technology.Nevertheless, before using this headset for gaming and virtual workouts (the things I plan on doing the most), I decided to try the Immersed app to try out how this headset can help with productivity. Overall, the app interface was confusing at first and I struggled to map out my keyboard to align perfectly in the augmented reality, but once I got that figured out, I was pleasantly surprised with this Meta Quest Pro. Being next to a window didn’t matter, I was could immediately see my computer plus other windows to use in my productivity. I found this to be super cool, and I even shared with my girlfriend who immediately said, “this would be cool to use for writing a school paper!”, and it was in that moment that I realized that if she even thought this could help with productivity, this new tech was definitely stepping in the right direction!Now how do I see myself using this technology? Personally, at first, I felt a bit embarrassed to want to give this virtual reality a try because I consider myself an outdoor person who plays soccer 2-3 times per week and occasionally hikes 14ers. I thought having a virtual reality headset was not for me, but in just the first few tries my mind was humbled and I saw there was some good with this technology. The battery doesn’t last more than 2 hours but honestly this is a good thing for me because I don’t plan on using this 24/7 nor do I want this to replace my true outdoor activity. I downloaded a workout app which has the feel of a video game where there are objects being thrown out that you must duck or punch, and both my girlfriend and I tried this, and we both agreed that this is a good alternative workout when we don’t have the time for the gym, or the weather does not allow. We were both laughing because we couldn’t believe that we were sweating by doing a virtual workout, and we tracked on our watches, and we were burning calories just as if we were doing something outside. PRETTY COOL! The second way I see myself using this is with my gaming set up. The games that can be downloaded to the Meta Quest Pro are okay, but if you pair this up with your gaming PC the experience is seriously way better. Just download the Oculus software on your computer and you can link it to the Meta Quest Pro. Finally, usually at night I watch soccer highlights or watch late night comedy, and this YouTube VR experience is freaking awesome. You can make the screen as big as you want. It honestly feels like you are in a movie theatre. I was not expecting to use this to watch videos, but I will probably do this in my downtime.As someone who is completely new to virtual reality and having no experience with other headsets, I am enjoying this each time I put it on and still have more things to learn from it. I big feature on this headset that I love is this mixed reality concept where I am in an assigned space that I give myself to watch videos, workout or do some productivity, and as soon as I step away from this area, I can see the real world around. I can even use my phone and read the text messages I receive (it’s a little hard to but it can be done). Apparently, this is new with virtual reality headsets, and I am glad this one has it because it’s a great feature that is needed. It really allows you to feel like you can be virtual but also in real life, and as someone who is not really into replacing my real-life adventures with virtual ones, I like this. I don’t think virtual reality will ever replace our real reality, but having it blend from time to time can be fun and exciting.Here is a quick breakdown of my review:Built Quality 5/5 – this product does not feel cheap at all! From the headset to the controllers, this feels premium, and it gives you confidence that your headset is not going to break. I also love the black on black everything. Looks stealth!Sound Quality 5/5 – I appreciate that the sound on these isn’t loud nor that it comes with headphones to fully block out outside sound. If you’re gaming you can wear your headset, but otherwise, for watching hearing sound from the device, it’s crips and just loud enough.Mixed reality 5/5 – love this feature for safety reasons but also for usability. The technology is so smart that as soon as you move from the “safe space” you see the real world around you. It also remembers several spots you assigned as stationary stations for you to use the device.Software 5/5 – from the first time turning on the headset to setting up on your phone, it took me about 10-15 minutes, and I was already in. If you can use a smart phone, you will have no problem using this. Using the controllers takes some adjustment, but you catch on.Battery 4/5 – I know 1-2 hours is not a lot for something of this top quality, but for me this is perfect. I honestly don’t want to be sucked into this device, so the battery works for me. More than 2 hours of virtual reality will probably make us sick. If you plan on using this for work 8 hours a day, I don’t recommend it, but you can always plug it in via the USB-c and it will stay on while charging.Overall, 5/5 – I am not the person to say if the price is justified, but as someone who is new to virtual reality, and plans on using this for workouts, gaming and some productivity, this device feels like a great addition to my technology in my house. Maybe in the future more of my friends will have some and we can “hangout” but for now, I will be using it to keep a healthy and productive lifestyle. Who knew Meta could even do this for me, and this is why I am pleasantly surprised!
| Compatible Systems | Meta |
| Screen | 2 x LCD |
| Resolution | 1800 x 1920 per Eye |
| Refresh Rate | 90 Hz |
| Processor | Qualcomm SnapdragonXR2+ |