
Dungeons & Dragons Player's Handbook: Core Rulebook I v.3.5
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in the fall of 2003 from Wizards of the Coast, Inc.
in 3 offers
The lowest price for Dungeons & Dragons Player's Handbook: Core Rulebook I v.3.5 right now is $105.50 at nobleknight.com, compared across 3 retailers.
The all-time low was $33.35 on 7 Jan 2026 — today's price is 216% above the lowest ever. It has been notably cheaper before — worth setting a price alert.
Prices last updated 9 June 2026.
Last updated at 09/06/2026 19:42:52
Player's Handbook: Core Rulebook I: v.3.5
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Player's Handbook 3.5
Delivery $44.95
Dungeons & Dragons Player's Handbook: Core Rulebook I... by Wizards Team
Delivery $44.78
originally posted on ebay.com
It's a PHB for 3.5e D&D. If you played it, you get why it's a great game. Since one day they will all be out of print, I figured I'd snatch up a couple off ebay before I wish I had one in 10 years.
originally posted on ebay.com
Everything as expected. Thanks!
originally posted on ebay.com
It took longer than I expected to get to me but was in much better shape than I was expecting. A first printing so I am very satisfied.
| Language | English |
| Hardcover | 317 pages |
| Dimensions | 21.34 x 2.03 x 27.94 cm |
Player's Handbook: Core Rulebook I: v.3.5
Affiliate Disclosure: We may receive a small commission for purchases made through this link at no extra cost to you. This helps support our site. Thank you!
Player's Handbook 3.5
Delivery $44.95
Dungeons & Dragons Player's Handbook: Core Rulebook I... by Wizards Team
Delivery $44.78
It's a PHB for 3.5e D&D. If you played it, you get why it's a great game. Since one day they will all be out of print, I figured I'd snatch up a couple off ebay before I wish I had one in 10 years.
Everything as expected. Thanks!
It took longer than I expected to get to me but was in much better shape than I was expecting. A first printing so I am very satisfied.
This is exactly what I was searching for, I already owned a copy so I bought this one for a friend & he's been enjoying it.
It was nice to add this to the collection. I normally play with a PDF file or my leather edition and this is much nicer to play with. It's still nice enough to use at the table but, not too nice that I worry about it all the time.
I love version 3.5 of the Players Handbook. It is in a great format and is relatively easy to understand. The rules are mostly straightforward, and there are some really nice illustrations. I tried to get into the 4th version, but it was just too different for me. I am not a fan of the tiefling and dragonborn being regular races and gnomes becoming monsters, among many other problems I won't get into. If you are new to Dungeons and Dragons, I would highly recommend playing 3.5. It is closer to the roots of the original game and, in my opinion, far more understandable, fun, and fulfilling.
Exactly what I was looking for as a new player and before the revamp that WoC did in 4.0 and higher
I started 3.0 when it first came out, happily leaving a head-ache-ridden decade of 2nd ed. I have been trapped in the 5e world now that this is where a bulk of gamers are. When I found 3.5 games still alive, I purchased a PHB even though I remember most of the material even after all these years. 3.5 is not that big of a difference from 3.0, so the book has a bulk of the same stat blocks, etc., all the same artwork. I have gamed DnD since the box editions predating the official 1st Edition, AD&D. By far, 3.5 is the best. It is the most cohesive blending of old rules that preserve the spirit of DnD plus the new generation's need for more power at lower levels; yes, the wizard was finally worth something at 1st level. Editions that followed have gone over the top. For ... MoreI started 3.0 when it first came out, happily leaving a head-ache-ridden decade of 2nd ed. I have been trapped in the 5e world now that this is where a bulk of gamers are. When I found 3.5 games still alive, I purchased a PHB even though I remember most of the material even after all these years. 3.5 is not that big of a difference from 3.0, so the book has a bulk of the same stat blocks, etc., all the same artwork. I have gamed DnD since the box editions predating the official 1st Edition, AD&D. By far, 3.5 is the best. It is the most cohesive blending of old rules that preserve the spirit of DnD plus the new generation's need for more power at lower levels; yes, the wizard was finally worth something at 1st level. Editions that followed have gone over the top. For the best gaming experience, this is the best. As for the book itself, it is another fine product from WOTC. I never had any issues with my 3.0 books, and that continues into 3.5 books. In many ways, these are the most beautiful of all DnD books. Shipping was fast. The book was well protected between air bubbles.
This is by far the best edition of D&D. It's not perfect, but is the closest there is. For the most part, the rules are realistic and follow laws of physics. A few things were actually better in 3.0, such as Rangers should have a d10 of hit points per level.
perfect just what i needed.
| Language | English |
| Hardcover | 317 pages |
| Dimensions | 21.34 x 2.03 x 27.94 cm |