
Pathfinder Adventure Card Game - Core Set
The King is Dead, Long Live the Queen Korvosa is cursed that none of its monarchs shall ever die of old age or produce an heir. The metropolis teeters on the edge of anarchy. It needs heroes that can face down crime lords, rioting mobs, insane cultists, virulent plague, undead hordes, scheming devils, corrupt nobles, barbarian chieftains, and ancient and forgotten evils that seek to dominate and sacrifice the city. This expansion to the popular cooperative Pathfinder Adventure Card Game pits 1 to 6 players against monsters, perils, and traps as you save the city of Korvosa from threats both ancient and new. Choose your character; build a deck of unique equipment, magic, and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue, your characters will add remarkable gear and breathtaking magic to their decks as they gain incredible powers, all of which they'll need to challenge more and more powerful threats. Join the thrilling Curse of the Crimson Throne campaign. Engage in cooperative card-based adventures. A captivating addition to the Pathfinder Adventure Card Game.
The King is Dead, Long Live the Queen Korvosa is cursed that none of its monarchs shall ever die of old age or produce an heir. The metropolis teeters on the edge of anarchy. It needs heroes that can face down crime lords, rioting mobs, insane cultists, virulent plague, undead hordes, scheming devils, corrupt nobles, barbarian chieftains, and ancient and forgotten evils that seek to dominate and sacrifice the city. This expansion to the popular cooperative Pathfinder Adventure Card Game pits 1 to 6 players against monsters, perils, and traps as you save the city of Korvosa from threats both ancient and new. Choose your character; build a deck of unique equipment, magic, and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue, your characters will add remarkable gear and breathtaking magic to their decks as they gain incredible powers, all of which they'll need to challenge more and more powerful threats. Join the thrilling Curse of the Crimson Throne campaign. Engage in cooperative card-based adventures. A captivating addition to the Pathfinder Adventure Card Game.
The King is Dead, Long Live the Queen Korvosa is cursed that none of its monarchs shall ever die of old age or produce an heir. The metropolis teeters on the edge of anarchy. It needs heroes that can face down crime lords, rioting mobs, insane cultists, virulent plague, undead hordes, scheming devils, corrupt nobles, barbarian chieftains, and ancient and forgotten evils that seek to dominate and sacrifice the city. This expansion to the popular cooperative Pathfinder Adventure Card Game pits 1 to 6 players against monsters, perils, and traps as you save the city of Korvosa from threats both ancient and new. Choose your character; build a deck of unique equipment, magic, and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue, your characters will add remarkable gear and breathtaking magic to their decks as they gain incredible powers, all of which they'll need to challenge more and more powerful threats. Join the thrilling Curse of the Crimson Throne campaign. Engage in cooperative card-based adventures. A captivating addition to the Pathfinder Adventure Card Game.
The King is Dead, Long Live the Queen Korvosa is cursed that none of its monarchs shall ever die of old age or produce an heir. The metropolis teeters on the edge of anarchy. It needs heroes that can face down crime lords, rioting mobs, insane cultists, virulent plague, undead hordes, scheming devils, corrupt nobles, barbarian chieftains, and ancient and forgotten evils that seek to dominate and sacrifice the city. This expansion to the popular cooperative Pathfinder Adventure Card Game pits 1 to 6 players against monsters, perils, and traps as you save the city of Korvosa from threats both ancient and new. Choose your character; build a deck of unique equipment, magic, and allies; and explore lethal locations as you journey through an exciting fantasy tale. As your adventures continue, your characters will add remarkable gear and breathtaking magic to their decks as they gain incredible powers, all of which they'll need to challenge more and more powerful threats. Join the thrilling Curse of the Crimson Throne campaign. Engage in cooperative card-based adventures. A captivating addition to the Pathfinder Adventure Card Game.
in 24 offers
The lowest price for Pathfinder Adventure Card Game - Core Set right now is $28.00 at Biblio.com - BEST BATES, compared across 20 retailers.
The all-time low was $28.00 on 21 Aug 2026. That's the lowest price we've ever tracked — a great time to buy.
Prices last updated 21 Aug 2026.
Last updated at 21/08/2026 05:00:25
Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure... by Selinker, Mike,Brown,...
Delivery $41.36
Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path Selinker, Mike,Brown, Chad,Richmond, Keith,Schecterson, Aviva,Spain, Liz
Delivery $42.02
"Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path"
Delivery by 2 Sept $10.96
Pathfinder: Curse of the Crimson Throne
Delivery $44.95
Pathfinder Adventure Card Game Core Set
Delivery $59.95
Pathfinder Card Game: Curse of the Crimson Throne Adventure Path, Hobbies & Games & Puzzles Book By Mike Selinker, English English
Delivery between Mon – Tue $9.99
Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path
Delivery $29.99
Pathfinder Adventure Card Game Curse of the Crimson Throne Adventure Path
Delivery $12
Pathfinder Card Game: Curse of the Crimson Throne Adventure Path Board Game
Free delivery between Tue – Wed
Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path
Delivery $7.69
originally posted on homeessentialsdirect.com
A great game. Rule set has been cleaned up from previous versions and flows very well. Story is interesting and fun. I still don't know if LSG has officially named this a true 2nd edition but for all intents and purposes it it. If you loved the 1st edition sets, then let it be known that this current edition changes several things and there is a change of pace. Several blogs out there on Google if you want in depth details. All of it I consider a plus. The only cons I have is that I am prefer the old style art and card layout. Not a deal breaker at all for me of course. Still works really well.
originally posted on homeessentialsdirect.com
I have several of the first edition boxed sets and have played them a lot. I have been through this rule book 2-3 times, and introduced 6 new players through the intro scenario. The intro scenario is good to get peoples interest started, I can be played with 2-4 characters but tends to be too short with 4 characters (only 7 turns max) so i'd suggest playing with 2. Earlier today I played the first scenario with my wife and we had 4 characters, and played "Normal." It was VERY challenging and we did not complete it. I like that it was hard, we can scale it down if necessary (or even up.) This is a very good feature to the game. Monsters & barriers are much harder than any of the base sets I have played. On average I'd say combat checks average is 12 (compared to 8 or ... MoreI have several of the first edition boxed sets and have played them a lot. I have been through this rule book 2-3 times, and introduced 6 new players through the intro scenario. The intro scenario is good to get peoples interest started, I can be played with 2-4 characters but tends to be too short with 4 characters (only 7 turns max) so i'd suggest playing with 2. Earlier today I played the first scenario with my wife and we had 4 characters, and played "Normal." It was VERY challenging and we did not complete it. I like that it was hard, we can scale it down if necessary (or even up.) This is a very good feature to the game. Monsters & barriers are much harder than any of the base sets I have played. On average I'd say combat checks average is 12 (compared to 8 or 9.) Monsters are also more dangerous with after affects and abilities making armor more valuable than previous editions. Barriers are also scaled up a few points over older editions. All In all I love the changes and i can't wait to dig in more!
originally posted on homeessentialsdirect.com
I was looking forward to and enjoyed the first four-something games, but then novelty wears off and the game become a bit repetitive. Some scenarios make you loose for the wrong choice in characters, with little to do about it. Unfortunately those are also the ones that are least repetitive. Still a quick game for a couple of friends to roll some dice, have a drink and not worry about theme or setting much. Just have some fun, then stow it away and take it out whenever.
| Number of Game Players | 1+ |
| Number of pieces | 1 |
| Assembly Required | No |
| Material Type(s) | Paper |
| Release date | 11 June 2019 |
Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure... by Selinker, Mike,Brown,...
Delivery $41.36
Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path Selinker, Mike,Brown, Chad,Richmond, Keith,Schecterson, Aviva,Spain, Liz
Delivery $42.02
"Pathfinder Adventure Card Game: Curse of the Crimson Throne Adventure Path"
Delivery by 2 Sept $10.96
Pathfinder: Curse of the Crimson Throne
Delivery $44.95
Pathfinder Adventure Card Game Core Set
Delivery $59.95
A great game. Rule set has been cleaned up from previous versions and flows very well. Story is interesting and fun. I still don't know if LSG has officially named this a true 2nd edition but for all intents and purposes it it. If you loved the 1st edition sets, then let it be known that this current edition changes several things and there is a change of pace. Several blogs out there on Google if you want in depth details. All of it I consider a plus. The only cons I have is that I am prefer the old style art and card layout. Not a deal breaker at all for me of course. Still works really well.
I have several of the first edition boxed sets and have played them a lot. I have been through this rule book 2-3 times, and introduced 6 new players through the intro scenario. The intro scenario is good to get peoples interest started, I can be played with 2-4 characters but tends to be too short with 4 characters (only 7 turns max) so i'd suggest playing with 2. Earlier today I played the first scenario with my wife and we had 4 characters, and played "Normal." It was VERY challenging and we did not complete it. I like that it was hard, we can scale it down if necessary (or even up.) This is a very good feature to the game. Monsters & barriers are much harder than any of the base sets I have played. On average I'd say combat checks average is 12 (compared to 8 or ... MoreI have several of the first edition boxed sets and have played them a lot. I have been through this rule book 2-3 times, and introduced 6 new players through the intro scenario. The intro scenario is good to get peoples interest started, I can be played with 2-4 characters but tends to be too short with 4 characters (only 7 turns max) so i'd suggest playing with 2. Earlier today I played the first scenario with my wife and we had 4 characters, and played "Normal." It was VERY challenging and we did not complete it. I like that it was hard, we can scale it down if necessary (or even up.) This is a very good feature to the game. Monsters & barriers are much harder than any of the base sets I have played. On average I'd say combat checks average is 12 (compared to 8 or 9.) Monsters are also more dangerous with after affects and abilities making armor more valuable than previous editions. Barriers are also scaled up a few points over older editions. All In all I love the changes and i can't wait to dig in more!
I was looking forward to and enjoyed the first four-something games, but then novelty wears off and the game become a bit repetitive. Some scenarios make you loose for the wrong choice in characters, with little to do about it. Unfortunately those are also the ones that are least repetitive. Still a quick game for a couple of friends to roll some dice, have a drink and not worry about theme or setting much. Just have some fun, then stow it away and take it out whenever.
I've introduced 4 different groups to this set, and they've all bought it as a response. There's not a ton in the Core Set (as it's meant to expand with other adventures like The Curse of the Crimson Throne. But it does have a good adventure path in it, and a customization 'create your own' scenario that is a ton of fun. I used to play the original releases, had all of Rise of the Runelords and Skull and Shackles. They cleaned up a lot of rules and did a fantastic job of re-balancing the game. I really hope there's another expansion soon, as all 4 groups are zooming through this set and the current expansion. At $34, I highly recommend getting this and the expansion.
My friends and I have been LOVING the new sets. Streamlined and expanded while still feeling like the same great game. I love how the new core set works, and I can already envision adding new banes and boons as time goes one. Thank you for all of your hard work on this one. Super fun. Will absolutely buy all new sets that come out.
Overall, I love this game. It is a great cooperative game that can be played in 1 - 2 hour spurts. It has replay value, but even playing through all the material one time takes many hours so there is a lot of value. It is fun for small groups as well as solo play.
The most important text, which should take up half of the card, has been shrunk to 1/4 of the bottom of the card. The text is a chore to read, and every card is like this. All these meaningless flourishes take up major space on each card for no reason. Each card needs to be inspected to see what it says. Some symbols are so tiny they're illegible. The old system of design you could read the cards on the table. This text is way too small.The cardboard counters come crinkled out of the box. Multiple people have pointed this out. And the graphics on the counters look like something from the 60's. They don't fit the theme in any way at all.Everything in this box is subpar. I'm quite shocked such a popular system could take so many steps backwards. It's rather ... MoreThe most important text, which should take up half of the card, has been shrunk to 1/4 of the bottom of the card. The text is a chore to read, and every card is like this. All these meaningless flourishes take up major space on each card for no reason. Each card needs to be inspected to see what it says. Some symbols are so tiny they're illegible. The old system of design you could read the cards on the table. This text is way too small.The cardboard counters come crinkled out of the box. Multiple people have pointed this out. And the graphics on the counters look like something from the 60's. They don't fit the theme in any way at all.Everything in this box is subpar. I'm quite shocked such a popular system could take so many steps backwards. It's rather depressing.
The Curse of the Crimson Throne is shorter than previously published games in this series, buts adds some new features which will keep this line fresh. The first half has many characters which you will like to see again and players are likely to replay this often. The second half does not hold as much interest. This fourth and fifth chapters seem intrusive into the theme established in the first three chapters and seem to be present just to give the players the items and experience needed to deal with the villains of the last chapter. There are few duplicate cards compared with previous products of this line, with more unique cards as a result. The art style has changed. Whine not bad, it clashes with that of previous games, should you add any class decks to this ... MoreThe Curse of the Crimson Throne is shorter than previously published games in this series, buts adds some new features which will keep this line fresh. The first half has many characters which you will like to see again and players are likely to replay this often. The second half does not hold as much interest. This fourth and fifth chapters seem intrusive into the theme established in the first three chapters and seem to be present just to give the players the items and experience needed to deal with the villains of the last chapter. There are few duplicate cards compared with previous products of this line, with more unique cards as a result. The art style has changed. Whine not bad, it clashes with that of previous games, should you add any class decks to this set. Altogether, it is a good game, but not the most enjoyable of the line.
This core box had only a short and not too clever adventure. The intent is that this set forms the common cards for other later products. I would not recommend this as a single purchase, but it is required for Curse of the Crimson Throne and other too-be-named-later adventures.
This game would have been great for beginners, my copy however was missing the druid class card. Which also happened to be my favorite class in the table top. Mixing with the older class sets can get a bit annoying with the vault.
| Number of Game Players | 1+ |
| Number of pieces | 1 |
| Assembly Required | No |
| Material Type(s) | Paper |
| Release date | 11 June 2019 |